Hi guys I am currently developing a SCB plugin for my server. I am currently adding all the arenas that players have made into the plugin but I have one question. Is it better to make different worlds for each arena using something like Multiverse or have all arenas in one world spread far apart. I don't want players to see other arenas from their's so which would be better and less server intensive? Thanks.
vYN One more thing. If I do keep them in one world, I will need a blank world to work with. Do you happen to know a way to get a blank world on a server. I tried to search on google and all I found were singleplayer worlds that were not completely blank. Thanks.
For my TARDIS plugin I have an option for everyone's TARDIS interior to be spawned inside it's own world (ignore all that if you don't understand it, point is I potentially make new worlds). When this happens it is a lot cleaner and easier to work with however if you don't have a powerful enough server it can cause massive amounts of lag with just having a few of these worlds. The other option is that the interiors are spawned in a shared world, this is a little harder to work with but doesn't cause nearly as much lag. With my plugin though, you can pretty much infinitely expand the interiors so they aren't a definite size. If it were me I would have all the arenas in one world to avoid lag. EDIT: Here's a good terrain generation tutorial: http://forums.bukkit.org/threads/th...ation-part-one-prerequisites-and-setup.93982/
Like you want a flat world? With no monsters, animals, structures etc? If so... By using multiverse would do just fine.. Making a world like that...
If you use multiverse that would mean that your plugin has a dependency on it so everyone that uses your plugin has to get multiverse.
vYN No not a flat world. A completely blank world with no blocks at all that I can paste the arenas into. Does multiverse also have that feature? Jogy34 It is for my server only so that doesn't matter.
Like no blocks at all... I know multiverse doesn't have a feature like that... But flat world they do.. Then you have to have some generators that does that for you... And I don't know anything about that.. So good luck with this
It isn't that hard to make a world with no blocks at all in it. Create the generator then use this as your generate method: Code:java @Override public byte[] generate(World world, Random rand, int chunkx, int chunkz) { int f = 32768; byte[] result = new byte[f]; byte br = (byte)Material.AIR.getId(); for(int i = 0; i < f; i++) result[i] = br; return result; }[/i]
vYN Ok thanks for your help. I will probably just use a flat world and if I can delete the ground blocks with world edit. Thanks.