Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. Offline

    phonix420

    Hi, I'm posting my question here out of mere desperation.

    We are trying to set up and configure Residence on our server for some time.

    Here is what we're trying to accomplish:

    We have a large city that we wish to create as one giant Residence. We want to define player plots inside this city as subzones.

    In the city, default users should not be able to build, destroy, or place any blocks.

    If they purchase one of the defined plots (subzones), they would then be Owner of that plot and be able to build, destroy etc. inside.

    I have installed and configured Residence, with the following config:

    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 268
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 28
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: false
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
        LegacyPermissions: true
        # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EnableEconomy: true
        # Enables or disables the Rent System
        EnableRentSystem: false
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: Multiverse-Core
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
        StopOnSaveFault: true
        # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
        ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
        # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
        ShowIntervalMessages: false
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: false
                place: false
                ignite: true
                firespread: true
                waterflow: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
                flow: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: false
            place: false
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
            piston: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: false
            container: false
            pvp: false
            tnt: false
            creeper: false
            flow: true
            waterflow: true
            piston: false
            ignite: false
            firespread: false
            piston: false
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            ignite: true
            container: true
        # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
       
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Default: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: false
              # The maximum number of Residences a player can have.
              MaxResidences: 3
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 2
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 16
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 16
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 128
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 3
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome %player to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 3
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  build: false
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  build: false
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
     
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssignments:
        bekvon: default
        player: default
     
    ItemList: #this is where you can create blacklists / whitelists
        DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
    The problem here, is that at the moment, anyone can build within the city. No matter what I change in the flags they can still build.

    Also, the only people who should be allowed to create residences and sub-zones are moderators and higher, but anyone should be able to purchase these zones.

    If there is ANYONE out there that can pleaseeeee assist me in getting this set up the way I envision I would greatly appreciate it!

    We're at the end of our ropes and have been looking everywhere for someone who has experience with Residence.

    domineation.com
     
  3. Offline

    Spacey_Puppy

    Hey guys,
    quick post, I have been getting this is my console :mad: :
    Code:
    17:29:38 [INFO] [Residence] - FAILED INITIALIZATION! DISABLED! ERROR:
    17:29:38 [SEVERE] null
    java.lang.RuntimeException: Essentials API is called before Essentials is loaded.
            at com.earth2me.essentials.api.Economy.getUserByName(Economy.java:73)
            at com.earth2me.essentials.api.Economy.playerExists(Economy.java:258)
            at com.bekvon.bukkit.residence.economy.EssentialsEcoAdapter.<init>(EssentialsEcoAdapter.java:24)
            at com.bekvon.bukkit.residence.Residence.loadEssentialsEconomy(Residence.java:499)
            at com.bekvon.bukkit.residence.Residence.onEnable(Residence.java:251)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:231)
            at com.bekvon.bukkit.residence.Residence.setEnabled(Residence.java:1773)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:1057)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:379)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:191)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:174)
            at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:357)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:344)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:175)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    Any ideas? I'm a bit noobish with all this btw, so, yeah :confused:
     
  4. Offline

    dfcowell

  5. Offline

    UltraMC

    @PhunkeyMonkeh Got the same here!

    Updated Residence to newest (for R3) and people if create residence or relay on created before - others can place and destroy blocks, even if flags are like "/res pset build PLAYER false" - PLAYER STILL can destroy and build on that residence. BEFORE upgrading it was ok.

    Console says its OK, Vault, PermissionsEx, iConomy worked before, now dont. All of them are newest.
     
  6. Offline

    Puremin0rez

    The problem seems to be related to PermissionsEX v18 because I rolled back to v17 and now I don't have the issue anymore.
     
  7. Offline

    maller

    You can use PermissionEX 1.18 just add "- -residence.admin" to the groups you don't want to have residence.admin access.
    For some reason PermissionEX 1.18 detects every one to have access to residence.* and there for grant them admin access.
     
