When will CraftBukkit for 1.4 be released?

Discussion in 'Bukkit News' started by EvilSeph, Oct 24, 2012.

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    Update (Oct 27 @ 10:24 PM EST): We've just pushed out our first CraftBukkit for Minecraft 1.4.2 development build, see this post for more information.


    With the Minecraft 1.4 release date fast approaching, a lot of people are wondering when we will be releasing a CraftBukkit Recommended Build for Minecraft 1.4. We hope this short announcement will answer those questions.

    Due to the rapid release of preview builds for the impending 1.4 update, we are unable to guarantee that we'll have a compatible CraftBukkit Recommended Build out in time for the release of Minecraft 1.4.2. Although we started working on the update immediately after the Minecraft 1.4 preview was made available to the public, each new preview build leads to delays in our update process as we, essentially, need to start over with each one.

    In the past releasing a Recommended Build has caused apparent confusion within the community, as a result for this release, and moving forward, we will follow the "Dev -> Beta -> Recommended Build" release methodology. We are going to release a Beta build as soon as we can get a stable build devoid of any significant bugs.

    As we have done a significant amount of important work on CraftBukkit 1.3.2 builds, we have promoted a new Recommended Build recently. This was done so that people have a reliable, stable build to use until we can get a 1.4 compatible build out and so that everyone who relies on Recommended Builds are able to take advantage of all the fixes, improvements and so on we've done since the last 1.3.2 RB.

    Thank you for your patience, understanding and continued support; we greatly appreciate it!
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    From my experience programming (Visual Basic not Java) that is so true. Spend a few hours coding a few new routines and debugging some obvious issues to get that 99%. You think you are done and notice a terrible glitch that takes a weekend or more to chase down. Its bad enough when its your own code and its a few tens of thousands of lines long but with Bukkit they get to change their code to work with someone else's obfuscated code which can't be less than hundreds of thousands of lines of code and would not surprise me if it was far more than that. They do this in the space of a few days to a week generally, in addition to school, work, life, etc and don't take home a weekly paycheck on top of it all.

    These guys (Bukkit) are what most software companies should strive to be. Some companies can take months to put out updates for some problems. Others charge for major updates. With Bukkit you are getting fast updates for free (though the donations can't hurt).

    If this isn't fast enough you may want to consider picking up some programming experience then reevaluating your view on update cycles.
    mtebrinke likes this.
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    It actually does answer the question. No ETA means just that - we cannot provide an ETA of how long it will take. Anything said would be a complete guess. Hence, we will go with ASAP, or if you prefer: Soon (read that link).
    Going as fast as possible. My server is waiting just as much as yours.
    No, no progress updates will be given, as even we cannot be accurate enough to give anything worthwhile. In the past, spreadsheets have been misleading so we stopped providing them as we didn't want to mislead the community.

    The update will be out ASAP. Just be patient. Everyone is waiting just like you are.
    iTunes likes this.
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    I'm not being impatien I just putting a thought and questions out there to understand and what other people think.
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    I think the point of the original post is that any information on how long it will take would only be a guess, and a futile guess at that. They could say 2 days 12 hours, but on that 13th hour this place would blow up with comments about why it hasn't been done yet.

    Best thing to do is, wait.

    Tell your users to not upgrade or they won't be able to go on your server (well this should have been done days ago). Maybe help with a little bit of knowledge how to downgrade/upgrade manually with backups of your .jar files.
    In any case, you asking "When" is not going to make it happen any faster.

    If you still feel the need to tell us how this should be done already, ask yourself this.
    How much did you pay bukkit for the server files and or any plug-ins?
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    whats that website page again which tracks the percentage of the update?
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    TnT, I have a question. But sorry for my bad english, i'm Dutch, but when you think you are about ready with the update? Goodluck!
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    I can't understand why people complain about something that is A.) Free, B.) no cost to them, and 3.) they don't pay for it!
    How about everyone instead say, "Thanks guys for the hours of free coding and testing so that my little server can have cool mods! I know your working hard to get the new version up. I'm sure it will be as awesome and useful as all the other stuff you guys have done!"
    And before I get hate mail telling me I don't understand that you just want to know. go back and read point 1. er I mean A.
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    Its not being done because it isn't reliable. One second its 99% done, the next a bug pops up that takes over 12 hours to fix.
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    I think that people understand your troubles with updating CraftBukkit. And we will wait patiently for you to complete it. Wish you easy work. Thanks for such great server.
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    New Minecraft update?


