Discussion in 'Plugin Development' started by Quantum64, Mar 31, 2014.
Can you read? There is a post of the front page about it.
Evil's posts are always same old "Bukkit Development Build Whatever has been released"
I never really read them
... well occasionally there are posts on other topics of the project, and it's good to check those out.
Well anyway this is going to screw over 90% of my plugins! (Especially the ones that use SQL and player names for keys)
Quantum64 you will have to update them to use player UUIDs. it shouldn't be that hard, the player name and UUID are both representable as a String. Use their UUID in place of their player name, you can access it using methods found on that post on the front page.
I can see the nightmare in my future: Attempting to convert my survival games plugin to this mess
./kill Jonthespartan29 irl
There's not much point in complaining about it on the Bukkit forums. They're just going along with changes Mojang has made to the way Players are identified; with a UUID instead of a name, to allow players to change names in the future.
edit: forgot a word
Separate names with a comma.