Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

  1. Offline

    Matterz

    Supernatural Players
    A player classes plugin for Minecraft


    Current Version: v2.5.2

    Background:
    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set supernatural.world.disabled for all permission groups in the worlds where you don't want the plugin to be active.

    Download:
    version v2.5.2 (Recommended)
    version v1.1.9

    Source: https://github.com/Matterz/SupernaturalPlayers

    Recommended Plugins:
    - Permissions
    - WorldGuard

    Features:
    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)



    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons



    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:


    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.



    Server: mc.chaoticuniformity.net
    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:
    [​IMG]

    [​IMG]
    [​IMG]

    Vampire Infect Altar:
    [​IMG]
    [​IMG]

    Priest Altar:
    [​IMG]

    WitchHunter Hall:
    [​IMG]


    Commands:
    Code:
    <optional Parameter>
    [required Parameter]
    
    Player:
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    
    Admins:
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code:
    supernatural.command.help - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only
    
    supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml
    
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload
    supernatural.admin.command.save - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.


    Donations:
    (Appreciated, but definitely not required.)
    [​IMG]

    Changelog:
    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release
     

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. Offline

    Hex

    Diamond Block, then you type ./snsetchurch. It should work after that.
     
  3. Offline

    shadydeath999

    @Matterz people on my server cant cure demon after 10-20+ trys
     
  4. Offline

    Hex

    Do they have enough snowballs? (30 by default) And are they in a snow biome?
     
  5. Offline

    shadydeath999

    the cure said a snowball not 30
     
  6. Offline

    sargentTACO

    Me and my friends are having issues figuring out how to become a demon. we've tried everything. ghasts, fire, lava, but none works. is it not working properly, or are we not doing the right thing?
     
  7. Offline

    shadydeath999

    not working for me either i solve it on my server atm with /sn convert (player) demon
     
  8. Offline

    vrox

    Did you put on the leather armor BEFORE you went into the nether?
     
  9. Offline

    Hex

    If you look in the config, it says you need 30 snowballs.
     
  10. Offline

    Haszkers

    ok I made new serwer and lost the power its ok now ... only now when i use
    /sn power or and command for players its not work
    ----you not have permissions to use this command ---
    i have :
    - 'supernatural.command.help'
    - 'supernatural.command.list'
    - 'supernatural.command.power'
    - 'supernatural.command.classes'
    - 'supernatural.command.killlist'
    why is not work ?
     
  11. Offline

    sargentTACO

    we have tried before and after. still doesnt work.
     
  12. Offline

    Platypus1997

    Show Spoiler

    It isnt working with my permissions it just cancel's it out how are your permission's set
     
  13. Offline

    Haszkers

    groups:
    Gosc:
    default: true
    info:
    prefix: ''
    suffix: ''
    build: false
    inheritance:
    permissions:
    Gracze:
    default: false
    info:
    prefix: ''
    suffix: ''
    build: true
    inheritance:
    permissions:
    - 'lwc.protect'
    - 'supernatural.player.shrineuse'
    - 'supernatural.player.wolfbane'
    - 'supernatural.player.preventwaterdamage'
    - 'supernatural.player.preventsundamage'
    - 'supernatural.player.witchhuntersign'
    - 'supernatural.command.help'
    - 'supernatural.command.list'
    - 'supernatural.command.power'
    - 'supernatural.command.classes'
    - 'supernatural.command.killlist'
    - 'herosneak.sneak'
    Admin:
    default: false
    info:
    prefix: ''
    suffix: ''
    build: true
    inheritance:
    permissions:
    - '*'
    Starszy:
    default: false
    info:
    prefix: ''
    suffix: ''
    build: true
    inheritance:
    permissions:
    - 'supernatural.player.shrineuse'
    - 'supernatural.player.wolfbane'
    - 'supernatural.player.preventwaterdamage'
    - 'supernatural.player.preventsundamage'
    - 'supernatural.player.witchhuntersign'
    - 'supernatural.command.help'
    - 'supernatural.command.list'
    - 'supernatural.command.power'
    - 'supernatural.command.classes'
    - 'supernatural.command.killlist'
    - 'lwc.protect'
    - 'herosneak.sneak'

    I have permissions why not work :(
     
  14. Offline

    Nytemare3701

    Bumping for confirmation that you saw this.
     
