Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    ou, very fast and great reply dude :cool: thank you. I will test [fire]
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    Hi, am sorry if this is obvious or has been answered before - have spent the last half hour looking for how to do it.

    I want to be able to set flags for a group in residences that I make. My sister and a few others are in a group called Mario which is in the Essentials Group Manager group list. Does this not make a difference?

    I am vaguely aware that I need to add a group manually to Residence's config.yml file. I don't have access to a <worldname>.yml since the host I use has a control panel not ftp access.

    My brain is just really confused. I hope someone can help :)
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    Daniel Few

    Does residence even support GroupManager? I've never heard bekvon talk about it. Or is it just compatible by default as they have the same config.
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    That's what I mean when I wondered if it made a difference, because when I tried to set flags it said that the group did not exist. Would be nice if it was compatible with it :)
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    Daniel Few

    Maybe you should suggest it to bekvon, see what he says. :)
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    Yeah good idea :). In the meantime, would you be able to assist me? How would one add a group to residence's config which can then be assigned flags using /res gset?
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    Daniel Few

    @duhfux I believe you can do that anyway, without setting it up in the conig. The config is used to set defaults for the different groups and decide what permissions they have.
    Try this first, in-game, stand in your residence and type '/res gset [group] [flag] [true/false]'
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    After each reboot, all of my 'Residence' are deleted ... :(Anyone can help me (#b803)
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    Daniel Few

    What residence version are you using?
    What craftbukkit version are you using?
    I believe this was a problem someone else had, however I've never experienced it myself.
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    I get "Group does not exist." I guess because I haven't been able to set anything in the <worldname>.yml file?
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    Daniel Few

    Im sorry, what worldname.yml is this? Is that for GroupManager?
    Can you use pastebin to host ur <worldname>.yml file for me to see, post the link here.
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    I have a problem with residence
    if i create a residence or a subzone and the make /res pset <residence> <player> build true
    it often doesn´t work
    the player can´t build on his residence only admins can build
    How can i solve this problem
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    Daniel Few

    Is it says 'Flag Set' in the chat. This confirms that the flag has been set.
    If it still doesn't work, try standing inside the residence subzone and type /res pset [player] build true (leave out the residence name as it uses the one your in.
    Finally, remember that if in a subzone, the residence name will be MAINZONE.SUBZONE eg MainTown.MiningShop
    If its a subzone within a subzone it will be MAINZONE.SUBZONE.SUBZONESSUBZONE
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    How do we buy the land? I know we register it with the wooden pickaxe, but how do you buy it with the money from iConomy, also how do we sell the land that we buy?
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    Daniel Few

    As a server admin/player(if allowed to sell/buy), residence offers the ability to put land up for sale, and buy land that is on the market.

    Firstly, create you residence using the selection tool and then /res create [residence] command. Also, make sure that in your config you have a economy plugin named, use economy set to true and CanBuy and CanSell set as true on the groups you want to be able to use the market.

    To put land up for
    1. Type '/res market sell [residence] [amount]'
    2. You can also stand inside the residence and just use '/res market sell [amount]' and that will put the residence your standing in on the market.
    This puts your residence on the market.
    To buy that residence:
    1. Type '/res market buy [residence]
    That will purchase the residence, taking the [amount] from your ballence and giving it to the player who put the residence up for sale.
    Please also remember that when selling/buying a subzone, the subsones name is MainResidence.SubzoneName eg Town.House
    If you have any more questions, please tag me @DanJames in your post.
    Hope this helps,
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    Is there a way to use a database instead of res.yml to store information?
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    Daniel Few

    I don't believe there is at the moment.
  19. I want creepers to explode, but not destroy that, what is the flag for that?
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    Daniel Few

    I'm sorry I didn't understand your question.
    There is a creeper flag which stops creepers exploding.
    What was it that you wanted?
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    On this part of my config im abit unsure:
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    This is my deafult rank in my server. But it is only when Members create residences that the flags below apply. When anyone with a rank above Member does, the flags doesnt apply. Now do I need to copy that whole section and paste one for every rank above. (and change the "Member" of every to the new rank.)
    Or is there a way in the config to make all the flags global, so it doesnt which rank creates it(as long as its a Member+)?
    Thank you!
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    Daniel Few

    I'm assuming you are using the recommended build. In the latest development build, you have the following optionI'm assuming your using the
    These can be used to set flag permissions, creator defaults and non creator defaults on a global scale. Hope this helped
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    Sweet, thank you! :)
    I guess this will get implemented in next recommened build, so i easilly can update when it comes out.
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    Daniel Few

    Yes i'm sure it will. I'm not sure when that will be though :p I've been using the development build since it came out and havent found any major problems with it yet, so i'm sure it would be fine for you to use it. It also includes rent and other cool features.
    However if you do, back-up your server first just to be safe :p
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    And one last question :p
    Can I delete the old config, and it will make a new one? Or should I download the new configvers and replace it over the existing one?
    Since im on a dedicated host with restricted rights I cant upload configs.. only jars. :/
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    Daniel Few

    Ummmm, i think it generates one. But i'm not 100% sure.
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    Hmm but still in the new config there is a part for this:
     These groups correspond to the Permissions groups defined in your '<worldname>.yml'
           # Information about the Residence zone that the player can define.
    I want that the size settings and welcome/goodbye settings etc should be set for everyrank above Members too.
    How do I do that, or is it gonna be set for Members+ be itself?

    EDIT: NVM, solved it. Just copied the whole Member thingy with all the settings and pasted it 5 times after eachother and changed the Member to the other ranks i have on my server.
    Tho you should add like a option "SettingsApplyTo:" and you can write all the permission-groups you want it to apply to. Right now I have 6 exact copies after each other to cover all my groups.
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    Daniel Few

    Oh ye, if you wanted those specific settings per group you did the right thing. I thought you were only interested in the flags.
    Well done :)
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    HELP! I logged on to my server today, and it seems all my residences were deleted! After playing around a bit I discovered that any new Residences I create are soon deleted also. This is very frustrating (as you can imagine) not only to have lost a complex town with many subzones, but also that I can't even create anything! 1) Is there a way to revert to previous residence data? 2) What the hell is going on?
  30. Sorry i misspelt. I would like creepers to explode, and damage to occur to players and mobs, but blocks not to be destroyed, similar to if they where in water. Also I would like TNT to have this same effect, although this is less important.
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    Daniel Few

    Hmmm, I'm not entirely sure how you would do that. You'll have to ask bekvon :).
    Sorry I can't be any more help,

    Ok, well firstly calm down :) take a deep breath. *In* *Out* *In* *Out*. Ok did that help?

    Now, go to your residence folder in the plugins directory. Right click on res.yml and open with notepad++ or another text editor. Check to see if you have any residence's listed in there. If they are still on your world, this should be full with all the information about each residence.

    If not, then it looks as though they have been removed. I don't understand why people are experiencing this problem as I never have :/

    Are you using the latest recommended build? Also, what craftbukkit version re you using?

    EDIT: Yes, GmK just reminded me, however you do not want to 'set' the lease rate, you want to disable it. In your config file of Residence, look for UseLeaseSystem and set it to : false.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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