[WIP][FUN] Minecraft TowerDefense

Discussion in 'WIP and Development Status' started by kreashenz, Apr 18, 2013.

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    kreashenz

    Yes, that's right! stuntguy3000 and I are currently making a Minecraft Tower Defense. This is will kind of like mob arena, but teams, and you get tokens ( money ) to buy towers, or hostile mobs. Teams will consist of 2-4 players each. We will do many updates on it, to whatever the users want!

    Towers:
    [Skeletons will be default like Monkeys]
    All mobs, will be unable to hit their team members, and unable to break blocks. (If mobs explode)
    Skeletons:
    All skeletons will be stationary, so they can only shoot. Towers will have modifiable health, and also ways to feed the mobs.
    Price : (Default) 220
    Zombies:
    Zombies will be able to move, in certain areas (configurable radius), and ability to damage more, depending on what they are holding.
    Price : (Default) 600
    Wither Skeletons:
    Wither Skeletons will be able to move around AND shoot very fast, and at max power. These will do great damage to offending members and waves.
    Price : (Default) 1300
    Dispensers:
    Dispensers will be used for cannons, and are going to shoot out grenades, or in other words, bombs. These bombs will explode, and throughout upgrading of the cannon, bigger explosions, and they will become incendiary.
    Price : (Default) 650

    If the placer right clicks the mob, and they have enough money, the mob will be automatically upgraded, to have X amount of health, and more stronger weapons.

    Teams:
    [Teams default, will be able to hold 2 players per team.]
    Scoreboards will also be able to tell you who is on which team, tell you the wave, your kills, and tokens.
    For each player, they will have custom scoreboards, under the player, specifying which team they are on.
    [Photo coming soon :)]
    Players will not be able to hurt team mates, in anyway, unless there is bugs. Players will be able to have special tokens, used to buy tower upgrades, towers, and even player upgrades. Players will also not be able to leave the map boundaries, under any circumstances. Teams are very easily seen, and you shouldn't be able to be mistaken!

    Points:
    [Points will be added to player config]
    [Configurable amount of points added on the first time a player joins]
    Points will be used for buying : tower upgrades, towers, player upgrades, and maybe even exchange them for special armours. Points can be configurable to give per kill, as per kill, you get 5 tokens, and that is added to your scoreboard. Points will have the ability to set/add/take, them from a player.

    Aim of the game:
    So, the aim of the game is to basically kill the other team, while trying to raid their base too. Each team will get a set of armour, a sword, and possibly a bow, to defend themselves, and towers to defend the base. The towers can do damage to other towers too. Players will have to defend themselves from 2 different type of attackers, a hostile mob, and other players.

    Commands:
    The commands will be coming soon. Also including permissions, if needed.

    GitHub:
    GitHub can be found here..
    Feel free to add or give us a couple tips on there! Anything will be greatly appreciated.
     
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    stuntguy3000

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