Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. Offline

    x3point14x

    Sounds good, two question however.
    Is it possible to turn off the teleport features?
    Also is it possible to allow players to define smaller areas inside your protected area?

    This plugin sounds great by the way, can't wait to test it out on my server.
     
  3. Offline

    bekvon

    For your first question, the land owner can turn it off by simply denying access to it, however theres not yet anyway to permanetly disable it so that it can't be turned back on. I will be implementing a global configuration in the config file to add that ability :) For your second question, no there is no overlapping of areas at all at the moment. I can look into making it possible, but I'll have to think it over as it may would lag the server more. I have not been able to test this large scale as I don't have a large server myself, but I have designed it to be as lag free as possible. Let me know how it works out :)
     
  4. Offline

    x3point14x

    Looking forward to the global configuration as i run a proper survival server where players have to walk rather than zip around the map magically.

    As soon as this feature is possible ill be able to test this plugin for you extensively.
    Perhaps add a permission node for teleporting to residences?
     
  5. Offline

    wildshoetwt

    yep, will keep a keen eye on this, downloading this as soon as teleportation is restricted
     
  6. Offline

    goldseed

    Excellent!!!!!!!!!!!!!!!!!!!!!!!!!!!
    I wanted this!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Thanks!!!!!!!!!!!!!
    I will try right now!!!
     
  7. Offline

    Lilrock

    anti mob spawn, or remove mob per # of seconds, this is an excellent plugin and what I was looking for.

    I also agree that there should be Teleportation in a config or something.

    If possible (later updates) could you put a Parent land (mayor/king).

    I was looking at Towny but there was some major issues that I had with it, and this mod seems more fixed on each block (nice) then it is for each Entire chunk. I also think that there should be a simpler item (or modified item) like a single plank would make a special stick that does this rather then an axe.

    I'll be sure to use your mod for sure, I hope more people will help work on it.
     
  8. Isn't Z axis up/down ?
     
  9. Offline

    bekvon

    Ok yea, il make it a permissions node :D Thats even better then a config option.

    Hmm, now that should be possible... Like linking lands basically so you can control the permissions of all your lands at once :)

    In a normal game / real world you would be right.... in minecraft, no its the Y axis.... yea doesn't make sense to me either :oops:

    Ok 1.0.1 is out, just added the teleport config option real quick. :) Let me know how it works

    Use the residence.tp permission node or if not using permissions, you can set it in the config.yml instead.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  10. Offline

    EniGmA1987

    how the heck do you remove a residence?

    And how do you set permissions for people to move through the area?
     
  11. Offline

    bekvon

    /res remove <ResidenceName>

    /res pset <ResidenceName> <PlayerName> move true
    OR, to allow everyone to move through by default:
    /res set <ResidenceName> move true

    Basically whenever you want to set a flag on another player you use 'pset' and when you want to do it on the whole area you just use 'set' Possible flags for players are: build, move, use, tp, admin
     
  12. If you're up for it - I have some great configurations you can add it to make this one of the ultimate protection plugins...

    1st: Separate permissions based on the user or group - meaning VIP's could have a 50x50x50 area and a Default user could have 25x25x25 area.
    2nd: Permission nodes for restriction of Monsters / Creeper Damage / Blacklisting Areas, example. VIP has residence.creeper & resident.monster - yet the Default user would only have resident.blacklist & monster.
    3rd: Ability for the "owner" of the region to make a temp group list of user names, it would mimic the group lists that may be found in a permission files. So if they have 10 friends they want to be able to edit their area (or town) they would simple do /res REGION addgrp grpname ... /res REGION grp add PLAYERNAME. So when they have to define a new residence all they would have to do is /res REGION allow grp
     
  13. Offline

    EniGmA1987

    Alright thanks, and it looks like you updated the list on the first post a bit. Can you update the list again and put valid flags to use? I was very confused about that until your last post.
     
  14. hey i was really looking for a plugin like this but my plan is this:
    have city owners be able to protect their areas and add members to it so they can build inside and expand that same region they protected.

    can this offer that or no?
     
  15. Offline

    x3point14x

    Ill be testing this one on my server this afternoon. This plugin looks very promising.

    I agree that the ideas provided by Kainzio would vastly improve this plugin and I also hope that sometime in the future it is possible for other players to have residences inside a players residence (If allowed).