  8. Offline

    UltraMC

    It works. Anyway its serious thing and should be patched ASAP
     
  9. Offline

    algiuxas

    I have to confirm the bug with PEX 1.18. Rollback to 1.17 helped me out.
     
  10. Offline

    letmedl

    how to make water rune in residence ???
     
  11. Greetings all I would like to ask for you assistance in solving the issue at hand I have created a Bukkit server(craftbukkit-1.1-R3) and installed iConomy (6) and Residence(2.4.2) plugins (besides other plugins that do not conflict with residence in any way they are: AuthMe, ChestShop, CreeperHeal, Essentials, Factions, EnderSMP, iConomy, Jobs, Lockette and Residence (all other plugins were deleted 1 by one to see if Residence is conflicting with anyone and the results came negative) so here is the first screenshot showing us that the plugin is loaded, then an internal error attempting to create a residence then the error in the console. I will be very grateful if someone can help me with this problem.
    console information.png Internal error.png The error while attempting to create  a residence.png
     
  12. Offline

    maller

    Start by updating Residence to the latest version
    http://dev.bukkit.org/server-mods/residence/files/11-v2-5/
     
  13. Offline

    dmitlantis

    SAME PROBLEM!!
    Residence group auto - assignment not working! Somebody fix this... please!!!
    Code:
    Groups:
        VIP:
          Residence:
              CanCreate: true
              MaxResidences: 2
              MaxAreasPerResidence: 1
              MaxEastWest: 100
              MaxNorthSouth: 100
              MaxUpDown: 128
              MinHeight: 0
              MaxHeight: 128
              SubzoneDepth: 0
              CanTeleport: true
              Unstuck: true
              SelectCommandAccess: true
              ItemListAccess: true
          Messaging:
              CanChange: true
              DefaultEnter: Добро пожаловать, %player, на территорию %residence, игрока %owner.
              DefaultLeave: Вы покинули территорию %residence.
          Lease:
              MaxDays: 16
              RenewIncrement: 14
          Rent:
              MaxRents: 3
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              CanBuy: true
              CanSell: false
              IgnoreLimits: false
              BuyCost: 0
              RenewCost: 0.02
          Flags:
            Global:
              ignite: true
              WorldNameHere:
              Permission:
                animals: true
                damage: false
                healing: false
                monsters: true
                ignite: true
              Default:
              CreatorDefault:
                ignite:true
              GroupDefault:
        SuperVIP:
          Residence:
              CanCreate: true
              MaxResidences: 3
              MaxAreasPerResidence: 1
              MaxEastWest: 100
              MaxNorthSouth: 100
              MaxUpDown: 128
              MinHeight: 0
              MaxHeight: 128
              SubzoneDepth: 0
              CanTeleport: true
              Unstuck: true
              SelectCommandAccess: true
              ItemListAccess: true
          Messaging:
              CanChange: true
              DefaultEnter: Добро пожаловать, %player, на территорию %residence, игрока %owner.
              DefaultLeave: Вы покинули территорию %residence.
          Lease:
              MaxDays: 16
              RenewIncrement: 14
          Rent:
              MaxRents: 3
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              CanBuy: true
              CanSell: false
              IgnoreLimits: false
              BuyCost: 0
              RenewCost: 0.02
          Flags:
              Permission:
                animals: true
                damage: true
                healing: true
                monsters: true
                ignite: true
                tnt: true
              Default:
              CreatorDefault:
                build: true
                tnt: true
                ignite: true
        Aristocrat:
          Residence:
              CanCreate: true
              MaxResidences: 2
              MaxAreasPerResidence: 1
              MaxEastWest: 100
              MaxNorthSouth: 100
              MaxUpDown: 128
              MinHeight: 0
              MaxHeight: 128
              SubzoneDepth: 0
              CanTeleport: true
              Unstuck: true
              SelectCommandAccess: true
              ItemListAccess: true
          Messaging:
              CanChange: true
              DefaultEnter: Добро пожаловать, %player, на территорию %residence, игрока %owner.
              DefaultLeave: Вы покинули территорию %residence.
          Lease:
              MaxDays: 16
              RenewIncrement: 14
          Rent:
              MaxRents: 3
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              CanBuy: true
              CanSell: false
              IgnoreLimits: false
              BuyCost: 0
              RenewCost: 0.02
          Flags:
              Permission:
                animals: true
                damage: true
                healing: true
                monsters: true
                ignite: true
                tnt: true
              Default:
              CreatorDefault:
                build: true
                tnt: true
                ignite: true
        Default: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: true
              # The maximum number of Residences a player can have.
              MaxResidences: 1
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 1
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 100
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 100
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 128
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 128
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 0
              # Whether or not to allow teleporting to Residences.
              CanTeleport: false
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Добро пожаловать, %player, на территорию %residence, игрока %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Вы покинули территорию %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 3
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                animals: false
                damage: false
                healing: false
                monsters: false
                flow: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                pvp: false
                flow: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    Avalon: #or you can apply them by each individual world
                        build: false
                        destroy: false
               
