[SEC] Lockette - Simple chest and door lock, no databases! [Moved to BukkitDev]

Discussion in 'Inactive/Unsupported Plugins' started by Acru, Feb 14, 2011.

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    Lockette - The sign-based container and door lock for Bukkit! - by Acru Jovian

    ElgarL has been assigned as the current maintainer of this project, please forward any important issues to him as well. This post is abandoned, but proceed to BukkitDev for updates.

    Download it at BukkitDev! (Alternate) (JAR) (Source), also view the Change Log on BukkitDev.

    Supported external plugins:
    • Permissions - Permissions/Groups
    • GroupManager - Permissions/Groups
    • PermissionsBukkit - SuperPerms/Groups
    • PermissionsEx - SuperPerms/Groups
    • bPermissions- SuperPerms/Groups
    • Towny - Groups/Zones
    • SimpleClans - Groups
    • mcMMO - Groups (Disabled by default now, due to issues.)
    • Factions - Groups
    • LWC - Zones
    • Register - Economy
    Alternate languages included:
    Confirmed compatible plugins: ColorSign, SpeedSign.
    Conflicting plugins: ChestShop, Most sign editors!

    The active Lockette information page will commute to BukkitDev soon, but the forum thread is still the best place for discussion.


    The purpose of this plugin is to restrict access to the contents of chests, dispensers, furnaces, and doors without the use of a database to track containers.

    To use, simply place a signpost on the floor directly beside a chest or other container to be locked. Enter [Private] as the first line. Your own name will automatically be entered on line 2 as the chest owner. Optionally type in the full names of two other users allowed to access the chest's inventory on lines 3 and 4.

    When done correctly, the sign will automatically fix itself to the side the target chest, protecting it from unauthorized access! Only the chest's owner can then break the sign or chest. (Warning: Anyone with permission to use WorldEdit commands or similar can circumvent the protection by removing the sign.)


    Additionally, you can enter [Everyone] on lines 3 or 4 instead of a user name to allow everyone access to the contents of a private container, or [Operators] to allow ops access. If a Permissions plugin is available, you can use groups like [Moderator] or [Admins] or others as defined in the Permissions settings files.

    The owner of a container can add more users by placing additional signs beside the container with the heading [More Users], where lines 2-4 specify the names of the additional users. You can edit the users on previously placed signs by right clicking the sign, and using the command '/lockette <line number> <text>' to change it.

    Working with Doors:

    To protect a door, you can use the same method as protecting a container, the sign will attach to the door automatically. In addition, you can attach a [Private] wall sign to any side of the blocks just above or just below a door. For double doors only one side needs a sign. Door support is enabled by default in the config file.

    Once a door is protected it will only open for someone listed as a user, and will not respond to redstone power or switches unless [Everyone] is listed as a user. Iron doors which usually won't open from clicking will work just as wooden doors. In addition, double doors will open together automatically!

    You can also use [More Users] signs as with containers, with the caveat that the sign cannot be placed on the block above the door if the [Private] sign is not above the door as well! (This is done to prevent a security uncertainty issue.)

    Protected doors will be closed automatically if a timer is set. A timer can be set globally with a configuration option, or individually for each door by using the tag [Timer: #] on line 3 or 4 of the [Private] sign, where # is the number of seconds that the door should remain open. If the timer is set to 0, this means the door will never automatically close. If no timer is specified, protected doors will use a global timer set in the configuration file. If the server is shut down cleanly any open doors will be closed, but in the event of a server crash while a door is open, it may remain so. Note that the initial state of a door is assumed to be closed.

    Care must me taken to place protected doors on a stable block. Building a door on sand, gravel, leaves, TNT and et cetera are allowed by the plugin, but cannot be secured fully. :3 Additionally, it should be noted that most status messages still refer to locked blocks as containers, so for the purpose of simplicity, doors should be considered as a type of container.

    • No passwords or databases needed!
    • Permission checks run in constant time, no matter how many protected containers.
      • One owner and up to 11 additional users supported. (17 for double chests!)
      • Allows access to [Everyone] while still protecting the container from vandalism.
      • Allows group names in conjunction with many other plugins.
    • Special powers for ops or admins, configurable with permissions.
      • Reports when an admin does something naughty.
    • Protects single and double chests, dispensers, and furnaces.
      • Explosion and block-break protection for the protected container and sign.
        • Option to protect all containers from explosions.
    • Full support for doors, both wooden and iron!
      • Double doors are handled automatically, with no redstone.
      • Doors can be set to close automatically, via a timer setting.
      • Redstone hacking is disabled for protected doors.
    • Prevents creation of chests larger than 2 blocks.
    • Informative or helpful messages when interacting with containers.
      • The first time a chest is placed, a help message will be shown.
      • Types of messages shown are configurable in settings.
      • Additional language support.

