Signs and unloaded chunks

Discussion in 'Plugin Development' started by Bobcat00, Apr 4, 2014.

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    So I'm working on my first plugin (oh, gawd, here comes trouble). What I want to do is: based on some events in part of the world, I want to update the text on a sign in another part of the world or even in an entirely different world.

    When updating the sign do I need to check if the chunk the sign is in is loaded? If the chunk isn't loaded, I assume the sign would remain unchanged, so how can I ensure the sign is updated correctly when the chunk is eventually loaded?

    I don't think I want to continually load chunks out in the middle of nowhere just to update signs if no one is around them.
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    get the sign location, check if chunk is loaded (or actually load it) and then update sign?
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