               
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssignments:
        bekvon: default
        player: default
        
     
  14. Offline

    Cubeville


    There is a typo in the code, at one point it looks for GroupAssignments and at another point it looks for GroupAssigments. Until this is fixed in the code you can make it work by copy/pasting your GroupAssignments section and renaming it to GroupAssigments, so it should look something like this.
    Code:
    GroupAssignments:
        bekvon: default
        player: default
     
    GroupAssigments:
        bekvon: default
        player: default
    You must have everyone listed under both GroupAssignments and GroupAssigments or it will not work.
     
  15. Offline

    Galzen

    In an older version of residences, all the residences were in res.yml (and res.bak) ; now I updated and each world has is folder for the residences. How can I convert the old save to the new residences format? When I copy to res_world.yml, nothing happens.
    I have like 500 res in differents worlds and all is mixed, it will take me ages to separate each res for each world, and I have no guarantee that it will work.
    Thanks for the help and sorry if the question was already posted
     
  16. Offline

    Cubeville

    The save files converted themselves when we updated the plugin.
     
  17. Offline

    Tmallen01

    One question can you make it to where people can only build in the place that they bought. I've been trying this but it's either they can't build or can build everywhere (using permissions). I'm just using them as default. Even in their own home that they bought. Please help!
     
  18. Offline

    UltraMC

    Set thier flags in config file, also remember that "default" gruop might not be equat to "Default" group - me had to change it.

    Below Im showing my config file, may help:
    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 280
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 60
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: Default
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 60
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: false
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
        LegacyPermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: false
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: false
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: Multiverse-Core
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
        StopOnSaveFault: true
        # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
        ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
        # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
        ShowIntervalMessages: false
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                bucket: false
                lavaflow: true
                waterflow: true
                creeper: false
                tnt: false
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: false
            build: true
            place: false
            destroy: false
            use: true
            container: true
            pvp: false
            tp: false
            ignite: false
            firespread: false
            bucket: false
            flow: true
            lavaflow: true
            waterflow: true
            creeper: false
            tnt: false
            monsters: false
            animals: false
            subzone: true
            healing: false
            piston: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: false
            container: false
            pvp: true
            tnt: false
            creeper: false
            flow: false
            piston: false
            ignite: false
            firespread: false
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            ignite: false
            container: true
            pvp: true
            piston: true
        # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
       
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Default: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: true
              # The maximum number of Residences a player can have.
              MaxResidences: 3
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 2
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 500
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 500
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 128
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 3
              # Whether or not to allow teleporting to Residences.
              CanTeleport: false
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: false
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: false
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Witaj %player w %residence, wlasciciel %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Opuszczasz %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 7
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 7
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 3
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: true
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.05
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Moderator:
                  bucket: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Moderator:
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
     
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssignments:
        bekvon: default
        player: default
     
    ItemList: #this is where you can create blacklists / whitelists
        DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
              - 'LAVA'
              - 'WATER'
              - 'STATIONARY_LAVA'
              - 'STATIONARY_WATER'
              - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
     
  19. Offline

    Tmallen01

    I tried replacing your list and it didn't work but I looked into it more and figured it out. I still want to thank you because without your reply I wouldn't of wanted to go through with this plugin so thank you! I do have one problem though... I have everything set but it isn't letting me place a bukkit down even if i'm an admin i don't have to have to buy a place everytime i wanna put a bukkit down...
     