  15. Offline

    kingoftime

    does anybody here know how to setup up this with permissions?
     
  16. Offline

    Matterz


    Check what it says right as you use the portal. That's the important part.


    Yea my regen isn't fake. The issue is that Heroes completely negates the default health system. My plugin (and 99% of others) will modify the default health. If you want this plugin to work with Heroes then you need to talk to the developers of heroes.

    What are you trying to do? What does your config.yml have?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  17. Offline

    Nytemare3701

    This is the same problem that happened with biglife. Please use the health api for heroes as an option for people using heroes. The developer of biglife came right out and said it as well: % life system requires support from the other devs, since it's a huge change. It's like economy support.
     
  18. Offline

    Demonofbirth

    Could you set a permission node for power multiplier or like have double the power of others?
     
  19. Offline

    blahblahjam

    Okay thanks. :)
     
  20. Offline

    Olat

    Code:
    03:44:03 [SEVERE] Could not pass event ENTITY_DAMAGE to SupernaturalPlayers
    java.lang.NullPointerException
            at me.matterz.supernaturals.SuperNPlayer.isDead(SuperNPlayer.java:181)
            at me.matterz.supernaturals.manager.GhoulManager.checkBond(GhoulManager.java:312)
            at me.matterz.supernaturals.listeners.SNEntityListener.onEntityDamage(SNEntityListener.java:108)
            at org.bukkit.plugin.java.JavaPluginLoader$58.execute(JavaPluginLoader.java:649)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
            at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:423)
            at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:179)
            at net.minecraft.server.EntityHuman.d(EntityHuman.java:561)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:858)
            at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    @Matterz

    Also could you add a permisisons node for BECOMING any SN class? I would like to make any new classes you make be Donor Only... But right now I cant because you have limited permission support. Thanks alot.!

    Edit: This error just caused a hard crash of my server as well.
     
  21. Offline

    Azorius

    2011-08-10 22:14:39 [INFO] [SupernaturalPlayers v2.5.1] Tex_5160 will die without an angel.
    2011-08-10 22:14:52 [INFO] [Stargate] Initialized stargate: earth2
    2011-08-10 22:15:50 [INFO] [SupernaturalPlayers v2.5.1] Tex_5160 will die without an angel.
    2011-08-10 22:15:50 [INFO] [SupernaturalPlayers v2.5.1] Player died.
    2011-08-10 22:15:50 [INFO] [SupernaturalPlayers v2.5.1] Tex_5160 will die without an angel.
    2011-08-10 22:15:50 [INFO] [SupernaturalPlayers v2.5.1] Tex_5160 will die without an angel.
    2011-08-10 22:15:50 [INFO] [SupernaturalPlayers v2.5.1] Tex_5160 will die without an angel.
    2011-08-10 22:15:52 [INFO] [SupernaturalPlayers v2.5.1] Entity Explode event with CraftFireball
    2011-08-10 22:16:14 [INFO] Connection reset
    2011-08-10 22:16:14 [INFO] FeCAzorius lost connection: disconnect.endOfStream

    I tried it just using a multiverse teleporter that you just enter and it teleport's you. It said absolutely nothing. So I tried using the Stargate I built to go to there, and this is a copy paste of what happened both times. So it seems it doesn't register that I'm going into another world. At most I've ever seen is it saying "Loaded world: hell" Now he was wearing leather armor when we tried this. And we even had him jump into lava, and nothing. I'm really confused. We are using Multiverse. The original not 2 as I just saw that that even existed. so I will give them a shot and see if it works any better but as of right now, I am unsure why demon's won't work.
     
  22. Offline

    olimoli123

    can you adjust demons armor? doesnt work for meh?
     
  23. Offline

    Matterz

    You probably need a regular old nether portal with obsidian and a flint&steel.

