Code: public int cooldown = 15; public String monkCooldownMessage = ChatColor.RED + "Aguarde outros %s segundos para usar a habilidade novamente!"; public String monkedMessage = ChatColor.GREEN + "Monked!"; public int monkItemId = Material.BLAZE_ROD.getId(); private transient HashMap<ItemStack, Long> monkStaff = new HashMap<ItemStack, Long>(); public boolean sendThroughInventory = true; @EventHandler public void onLeftClick(PlayerInteractEntityEvent event) { ItemStack item = event.getPlayer().getItemInHand(); if (event.getLeftClicked() instanceof Player && item.getTypeId() == monkItemId) { long lastUsed = 0; if (monkStaff.containsKey(item)) lastUsed = monkStaff.get(item); if (lastUsed + (1000 * cooldown) > System.currentTimeMillis()) { event.getPlayer().sendMessage( String.format(monkCooldownMessage, (-((System.currentTimeMillis() - (lastUsed + (1000 * cooldown))) / 1000)))); } else { PlayerInventory inv = ((Player) event.getLeftClicked()).getInventory(); int slot = new Random().nextInt(sendThroughInventory ? 36 : 9); ItemStack replaced = inv.getItemInHand(); if (replaced == null) replaced = new ItemStack(0); ItemStack replacer = inv.getItem(slot); if (replacer == null) replacer = new ItemStack(0); inv.setItemInHand(replacer); inv.setItem(slot, replaced); monkStaff.put(item, System.currentTimeMillis()); event.getPlayer().sendMessage(monkedMessage); } } } - The method getLeftClicked() is undefined for the type PlayerInteractEntityEvent