    UltraMC likes this.
  20. Offline

    UltraMC

    Tmallen01 what whas the problem than?
    water and lava from bukkit: send your Permission nodes applied and confiugration file, I can look on it.

    I would be happy to see the raw .yml file to download it and look for bad characters as well (we talking about YAML parsing)
     
  21. Offline

    Tmallen01

    Not exactly sure what you are saying in the reply but here is my config file if that helps? Lol...

    Code:
    #These are Global Settings for Residence.
    Global:
        # This loads the <language>.yml file in the Residence Language folder
       # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 271
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 60
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
        LegacyPermissions: false
        # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EnableEconomy: true
        # Enables or disables the Rent System
        EnableRentSystem: true
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 30
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: Multiverse-Core
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
        StopOnSaveFault: true
        # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
        ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
        # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
        ShowIntervalMessages: false
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: false
                ignite: false
                firespread: false
                damage: false
                creeper: false
                tnt: false
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: false
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: false
            place: false
            destroy: false
            use: true
            container: true
            pvp: true
            tp: false
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: false
            healing: true
            piston: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: true
            container: true
            pvp: true
            tnt: false
            creeper: false
            flow: false
            piston: true
            ignite: false
            firespread: false
            piston: true
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            ignite: true
            container: true
        # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
       
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Default: #group name
          # Information about the Residence zone that the player can define.
          Residence:
              # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
              CanCreate: true
              # The maximum number of Residences a player can have.
              MaxResidences: 5
              # The maximum number of physical areas a residence can have.
              MaxAreasPerResidence: 3
              # The maximum number of blocks a Residence can be, East to West (X).
              MaxEastWest: 20000
              # The maximum number of blocks a Residence can be, North to South (Z).
              MaxNorthSouth: 20000
              # The maximum number of blocks a Residence can be, High to Low (Y).
              MaxUpDown: 500
              # The lowest altitude this group is allowed to protect.
              MinHeight: 0
              # The highest altitude this group is allowed to protect.
              MaxHeight: 500
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
              SubzoneDepth: 3
              # Whether or not to allow teleporting to Residences.
              CanTeleport: true
              # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
              Unstuck: true
              # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
              SelectCommandAccess: true
              # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
              ItemListAccess: true
          # Options relating to enter and leave messages on the residence.
          Messaging:
              # Whether or not the player can change the Residence enter and leave messages.
              CanChange: true
              # The default enter message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultEnter: Welcome %player to %residence, owned by %owner.
              # The default leave message to apply to new Residences created by players in this group.
              # Leaving the message blank will disable it.
              DefaultLeave: Now leaving %residence.
          # Options relating to the Lease system.
          Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
          #Options related to the rent system
          Rent:
              #determines how many residences can be rented by players of this group at once
              MaxRents: 3
              #determines how many residences can be set for rent by players of this group at once
              MaxRentables: 3
          # Options relating to the Residence Economy.
          Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
          # Flags are checked in the order:
          # 1: Player
          # 2: Group
          # 3: Owner
          # 4: If all others are undefined, reverts to default value (usually true).
          # Flag permissions default to false.
          # These flags settings override the globals.
          Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                  #default: #group name
                      #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                        #build: false
                    WorldNameHere: #or you can apply them by each individual world
                        #build: false
     
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssignments:
        tmallen01: admin
        player: default
     
    ItemList: #this is where you can create blacklists / whitelists
        DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
              - 'BEDROCK'
              - 'LAVA'
              - 'WATER'
              - 'STATIONARY_LAVA'
              - 'STATIONARY_WATER'
              - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
     
