Stupid damage(0) is able to kill entities

Discussion in 'Plugin Development' started by black_ixx, Jan 9, 2013.

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    well currently I'm working at my warplugin which contains grenades, flashbangs etc.
    For example flashbangs create a explosion WITHOUT DAMAGING ANYONE but with adding a potion effect to players. Everything works fine. Almost.
    Everytime when I just want to cancel a damageevent without removing the "cool" damage animation I've used event.setDamage(0). But exactly this code is damages. It takes one live because is has to take at lost one. Even when a player has health 20 multiple explosions with damage 0 are able to kill him. But why?? I think nobody wants to damage somebody with using damage(0). This problem appears often.... I've found a way to fix it, but it's takes years. Are you able to fix this? Or is this needed/important?
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    TnT Retired Staff

    Moved to plugin development.

    Please use this forum or IRC for discussion about why the API is how it is. If you find a bug, leaky is the place to post it.
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    Try player.damage(0);
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    Maybe after the player gets the damage set his health back to 20, indeed not the best solution i think but should work
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    evilmidget38 Retired Staff

    If you trigger the player's death, setting their health back to 20 doesn't sound like it's going to work.
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    Maybe set their health to what it was before you damaged them.
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    Currently my code looks like this:

    The event starts.
    The lives of the players are stored in a hashmap.
    When a player was damaged, the plugin sets the event damage to 0 and takes the damage amount at the hashmap.
    At the end of the code the players health are set to the amount at the hashmap.
    If the damage is 0 the event is canceled.

    The thing is that I just don't understand why it damages a player. Probably nobody wants this and if somebody wants to damage, then he can just set it to 1 or more. Well maybe it has a cause... but what cause?
    A change would probably help many developers I think.
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    Lolmewn Retired Staff

    event.setCancelled, but play the animation on the player anyway?
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    You are BukkitDev Staff? Congrats :D

    Well but how to play animations like this?
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    black_ixx assuming you want the hurt animation
    1. player.playEffect(EntityEffect.HURT);
    black_ixx likes this.
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    Thank you I will try this out :D
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