I was sitting in #essentials and the user braydenhull was complaining about his world files being so large. We talked about using hard limits and then he said something like " I wish the world would just wrap around so when a user hits a hard limit they are taken to the opposite part of the maps edge. So I thought this might be possible with hard limits and teleportation. I'm not sure if you can get the opposite side of the worlds position at the hard limit though? So when a user walks to the edge of the map they are teleported to the opposite side of the map on the same axis. Hopefully that makes sense. This should give the user a feeling of the world being round.