Server capping at one core?

Discussion in 'Bukkit Help' started by MasterGberry, Jun 16, 2013.

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    MasterGberry

    Hi. I run a minecraft server and when it gets to around 50-60 players it begins to lag. Going into the linux box itself I see that it seems to be capped with 1 CPU core, but I have 2 cores available. The server does not seem to be making use of the second core.

    I want to try and find out what is using up the whole one core and not threading at all when we get to half our capacity for the linux box. Is it a plugin? Is something not configured properly to use multiple cores?

    I am using Centos 6.4 x64
    Code:
    java version "1.7.0_17"
    Java(TM) SE Runtime Environment (build 1.7.0_17-b02)
    Java HotSpot(TM) 64-Bit Server VM (build 23.7-b01, mixed mode)
    
    No wrappers

    Code:
    Manifest-Version: 1.0
    Archiver-Version: Plexus Archiver
    Created-By: Apache Maven
    Built-By: jenkins
    Build-Jdk: 1.7.0_03
    Specification-Title: Bukkit
    Main-Class: org.bukkit.craftbukkit.Main
    Specification-Version: unknown
    Specification-Vendor: Bukkit Team
    Implementation-Version: git-Spigot-903
    Implementation-Vendor: Bukkit Team
    Sealed: true
    Implementation-Title: CraftBukkit
     
    Name: net/bukkit/
    Sealed: true
     
    Name: com/bukkit/
    Sealed: true
     
    Name: org/bukkit/
    Sealed: true
    
    [​IMG]

    Let me know if more information is needed. I would like to discuss and see how I can debug this.

    EDIT: Oh yeah, the command I use to run the server is:

    Code:
    java -Xincgc -Xmx3G -jar craftbukkit.jar nogui
    
    Bump

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 2, 2016
  2. Offline

    mindless728

    That is because the server doesn't use the other core for the heavy lifting (ie the core of the server), this is normal expected behavior out of the server
     
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