[Tutorial] Custom Entities - Meteor

Discussion in 'Resources' started by Icyene, Aug 16, 2012.

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    Most of the time I compare the overall steps the code takes can be used. Look for if-statements, loops, variable declarations, super() calls, actual use of primitive values.

    Things like String values are pretty easy to find :p
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    You may be interested in my tutorial here (in fact inspired by this thread): http://forums.bukkit.org/threads/tu...s-using-mcp-for-nms-via-asm-remapping.131060/ - it shows a new technique to let you write plugins using MCP symbol names directly in your source :) and they get "reobfuscated" to CB names at compile-time.
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    Really nice tutorial, in 1.6.2 h_() changed to l_()
    artish1 likes this.
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    Can someone explain to me where to put that bit of code? Would I put it inside the EntityMeteor or in the JavaPlugin?
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    You would put it in your onEnable(), or somewhere where it is called on startup (preferably only once).
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    for me it only sometimes works, like sometimes it will obliterate everything, then sometimes it wont do anything, with no errors either.

    alright i just found out that it does work ._. but it looks like it doesnt create a perfect hole in the ground and the explosion radius gets smaller and smaller.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 27, 2016
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