    That error looks like the player was offline when it tried to check the bond. I'll fix that in the next patch.

    I'll add some permission nodes for classes as well.

    Link that part of your config.yml please.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  24. Offline

    olimoli123

  25. Offline

    Matterz

  26. Offline

    olimoli123

    O_O, i cant wear armor at all lol it just doenst let meh
     
  27. Offline

    Azorius

    I watched the log as someone wearing leather armor entered the Multiverse Portal (not 2.0 which requires a non-recommended version of Bukkit) the log said nothing more than Loaded world: hell. Then I had him try a stargate portal there, still nothing. I had him jump into the lava and still nothing. Just to clarify, I have nether turned off as I've ran into issues on multiplayer with it, and instead use multiverse to create a world that is nether instead of normal. So I would assume that would still count, and I believe I stated this back in one of my previous posts. Anyway it doesn't seem to want to work. When he jumped into the lava it said the same thing about having no angels or whatever. but that is it.

    If this is a repost I apologize as the post I thought I put up is not showing, if this isn't then good. :D
     
  28. Offline

    shadydeath999

    @Matterz : vampire hyper jump bug:

    how to reproduce: spam click rose

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  29. For a unique way to cure ghouls, could u make it, that they need to have 30 bones and die by suffocation from gravel?
    Like their being properly buried haha.

    I also had a neat idea towards Custom Classes.

    If custom classes were added you could do a config like this:


    #Way to become a <insert here>
    killed: (suffocation, fire, lava, water, etc or none) if none, it doesn't require death
    items: (snowballs, mushrooms, etc or none) if none, doesnt require items in inventory.
    biome: (Snow, Desert, Savannah, etc or none) if none then you don't need a specific biome.
    activateitem: (wool block, door, sugar cane, etc or none) if none, then you don't need to click the item.
    SignNearItem: (true false)
    SignText: (if true, required text)


    In example:

    Name: Gargoyle

    killed: suffocation

    items: 30 stone

    biome: savannah

    activateitem: none
    SignNearItem: false
    SignText: false

    Summary:
    To become a gargoyle, you must die by suffocation in a savannah, while holding 30 stones :D

    Could we have an option for werewolves to spawn, aggressive, or tamed wolves?

    Because, tamed wolves, attack through armor. and have really high hitpoints. a werewolf with a pack of tamed wolves is impossible to defeat, and just dominate everyone.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  30. Offline

