Main targets: @Afforess the developer of bukkitcontrib @asdaarg the author of ItemCraft @SpoutDev who refined bukkitcontrib into Spout @krnlyng the modifier of ModLoaderMP for bukkit and canary @ Any teams involved in the making of those products The client-side era.We have entered it. Honestly though I don't see the point in being oblivious to others work. Its inefficient. Not saying that anyone is of course. Hear me out. I, being your average server admin, run into many compatibility issues now and then. Course I figure its not just me (if others are trying to go as far as I am). I'm good with work arounds and re-configurations. Plugins like CustomCrafting and PTM fuel my work in this dynamic environment. However, it's still a limit. So I was thinking. Do you all think you could (some how) merge or fork off of each others work? Bukkit owns the majority of server-side configuration. The bukkit community alone makes Bukkit the dominate force in the server-side utility for MC. So, why not have something that moderates client-side SMP without hitting limits or bugs? Merge your sources and work together to form one huge success project! It would create a vast array of opportunities for players and developers alike!! If anything, I would be willing to provide a network between the two. I was already planning to make an installer for my server's client-side mods. I would gladly aid this. I am sure others would as well. It would be an entirely new era in Minecraft and would benefit the developers and the end user. The background story: (For those of you who don't entirely know what these tools are) Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler All 3 of those (bukktitcontrib, ItemCraft, and ModLoaderMP) are client-side modifiers. They are tools that allow the client (Minecraft) to function with client side mods on the server. In the past, special plugins like CustomMusic have required their own client-side mod. This wasn't entirely a big issue back then since their weren't many client-side mods out that worked with SMP. However, a few months ago @Afforess (and his team?) came out with bukkitcontrib. A easy client-server utility that allowed bukkit to do much more than what it could. Fastforward in time, and ItemCraft and ModLoaderMP for Bukkit and Canary spawn. Currently, the majority of server administrators who work with client-server mods are using one of those two. However, @SpoutDev recently came out with Spout (Consider it the refined bukkitcontrib). Now from what I can tell, ItemCraft has much variation. However, ModLoaderMP for bukkit imports popular mods like Flan's Planes mod, @Alblaka 's Industral Craft, @SpaceToad 's BuildCraft, and many others. Meanwhile, Spout (bukkitcontrib's successor) recently came back into the picture and is offering features that wouldn't require a client-side mod at all! Not to mention the many offspring plugins of Spout. All three of course, have their limits. The server administrator is left to choose between the 3 because many compatibility issue exist.[/SPOILER] If anything, I would like to encourage all of you to at least apply @SpaceToad 's MCForge. I would think it would be helpful considering it breaches the height limit.