    I always feel so bad for the bukkit team when this happens... INB4WAVESOFIDIOTS!
  12. I simply cannot disagree ;-) Good Luck!
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    Just curious, if the code is obfuscated, then how do you even find what your looking for in the first place? do you guys have to decompile it into assembly language or something?
  14. Oh, admit it, there is a progress indicator. Remember? It's about melon% done and will be out in banana. ;)
    russjr08 and bhallowitz like this.
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    I can't believe how stupid, or dumb people are, if you maybe READ the thread, it clearly states that there is NO ETA on the build, so stop asking for trackers or times left, it will be here when they have done. Thank you very much for all the amazing coding you do Bukkit, as a coder myself, I understand how incredibly hard it is, and all those people who moan are just incompetent fools who probably had to go onto the bukkit forums to just ask how to install Bukkit. Thank you very much Bukkit, and I wish you good luck on the update!
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    thanks anyways

    but im updated and and told them to check out the new release of 1.4.2

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 29, 2016
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    FINALLY! An ETA. But if I don't see Bukkit 1.4 by banana I'm closing my server and starting a Tekkit server. (have they gotten to 1.2.5 yet?)

    Disclaimer: no offense to Tekkit guys. I like that too. =)
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    There was so much opportunity in that question.. six sites came to mind that would have scarred you for life.

    I knew if I kept posting that link someone would start using it. ;)
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    FNG Nation

    I just wish Mojang would allow backward compat. with the previous build. i.e. 1.4.2 should still connect to 1.3.2 servers and your client would just use the 1.3.2 id/entities so that users can update but still play on a server one version back until bukkit updates. It'd just seem better to work something like that out in the long run would it not?

    Thanks for the hard work Bukkit devs, you guys are the shizz nonetheless!
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    It would be alot harder, but I do agree, but it would take longer to code. If they could make it that if you have 1.4, and you join a older server, it downgrades to 1.3.2 instead, that would be brilliant.
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    Awesome! I'm excited to see what kind of things the API supports, after seeing what happened with the Sound class. :)
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    It's usually only a couple of days, a week and a half tops. As for any plugins your server runs, it will depend on those developers
    GRPGamer likes this.
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    Trouble with backwards compatibility is:
    • A huge load of work to implement in the first place (especially in multiplayer).
    • Often makes implementing major updates very difficult.
    • Loads of issues, mainly from using different client versions - this is very hard to deal with without entirely removing features only available in the newest features (which basically makes an update useless in the first place)!
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    But if they could simply implement the different Minecraft versions in a file or something, and scan the version that the server is using upon join, it could switch to that jar, and then people wouldn't have to worry about warning members to not update etc., and people who play on multiple server can!
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    FNG Nation

    Good points sir; Well that's the thing though it's worth the effort, especially with some of these updates only adding a few things (again, not 1.4.2 as it adds a lot) but if they re-worked it out it wouldn't make it more difficult as the stepping stones are already laid in place and all of it's actions would become the norm. I don't think it'd be hard on the long run, sure it'd be hard at first without a doubt but doesnt that difficulty worth the effort? I at least think so :(
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    Thanks bukkit for all your hard work on trying to keep bukkit up to date. Thank you for informing us !

    -JujuCraft Team
    GRPGamer likes this.
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    The world waits with bated breath, Bukkit team!

    I thank you in advance for your efforts and eagerly await the new version . :)
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    All your users have to do is make a copy of %appdata%\.minecraft folder before updating. a simple vbs script or batch file could be used to swap minecraft versions depending on the server they are connecting too.
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    Thank you Bukkit Staff!

    For me - there is no minecraft without Bukkit!
    Ironlion45 and Praqoon like this.
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    If you are thankful you wouldn't be here whining, first of all they are two completely different types of organisations, not really compatible with each other, and Bukkit does not get paid at all, so why should they increase their hours and efforts to work for free?
    The only solution is to Hire the whole Bukkit team and integrate them, I believe that is happening with MC-API, just be happy with what you got though I know it's not fair on plugin devs but it's all we got at the moment and it's encouraging many bug fixes / a active community.
    Praqoon likes this.
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    Couldn't agree more! :D
    RoryBecker and Mishrathium like this.
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