When will CraftBukkit for 1.4 be released?

Discussion in 'Bukkit News' started by EvilSeph, Oct 24, 2012.

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    EvilSeph Retired Staff

    Update (Oct 27 @ 10:24 PM EST): We've just pushed out our first CraftBukkit for Minecraft 1.4.2 development build, see this post for more information.

    --------------------------

    With the Minecraft 1.4 release date fast approaching, a lot of people are wondering when we will be releasing a CraftBukkit Recommended Build for Minecraft 1.4. We hope this short announcement will answer those questions.

    Due to the rapid release of preview builds for the impending 1.4 update, we are unable to guarantee that we'll have a compatible CraftBukkit Recommended Build out in time for the release of Minecraft 1.4.2. Although we started working on the update immediately after the Minecraft 1.4 preview was made available to the public, each new preview build leads to delays in our update process as we, essentially, need to start over with each one.

    In the past releasing a Recommended Build has caused apparent confusion within the community, as a result for this release, and moving forward, we will follow the "Dev -> Beta -> Recommended Build" release methodology. We are going to release a Beta build as soon as we can get a stable build devoid of any significant bugs.

    As we have done a significant amount of important work on CraftBukkit 1.3.2 builds, we have promoted a new Recommended Build recently. This was done so that people have a reliable, stable build to use until we can get a 1.4 compatible build out and so that everyone who relies on Recommended Builds are able to take advantage of all the fixes, improvements and so on we've done since the last 1.3.2 RB.

    Thank you for your patience, understanding and continued support; we greatly appreciate it!
     
  2. Offline

    GOLD1254

    Ok so since I updated to 1.4 the server has a jumping lag where u can't jump without being teleported back. I update every day it never gets fixed. Also about every few hours the server crashes and factions reset and I am extremely annoyed and I am about to stop using bukkit unless this is fixed.
     
  3. Offline

    Sycholic

    lulz... I thought it was a cat then I looked again I was like :confused: but okay yeah I seen that on the wiki but to me thats totally greek... like example just the /gamemode cmd. for all (non ops) would be a great example of what I mean. Like well nvm maybe I'll start a new thread dont wanna go far off topic :eek: If you want just drop me a PM with the reply. Im jumping back on game after checking for a new build first.

    add: heh I figured it out thank you... took me a bit but I got it...
     
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    mbaxter ʇıʞʞnq ɐ sɐɥ ı Retired Staff

    Code:
    lol.perm:
      default: true
      children:
        bukkit.command.gamemode: true
    
     
    afistofirony likes this.
  5. Offline

    GarretSidzaka

    well my server is not for my staff pleasure, but for random users to join and play, like a restaurant
     
  6. Offline

    Sycholic

    heh ty, yeah actually I was mainly trying to get fly for non-ops but I cant find the dang node for it (or I thought there would be one) but did that for xp and give. (this way even for a testing server they cant destroy everything. [tnt])

    I just went with
    Code:
    server.basics:
      description: Extra Basic permissions
      default: true
      children:
        bukkit.command.xp: true
        bukkit.command.give: true
    
    did you change in bukkit.yml

    ticksper:
    autosave: 0 ??

    If this number is too low your server will start to do exactly what you describe, try issuing command /save-off and see if that clears it up, if so that is the source.

    edit: because someone cried...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 10, 2016
  7. Offline

    dark_hunter

    Why must people meme in code? -.-
     
  8. Offline

    irkenelite86

    it was a joke you tool... many found it entertaining at the time.
     
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