    This would allow players who form a city/town together to keep their stuff protected from other members of the town whilst the owner could protect the town overall.
     
  16. Offline

    bekvon

    Very good ideas! I think I can do most of these given time :)

    Yea, I will do so.
     
  17. Does this support Multi-world btw? and if it does, I believe we'll be ditching Regions heh.
     
  18. Offline

    Redyugi

    Y-axis is up and down in offline.
    Z is depth.

    If you include multiworld support, I will probably use this. It looks nice.
     
  19. Other things I put on - other flags for black listing players from either entering.
     
  20. Offline

    Pafre

    Is it just in my server that doors can be opened even if use is disabled for everyone?
    I hope that if it is not, you make that addition to your plugin :D
    Amazing work, keep working :)
    Also, it took me some time to learn how to select the area for the residences. Maybe you could make a little tutorial so we can get the best from your plugin.
     
  21. Offline

    bekvon

    Aye it does, I just forgot to add it to the feature list :)

    You can blacklist players. You can set the move flag to true for a area to allow everyone and then specifially deny players move rights by setting their move flag to false.

    Hmm, I'll look into why doors aren't working. I was testing the use flag using chests and I just assumed if it blocked chests it would block doors too. Il look into it.
     
  22. Offline

    x3point14x

    Got another question for you.

    With the damage prevention does that mean by default players inside another persons residence cannot die or be harmed?

    If so is there a way to prevent this or perhaps add a permission node so only admins can make areas in which players cannot die?

    EDIT: After some testing it also seems that adding the monsters flag to true that monsters but not friendlies can spawn. Perhaps add another flag for friendlies? never-mind found that to be caused by another plugin
     
  23. Multi-world support is very needed, I believe we'll be moving from WorldGuard/Regions because the lack of support.

    Apart from what I already listed - the real thing missing is Pylons :p

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 12, 2016
  24. Offline

    SulimirCular

    First of all ::GREAT PLUGIN::: but when ever i restart my server, all protections r gone.. :-(
    is there a way to fix that???
     
  25. Offline

    Mephestrial

    How about some buying/selling of residences since iConomy support is already in.
    Perhaps a spot in the config file for assigning the item used for setting residence size.
    Also, individual permissions for each flag might be nice too, with a default true/false setup in the config file.
     
  26. Offline

    wickywooster

    Hey,
    Thanks for making this AMAZING plugin! I hated Towny and it's super clumsiness! But on to my pressing matter, every time I log out of my server that I manage the "residencies" disappear, but I can still see them on the list of residencies... I don't know if this is a common bug or in reading I may have missed that it has some kind of dependency. Message me and I will send you a list of my plugins and you can tell me if any of them are not good bedfellows.

    Cheers,
    Wickywooster
     
  27. Offline

    Tasqa

    Just started my own server now with izone which is on hold right now I believe.
    I will keep a close eye on this one! As sson this is tested a bit more I'll install it.
    Just wanted to say that ;)
     
  28. Offline

    bekvon

    Hmm, can you look in your server log and see if when the server starts up Residence throws out some kind of error message? It should throw out some kind of error if it fails to load the file. Also, whenever the server shuts down, it saves the residences, can you see if theres any error messege there either? Thanks.

    That sounds good :) Probbably not too hard to do at all either.

    When you say dissapear, you mean they are show up in "list" still but they are not where they are supposed to be? That seems very odd, can you look and see if on server startup / shutdown there is any errors thrown out from Residence about failing to save / load from file?


    ----

    After reading a bit more, I may have to re-invent my save system to file system since you guys are having lots of trouble with this system. It was origionally just going to be a temporary system anyway, but I went ahead and decided to try to use it. Back to the drawing board on that one :)
     
  29. Offline

    wickywooster

    Ummmmm... No errors. Like none at all. Everything is work as it thinks it should. That is why I thought that it may be a conflict of plugins...

    I checked it again, and I even looked at the info. The location and amount of blocks that is defined is correct, but no longer do I see "Entering residence: ???" nor does it use the flags that I applied. Thanks so much for looking into this for the community.

    Cheers,
    Wickywooster
     
  30. Offline

    Calvin

    So does this protect residences from tnt and creeper explosions? Is that the damage amd mob flags?
     
Thread Status:
Not open for further replies.

Share This Page