    shadydeath999

    replace the 4 spaces for each armor with 8 spaces solved it for me
     
  31. Offline

    Haszkers

    My config.yml

    MultiWorld: false
    DebugMode: false
    EnableChatColors: true
    BurnableBlocks:
    - GRASS
    - LEAVES
    - AIR
    - SEEDS
    - WOOD
    - BOOKSHELF
    Material:
    Wooden:
    - STICK
    - WOOD_AXE
    - WOOD_HOE
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_SWORD
    - BOW
    Food:
    - APPLE
    - BREAD
    - COOKED_FISH
    - GRILLED_PORK
    - GOLDEN_APPLE
    - MUSHROOM_SOUP
    - RAW_FISH
    - PORK
    - CAKE
    - COOKIE
    Supernatural:
    Types:
    - human
    - vampire
    - werewolf
    - ghoul
    - priest
    - demon
    - witchhunter
    Truce:
    BreakTime: 120000
    SpreadChance: 0.35
    Ghoul:
    Truce:
    Creatures:
    - CREEPER
    - SKELETON
    - ZOMBIE
    - PIG_ZOMBIE
    - GIANT
    DamageFactor:
    AttackBonus: 2.0
    DefenseBonus: 0.65
    Time:
    HealthGained: 0.1
    Summon:
    Material: PORK
    Power:
    Start: 5000
    Summon: 1000
    Kill:
    CreatureGain: 200
    PlayerGain: 1000
    DeathPenalty: 2000
    UnholyBond: 50
    Kill:
    SpreadCurse: true
    Immunity:
    - DIAMOND_SWORD
    WaterDamage: 4
    UnholyBond:
    Material: BONE
    Weapon:
    Restrictions:
    - BOW
    - STICK
    - WOOD_SWORD
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_AXE
    - WOOD_HOE
    - STONE_SWORD
    - STONE_PICKAXE
    - STONE_SPADE
    - STONE_AXE
    - STONE_HOE
    - IRON_SWORD
    - IRON_PICKAXE
    - IRON_SPADE
    - IRON_AXE
    - IRON_HOE
    - GOLD_SWORD
    - GOLD_PICKAXE
    - GOLD_SPADE
    - GOLD_AXE
    - GOLD_HOE
    - DIAMOND_SWORD
    - DIAMOND_PICKAXE
    - DIAMOND_SPADE
    - DIAMOND_AXE
    - DIAMOND_HOE
    Armor:
    - AIR
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - GOLD_HELMET
    - GOLD_CHESTPLATE
    - GOLD_LEGGINGS
    - GOLD_BOOTS
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - CHAINMAIL_HELMET
    - CHAINMAIL_CHESTPLATE
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    Vampire:
    Truce:
    Creatures:
    - CREEPER
    - SKELETON
    - ZOMBIE
    DamageFactor:
    AttackBonus: 0.3
    Wood: 1.5
    DefenseBonus: 0.8
    Time:
    PowerGained: 15.0
    HealthGained: 0.5
    Materials:
    Jump: RED_ROSE
    Power:
    JumpCost: 1000
    Start: 10000
    HealingCost: 60.0
    Kill:
    CreatureGain: 100
    PlayerGain: 500
    DrowningCost: 90
    TeleportCost: 9000
    DeathPenalty: 10000
    JumpDelta: 1.2
    Kill:
    SpreadCurse: true
    Burn:
    FireTicks: 3
    InSunlight: true
    MessageEnabled: true
    HelmetProtection: GOLD_HELMET
    Spell:
    Material: BOOK
    Weapon:
    Restrictions:
    - none
    Armor:
    - AIR
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - GOLD_HELMET
    - GOLD_CHESTPLATE
    - GOLD_LEGGINGS
    - GOLD_BOOTS
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - CHAINMAIL_HELMET
    - CHAINMAIL_CHESTPLATE
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    TeleportMarker:
    Material: RED_ROSE
    Altar:
    Cure:
    Material: LAPIS_BLOCK
    Surrounding:
    Count: 20
    Radius: 7.0
    Material: GLOWSTONE
    Recipe:
    Materials:
    - WATER_BUCKET
    - MILK_BUCKET
    - SUGAR
    - WHEAT
    Quantities:
    - 1
    - 1
    - 20
    - 20
    Infect:
    Material: GOLD_BLOCK
    Surrounding:
    Count: 20
    Radius: 7.0
    Material: OBSIDIAN
    Recipe:
    Materials:
    - MUSHROOM_SOUP
    - BONE
    - SULPHUR
    - REDSTONE
    Quantities:
    - 1
    - 10
    - 10
    - 10
    Demon:
    Healing: 1
    Snare:
    Duration: 10000
    Material: INK_SACK
    Power:
    Loss: 4
