Hey, there. Here's my situation and what I'm trying to do. I'm trying to create an item 'explosion' of sorts, where I spawn several Item's (dropped items) in a location and launch them in random directions with a random velocity. However, if I do this using world.dropItem(item info) and set the velocities, it will spawn them and launch them, but then clumps of the items merge together (IE: They were stack sizes of 1 item, but that merged into stacks of 3-4) and mess with the velocity/look of it. Anyone have any solutions for something like this? Any way to stop them from merging? I saw another thread with a potential solution of just sending fake item entity packets to the players, however, if I send the Entity packet (0x1E) to create an entity, I won't be able to send a packet to modify the velocity / delete the entity later, since those require EID's, which as far as I'm aware only exist for real Entities. Any help would be appreciated.