When will CraftBukkit for 1.3 be released?

Discussion in 'Bukkit News' started by EvilSeph, Jul 27, 2012.

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  1. Offline

    EvilSeph Retired Staff

    With the Minecraft 1.3 release date fast approaching, a lot of people are wondering when we will be releasing a CraftBukkit Recommended Build for Minecraft 1.3. We hope this short announcement will answer those questions.

    Due to the size of the impending 1.3 update, we are unable to guarantee that we'll have a compatible CraftBukkit Recommended Build out in time for the release of Minecraft 1.3. Although we started working on the update immediately after the Minecraft 1.3 preview was made available to the public, a lot of things were added, removed and changed in Minecraft from 1.2.5 and, as such, this update requires more work than usual to get things up and running. That being said, we'll continue to do our best to get an update out within a reasonable amount of time and will likely follow our usual policy of promoting the first Recommended Build the moment we get something that compiles and runs without any testing done whatsoever.

    As we have done a significant amount of important work on CraftBukkit 1.2.5 builds since our last RB, we'll be promoting a new Recommended Build shortly. This is done so that people have a reliable, stable build to use until we can get a 1.3 compatible build out and so that everyone who relies on Recommended Builds are able to take advantage of all the fixes, improvements and so on we've done since the last 1.2.5 RB.

    Thank you for your patience, understanding and continued support; we greatly appreciate it!
     
  2. Offline

    Derjyn

    Well, think of this. X amount of players, with each having X amount of normal chests, versus X amount of players with X amount of Ender chests. Now, the Ender chests keep track of a core inventory list. Shared across all Ender chests. Whereas the normal chests each have their own seperate inventory list. It would seem to me Ender chests would use less memory in the end(er). Factor in the cool bonus of accessing this core inventory anywhere you have an Ender chest, and wow. It would probably be worth a few extra megs of RAM- and probably done better than a plugin offering the same functionality could do.
     
  3. Offline

    Brcojo

    what dose that mean?
     
  4. Offline

    bailkg1234

    well duh you should have a life if your breathing
     
  5. This forum has turned into more of a chat. I think Bukkit should add live chat lol.
     
  6. Offline

    Derjyn

    Well don't just ask. It's already been stated in several different formats, up to and including fruit.
     
  7. Offline

    bailkg1234

    LOL but funnier
     
  8. Offline

    AlaGondA87

    i have a max i have 750/1000 server buddy.... its not me that inpatient its my peeps yo!
     
  9. Offline

    zaksween

    lol *update* 74
     
  10. Offline

    bailkg1234

    WTF is fruit?
     
  11. Offline

    warrior1998ac

    Hey I'm up at 12:30 ...:p
    And it's cause I'm bored hmmph and lol dude wat u spin on da forums huh :?
     
  12. Your right.. so now I can eliminate my Alpha Chest plugin.
     
  13. Offline

    chaseoes Retired Staff

    You make a good point.
     
    MrCyberMonkey and zaksween like this.
  14. Offline

    trainby5

    Good point, didn't think about that.

    What I'm wondering though, is how well will the server handle the "connection" between the chests for each player.

    I know it can be done, and I've seen it on the vanilla server I tinkered with earlier, I just fail to see how it can be done. Especially how it can be done without more resource usage/complex code that could cause issues.
     
  15. Offline

    chaseoes Retired Staff

    thnx
     
  16. Offline

    AlaGondA87

    no 1.3 downolad for you...
     
    fred0012100 and zaksween like this.
  17. Offline

    extended_clip

    I hope theres an option to disable enderchests as I have multiple worlds with seperate inventories. Last thing i need is players exploiting items from creative to survival.
     
  18. Offline

    Derjyn

    What are your server specs to be supporting 1000 players?
     
  19. Offline

    hooners

    still patiently awaiting to update my servers, can't wait...probably been asked already but i sure as f#$% don't wanna go through 60 pages... :) i have not been through a major upgrade like this in the past with bukkit...just the typical grab and drop installs that have been typical the last 6 months or so (since i got into bukkit world). i assume a lot of typical plugins 'will' run ok as they are?? or are they all going to bomb and we need to upgrade each as they pop out?? or is that just a completely unknown question. not familiar enough with the architecture or how the middle layer works with legacy plugins and the base...just curious anyone's experiences in past with big upgrades. thanks. i'm running about 8 or so of the common ones. oh, and thanks bukkit dudes. All the little turds that play on my server have been whining even though i warned them all to not upgrade they all clicked yes. lol. thanks for all the hard work and free work - much appreciated. Very much. All the whiners on this thread need a serious reality check. Especially the boneheads who are making money off the very work that you do. Frickin' lame.
     
  20. Offline

    Derjyn

    Something tells me updated versions of multi-world plugins will acknowledge Ender chests.
     
  21. Oh you gave me an idea, thanks.... :)
     
  22. Offline

    404Ninja

    If you have that many people on talking to you, I'd think you would learn some spelling and grammar.
     
    MrCyberMonkey and AlaGondA87 like this.
  23. Offline

    AlaGondA87

    Windows Xp Professional 64-bit
    BIOS Build = E7696AMS V1.5
    HDD = Hitachi HDP725050GLA 500.00 GB (SATA)
    CDD = Optiarc DVD RW AD-72 (SATA)
    MOBO = MSI A75MA-G55 AMD A Series Motherboard - Micro ATX, Socket FM1, AMD A75 Chipset, 1866MHz DDR3 (O.C.), SATA 6.0 Gb/s, 8-CH Audio, Gigabit LAN, SuperSpeed USB 3.0, AMD Dual Graphics Ready
    CPU = AMD A6-Series AD3650WNGXBOX Quad-Core A6-3650 APU - 4MB L2 Cache, 2.6GHz, Socket FM1, Radeon HD 6530D (320 Cores), Dual Graphics Ready, DirectX 11
    Ram = Corsair Vengeance Desktop Memory Kit - 32GB (4x 8GB), PC3-12800, DDR3-1600MHz, 9-9-9-24 CAS Latency, Intel XMP Ready, Unbuffered

    but this has nothing to do with 1.3 and will probably be deleted :(
     
  24. Offline

    PunJedi

    17 members. I was curious how as well. *sigh*
     
  25. Offline

    extended_clip

    Haha what kind of idea?
     
  26. Offline

    AlaGondA87

    I am a very fast typist. However, i sometimes have errors in my grammar / punctuation.
     
  27. Offline

    Xifer8121

    +
    i got the same ram as u
     
  28. Offline

    trainby5

    Indeed... That must be a decent network connection (each player averages 5-10kbps traffic on all of my servers, so you don't need a MASSIVE connection to handle tons of people) and most likely a RAMdisk to cache the map files.

    And, of course, enough RAM to put a hard drive to shame.
     
  29. Offline

    404Ninja

    *I*
     
    zaksween likes this.
  30. Offline

    AlaGondA87

    in my users.yml file there have been 746 players on my server tyvm
     
  31. Well I had several players figure out they could bypass my no tnt, flint and steel, and lava ban. I'm sure they will find this if this is possible. But my idea was editing their inventories to useless stuff....
     
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