[Solutions] Disable the XP Orb lagfest, plz!

Discussion in 'Archived: Plugin Requests' started by Zothen, Sep 15, 2011.

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    It works like a charm, if you didn't actually try it, don't rant that it doesn't work.

    The orbs are gone, so is the immense lag.

    That's good enough for me to say that it's working.
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    I made this account, just to say that Azza is right. Listen to him..
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    I play on the server that he is talking about, and since he applied his fix I have yet to have the serious issues that the orbs have been causing, so it is definitely worth trying it to help your server
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    It certainly does work, you experience the difference right after the fix. Orbs gone: problem solved. Try it, tehn by all means say it doesn't work but if you don't try it... what can i say?
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    It works flawlessly Not sure why you dont want to try it..

    You could A. Have your server run like crap and adjust to the problem
    Or B. use this fix and play like normal till whatever fix comes along.

    But i can tell you the server was nothing but lag then this came along and 100% fix. Suit yourself on what you all do.
    But the man is right Just cause he dont have a Plugin tag your all going to blow him off and think it is some random idiot. I assure you he knows what he is doing. And it is fix..
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    I couldn't care less about the purple nametag, don't assume I'm some elitist idiot. The thing is, I've spend hours of my weekend trying to get my server running decently again with 'fixes' provided by various people, so excuse me if I was being sceptical. I did use your jar, on top of all my other measures such as godmode, and it seems my server is running decently for now.
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    It will be fine now im sure .... glad that at least 1 person got to try it and sorry for assuming your some eliteist
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    its not fixed on my server when I die it kills an area and you have to stand there for half an hour picking up xp.
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    The orb issue is not fixed in MC 1.8.1, despite what Mojang might've reported.
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    Than use this!
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    You guys know the dev build for worldedit has a remove command now its "//remove xp -1" removes all orbs on the map. Now I just need a plugin to do a set of commands when someone dies as thats were the orb issue comes up.
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    Last edited by a moderator: Nov 12, 2016
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    Last edited by a moderator: Nov 12, 2016
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    @McSpazzy Can you post the source code? I am beginning to learn Java and am looking for projects to try out and look at.
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    Look at the bukkit javcdocs and at other plugins. Don't start learning with "removal" plugins.
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    Thank You! Now, I don't have to close the server each time someone dies.
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    can you add the multi-world support (I have 5 worlds and only the first is without this problem)? :)
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    I'm giving up on this thread. @MuisYa Hurry up and make your plugin multiworld, Just use the code from mine, its somewhere else in this thread, but it doesn't have a giant attention seeking title.
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    @Kaosvf Sure! I will do this tonight. I will upload it back here when im done!
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    Glad that some people are managing to find my effort to help usefull. Infact i also tried every plugin to solve this issue and found none that would prevent the orbs from causing lag. The problem is that if you make plugin to clear up every 30 seconds ....... ill tell you what happens .....

    Player gets killed drops orbs and then server takes 200 seconds to count to 30 ;p because of the lag it causes clock goes out.

    I hope that more people find this helpfull
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    @o0AzzA0o Thats why mine is removing it every 60 sec. In case no admin is online.
    And the command /removeorbs works to.... Lol...
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    If you had a server with 30 + people doing pvp you would understand that 60 seconds is no good what so ever............... the client lag created is huge and players lag right off server also when server is lagged very badly .... 60 seconds doesnt take 60 seconds it takes 300 because of the clock getting behind .... unless your plugin is counting time on a sperate thread ... i havent checked your code so i dont know.

    anyhow 60 seconds 30 seconds isnt good enough to stop it being unplayable. with 30 people online i get around 2-3 deaths per second at certian times.

    i have 2x 36 slot servers that are full most of the time i know what i am talking about :)

    im sure your solution is great for low slot server with not alot of pvp :) im just providing people with an alternative solution incase they have alot of players doing pvp. imo there is no other solution then to use jar i provided but thats just my view.
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    <font color="rgb(0, 0, 0)"><font color="rgb(20, 20, 20)">
    Last edited by a moderator: Nov 12, 2016
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    Thanks McSpazzy! First one i saw, so i used it. Saved me! For some reason only one chunk was lagging.. and that was it.
    MuisYa, Now going to add your 2.0 so it auto-deletes. Thanks!
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    If it's any consolation, i'm using yours and it fixed all the problems on my server. Keep up the good work.
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    Ok, I'll wait it!
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    OrbRemoval 3.0
    • Checks every minut for orbs on the ground.[Muliworld]
    • If there are any. They will get removed.
    • Use /removeorbs to remove too.[Multiworld]
    • "OrbRemoval.remove" for BukkitPermissions. [Else only OP's]
    • Auto remove, [Multiworld]
    More features? Just ask me.
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    When I start it say:
    16:32:56 [INFO] [OrbRemoval] Version 2.0 by MuisYa has been enabled.


    16:32:56 [AVVERTENZA] Task of 'OrbRemoval' generated an exception
    java.lang.ClassCastException: java.util.ArrayList cannot be cast to org.bukkit.W
    at me.muisya.orbremoval.Main$1.run(Main.java:30)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:439)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
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    Last edited by a moderator: Nov 12, 2016
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    Last edited by a moderator: Nov 12, 2016

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