[WGEN] Wilderness v0.10 - Bring Structures and NPCs to the Infinite Wilderness [1000]

Discussion in 'Inactive/Unsupported Plugins' started by jmonk, Aug 9, 2011.

  1. Offline

    jmonk

    Wilderness - Bring Structures and NPCs to the Infinite Wilderness
    Version: 0.10

    This plugin is designed to randomly insert structure and MineQuest NPCs into newly generated chunks. This can allow you to discover shelter and healers in the wild when you get low on health and night falls.

    Randomly Inserted Healer:

    [​IMG]

    Randomly Inserted Farmer:
    [​IMG]

    Usage and Config Tutorial:
    http://www.monksanctum.org/node/63

    Dependencies:
    MineQuest (>= 0.61) (for NPCs)

    Downloads:
    Latest Downlads can be found at http://www.theminequest.com/node/35

    Bugs:
    Being brand new there will likely be many.
    Please Report Bugs at http://bugs.theminequest.com/projects/wilderness

    Changelog:
    Version 0.10:
    *Initial Release
     
    JokerZappie and shlink like this.
  2. Offline

    Pencil

    Cool D:
     
  3. Offline

    IIGoldII

    Hm....MineQuest. Could you add support for Citizens? If possible that is...
     
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    MonsieurApple

    Looks good, approved
     
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    Zocomen

    Fix support for PermissionsBukkit/Superperm's and Citizens and I will try this out :)
     
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    Bdl2

    This looks awesome! I'm definitely going to roll this out on my server once 1.8 comes out and we start a new world, it'll be a surprise for my players when they find these scattered around! *squeals in glee* x3
     
  7. Offline

    MrMArs

    jmonk also wrote MineQuest that is the reason for the support. Though citizens support would be really cool
     
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    undeadmach1ne

    watched! this sounds great. would love to see citizens support as well but i would consider switching to minequest just for this...even though that would require me to restructure my whole server setup lol...sounds amazing. good work.

    edit - oh i didnt realize you wrote minequest too lol...i guess citizens support is not a priority then? oh well off to read up on minequest...
     
  9. Offline

    Sh00ck

    ^ This and i'm Happy!

    This sounds really nice ;)
     
  10. Offline

    ltan

    lol!

    Actually you would be surprised at what jmonk is willing to do for the community.

    But, do give MineQuest a try. There truly is not another plugin like it. Add into that the fact that there is now a world script that allows you to do things like opening a gate based upon your reputation.... There are just a lot of things that can be done with it!
     
  11. Offline

    undeadmach1ne

    yeah it looks awesome but using it would basically require me to scrap my whole server and start over. we are using mcmmo/easyrpg/citizens/quest plugin etc etc and everyone seems to like it how it is (not that i have a huge donating user base or anything lol its just for a few buddies basically). i will probably set up a test server and have a look at it..maybe show some of my players around and see what they think. i absolutely love the idea of random npc encounters at a worldgen level...but with my current setup i could almost fake it by putting crazy old men out in the woods handing out quests and things like that...
     
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    Semirotta

    do i need civilizations for this orsomething? like that plugin which gives the npc? or only the MineQuest and Wilderness?
     
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    Aidan Moseley

    I run my server with this and it always fails to download the wilderness.config file, is there any way to get it other than this?
     
  14. Offline

    jmonk

    Try again now
     
    JokerZappie likes this.
  15. Offline

    Aidan Moseley

    got another problem now, i copied those .house files and saved them as my own .house files and also saved the names.txt too and changed the wilderness.config with what it shows, but after i run it i get an error saying that it cannot find the directory wildernesss/names

    EDIT: also the grab_structure doesn't seem to work
     
  16. Offline

    ltan

    your names file is actually names.txt. Change the config setting to:

    Names=names.txt
     
  17. Offline

    Aidan Moseley

    that didnt work either
     
  18. Offline

    jmonk

    did you put everything in a directory. Whatever FileDir is set to you have to create a directory called that and put everything else inside (except wilderness.config).
     
  19. Offline

    ltan

    Ok... hrm...

    Your Wilderness folder is in your main CraftBukkit folder right? Or do you have it saved somewhere else?

    Also, is your server on a Windows system of Linux? If it is Linux, your file and folder names *are* case sensitive.
     
  20. Offline

    IIGoldII

    Yea I know, I was merely just asking for Citizens Support.
     
  21. Offline

    Aidan Moseley

    problem solved thanks
     
  22. Offline

    ltan

    Good.. which one did it? Just so we can track where the issues are and make the documentation better.
     
  23. Offline

    Aidan Moseley

    it was the not having the wilderness directory because i didnt realise this was what I needed,i posted some questions in the minequest aswell if you can answer them too thanks in advance :D
     
  24. Offline

    gameswereus

    This is an awesome plugin!
     
  25. Offline

    Sh00ck

    This whould be more awesomer with citizens ;D
     
  26. Offline

    kahlilnc

    Um citizen support?
     
  27. Offline

    ohmydoddtv

    Now we need randomly generated towns and cities ;) haha maybe one day in the future xD
     
  28. Offline

    Bdl2

    Already possible, take a look at Phoenix Terrain Mod. It has support for custom made structures on terrain generation, such as houses, ruins, anything, really. Used alongside this and MineQuest, you can have a really dynamic, interesting world. (Especially if you have human mobs spawn, like I do. xD)
     
  29. Offline

    Pim1234

    do they move and stuff?
    do they actually heal and farm?
     
  30. Offline

    woodzy

    err it didnt make a config for me CB#1K, W7(test server) liunx(main)
     

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