    Snare: 1000
    CreatureKill: 20
    Start: 10000
    Gain: 40
    Fireball: 2000
    PlayerKill: 100
    DeathPenalty: 10000
    SnowballAmount: 30
    Fireball:
    Damage: 10
    Material: REDSTONE
    Weapon:
    Restrictions:
    - none
    Armor:
    - AIR
    WitchHunter:
    ArrowPower:
    DamageFactor: 2.0
    Hall:
    Message: WitchHunter
    FireArrow:
    FireTicks: 100
    Power:
    ArrowPower: 2000
    StartingPower: 10000
    ArrowGrapple: 500
    ArrowTriple: 100
    ArrowFire: 100
    PlayerKill: 2000
    DeathPenalty: 500
    CreatureKill: 0
    ArrowTypes:
    - fire
    - triple
    - power
    - grapple
    - normal
    Bounty:
    MaxNumber: 5
    CompletionBonus: 8000
    PowerArrow:
    Cooldown: 15000
    FallReduction: 3
    Weapon:
    Restrictions:
    - WOOD_SWORD
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_AXE
    - WOOD_HOE
    - STONE_SWORD
    - STONE_PICKAXE
    - STONE_SPADE
    - STONE_AXE
    - STONE_HOE
    - IRON_SWORD
    - IRON_PICKAXE
    - IRON_SPADE
    - IRON_AXE
    - IRON_HOE
    - GOLD_SWORD
    - GOLD_PICKAXE
    - GOLD_SPADE
    - GOLD_AXE
    - GOLD_HOE
    - DIAMOND_SWORD
    - DIAMOND_PICKAXE
    - DIAMOND_SPADE
    - DIAMOND_AXE
    - DIAMOND_HOE
    Armor:
    - AIR
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    Were:
    DamageFactor:
    AttackBonus: 5.0
    Fall: 0.5
    Time:
    HealthGained: 0.2
    Power:
    Start: 5000
    Summon: 2000
    Food: 100
    Kill:
    CreatureGain: 20
    PlayerGain: 100
    Dash: 400
    DeathPenalty: 2000
    Material:
    Summon: PORK
    Dash: FEATHER
    Kill:
    SpreadCurse: true
    Wolfbane:
    Trigger: BOWL
    Materials:
    - YELLOW_FLOWER
    - RED_ROSE
    - RED_MUSHROOM
    - BROWN_MUSHROOM
    - BOWL
    Quantities:
    - 10
    - 10
    - 10
    - 10
    - 1
    DashDelta: 4.0
    WolfTruce: true
    Weapon:
    Restrictions:
    - BOW
    - STICK
    - WOOD_SWORD
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_AXE
    - WOOD_HOE
    - STONE_SWORD
    - STONE_PICKAXE
    - STONE_SPADE
    - STONE_AXE
    - STONE_HOE
    - IRON_SWORD
    - IRON_PICKAXE
    - IRON_SPADE
    - IRON_AXE
    - IRON_HOE
    - GOLD_SWORD
    - GOLD_PICKAXE
    - GOLD_SPADE
    - GOLD_AXE
    - GOLD_HOE
    - DIAMOND_SWORD
    - DIAMOND_PICKAXE
    - DIAMOND_SPADE
    - DIAMOND_AXE
    - DIAMOND_HOE
    Armor:
    - AIR
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - GOLD_HELMET
    - GOLD_CHESTPLATE
    - GOLD_LEGGINGS
    - GOLD_BOOTS
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - CHAINMAIL_HELMET
    - CHAINMAIL_CHESTPLATE
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    Priest:
    DamageFactor:
    FireTicks: 50
    AttackBonusHuman: 0.0
    AttackBonusSuper: 1.0
    Power:
    Cure: 1000
    HealOther: 1000
    Exorcise: 9000
    Banish: 4000
    StartingAmount: 10000
    Drain: 1000
    DeathPenalty: 2000
    GuardianAngel: 5000
    Banish:
    Location:
    Y: 80
    X: 0
    Z: 0
    World: world
    Church:
    AltarMaterial: DIAMOND_BLOCK
    Recipe:
    Materials:
    - DIAMOND
    - GOLD_INGOT
    - GLOWSTONE_DUST
    - REDSTONE
    - BREAD
    Quantities:
    - 2
    - 4
    - 4
    - 8
    - 30
    Donation:
    Materials:
    - APPLE
    - RAW_FISH
    - COOKED_FISH
    - GRILLED_PORK
    - BREAD
    Rewards:
    - 9000
    - 510
    - 500
    - 210
    - 80
    Location:
    Y: 67
    X: -23
    Z: -189
    World: world
    Spell:
    DrainFactor: 0.15
    HealAmount: 10
    Material:
    - FEATHER
    - SUGAR
    - FLINT
    - PAPER
    - BOOK
    Weapon:
    Restrictions:
    - none
    Armor:
    - AIR
     

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