  22. Offline

    toxuin

    Just updated the Residence and PEX - no one on the server can access doors or chests in their residences! It says "you can open only your stuff" - something like that. When I enabled debug mode in PEX i saw that Residence is accessing residence.admin for every single operation I do, even if I am not an admin. Is it normal?
    What is this - Residence error or PermissionEX'es? What fix should I be waiting for?:)
    And in the PEX config there are some values unknown for me that can possibly affect this problem(s):
    Code:
    matched-permissions: true
    raw-permissions: true
    strict-mode: false
    parent-nodes: true
    Is it possible that all compatibility problems between Residence and new PEX are because of misconfiguration of these parameters?..
     
  23. Offline

    MikoXable

    Works with [1.1-R3] ?
     
  24. Offline

    Galzen

    Using residence 2.5 on cbukkit R3 with bPermissions and after dropping the jar, config is normally created but in-game commands do nothing, and there is not any error message in the tchat or in the console.
    What's wrong ?
     
  25. Offline

    Tmallen01

    It wont let me place buckets
     
  26. Offline

    Excello

    Hi there. I'm new to the forums and I have registered to place a question about this plugin.

    My CraftBukkit server version is 1.1
    My Residence Version is 2.5 hooked with PermissionsEX

    Now, on to the problem I'm having. To clarify things a bit, I don't have any errors on the console nor using any commands, my problem is that I'm able to use this plugin to protect certain areas against creep explosions, fire spreading and so on... BUT I can't for the life of me stop other players from destroying protected blocks...

    I've browsed for 2 whole days: forums, youtube (searching for anyone else with problem and if they had a tutorial) and google for answers, I even joined a few public Mine Craft servers to place, to the admins who knew how to use this plugin, the problem I'm having.

    My procedure: I use the Wooden Axe to specify the starting and ending points of the area I want to select, then I use the "vert" command to expand the selected area vertically and then I create the residence area (protected area, to my logic)
    After this, to reinforce the "key" of protection, I use flags like this:

    /res set <name of the residence> destroy false
    /res pset <name of a certain player> <name of the residence> destroy false

    Note: The destroy flag is only an example of what I've used to stop the block destruction, I also used the damage flag and another flag close to my objective (I can't remember the name of it now, sorry...)

    By no means I haven't used the BUILD flag, cause I found on a few documents that changing setting of this flag causes problems (so this is out the question already).

    Well... this is my problem and an annoying one... I have been tinkering with my mind, thinking if it's the permissions file that is interfering with the plugin, but as I've read about it, what you set on the residence protection overrides the permissions of the players (but I trully don't know anymore...)

    Awaiting for some help. Thank you.

    P.S. I forgot to mention, my server isn't premium and uses hamachi, so if you want to take a more closer look of what my problem is, you can pm me for the server ip and hamachi info.
     
  27. Offline

    UnluckyNinja

    Time to update...
     
  28. Offline

    maller

    Try adding "- -residence.admin" as permission for the users you don't want to be able to destroy other blocks.
     
  29. Offline

    Thesimpsons11

    How do you use the wooden tool tgo select a residence??
     
  30. Offline

    toxic375

    Take the tool and left click on the lowest left corner of your protection, then right click on the highest right corner of your protection. Then "/res create (plotname)"

    -------------------
    Having a slight issue with residence not protecting blocks. If a user creates a protection and sets all the flags and everything up correctly, a non-staff, non-op user can still walk up to the house and destroy it. There are no error logs and everything seems to work perfectly fine when the residence is created and (other than the fact that this shouldn't be happening) when the residence is destroyed by a random player.

    does anybody know of a resolution to this issue? (I would post this on BukkitDev but I can't access it; apparently my password is wrong and registration is disabled..
     
  31. Offline

    Marcus101RR

    Anyone want to help me? I still cant get GSET command to work.
     
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