    Advanced Setup (Permissions) (open)

    Advanced Setup:
    There are a few things you can now customize in the configuration files for the plugin, found in the plugins/Lockette folder. After running the plugin for the first time, two files will be created, config.yml and strings.yml. The first holds the following settings:
    • enable-permissions - Allows the use of permission nodes to specify who can do what. If this is disabled, groups will still be used but admin status is taken from the ops file. Defaults to false.
    • enable-messages-* - Enables or disables groups of messages listed in the strings.yml file. Not counting the broadcast ones.
    • broadcast-*-target - Sets the group or player that specific broadcast messages should be sent to. This can be set to "" for no one.
    • explosion-protection-all - Enabling this extends explosion protection to all containers on the server, not just [Private] ones. Default is disabled.
    • allow-admin-bypass - Allows admins to go though any protected door. Default is true.
    • allow-admin-snoop - Allows admins to peek into chests owned by other people. Default is false, and this setting is recommended! A broadcast message will be sent each time an admin snoops in a protected container where the admin doesn't have permission to. The message will be sent to a player or group as specified in another option. Admins can still break protection on chests if this is disabled, however.
    • enable-protection-doors - Enables support for private doors, defaults to true.
    • default-door-timer - Sets the door closing timer for all protected doors on the server, unless overridden by a specific sign. Defaults to 0, which disables the door closing timer.
    In the strings.yml file, you can set alternate language tags for [Private] and such, in ANSI format. If you need characters not in ANSI then you might try UTF-8 format, though it seems bugged tight now. The default alternate tags are in French, but server ops are free to translate the whole file into the language of their choice. If you do this, please share it back to me~ :3 If you want to disable only a specific message, you can set it to "", the empty string. Admins can use the command '/lockette reload' after editing the configuration files, to reload them.

    If a Permissions plugin is not available or the enable-permissions option is set to false, Lockette will use the ops file to determine who are admins. Admins can break the protection on any chest, and look inside protected chests (only if the related option is set), as well as reload the plugins configuration files. All non-ops will be able to create protected containers for themselves.

    If a Permissions plugin is available and the enable-permissions option is set to true, the following nodes will be used instead of the ops file and are included by default in the '*' node:
    • lockette.user.create.* - Permission required to create a protected container or door. Possible sub-nodes include chest, dispenser, furnace, and door. (The permission lockette.create.all is still supported, but obsolete.)
    • lockette.admin.create.* - Allows admins to create containers and doors for other users. Possible sub-nodes include chest, dispenser, furnace, and door. Leave line 2 blank for the default behavior or enter the name of your choice. Capitalization matters.
    • lockette.admin.break - Allows breaking protection on containers.
    • lockette.admin.bypass - Allows opening of any locked door.
    • lockette.admin.snoop - Allows peeking in protected containers. (The setting allow-admin-snoop must be true.)
    • lockette.admin.reload - Allows use of the reload command.

    Technical Information (open)

    Technical Information:

    This plugin has been tested and shown to be working for many builds of CraftBucket though a number of the more recent builds had a serious issue, so I'm suggesting a minimum build of 561 now. If you update past what is listed in the post's title and the plugin seems to break, it is probably not my fault. Post a note anyway and I'll see about fixing. I'll try and keep up with the new recommended build system, but for latest builds that break things, you should expect some time to pass before I take care of the issue, as this plugin is now mature. :3

    If there are multiple containers by the placed sign, the plugin will use the NESW rule to choose the first container that is not yet private. To elaborate, the plugin will check to the north of the sign first, and if no container or door is available to the north, it will continue checking clockwise around the sign.

    Due to the current implementation of the explosion event, this plugin will cancel all explosions that would damage the container or sign, rather than just remove the container and sign from the blocks to be damaged. Canceled explosions still knock signs off the walls. Canceled explosions leave signs looking blank, but this is just a graphic glitch, reconnect to fix.

    Bonus: This plugin will prevent chests bigger than 2 blocks from being created via glitches. (Again, this could be circumvented using WorldEdit commands, so take care who has access to such a plugin.)

    This plugin was inspired by the old hmod plugins Lock by Roman "kingseta" Pramberger and ChestCapsule by Fernando "Fergo".

    Hooking into Lockette (open)

    Hooking into Lockette:

    If you are a plugin author and want to connect to Lockette, you can use a public static function to get information about the protected status of a block.

    More info later, perhaps, but if you need the details now then go poke through the source~

    Future Possibilities:

    There are a number of things that have been suggested, and they tend to be added to the list below if I think they might be a good idea. However, some sort of locked container limit is requested often but this is not possible without a database to track the number of locked containers someone has. All things considered, this will not be supported. On the up side, without a database you can have literally millions of locked containers without any sort of lag, and there are permissions to restrict who can create locked chests. Perhaps only allow Moderators to create locked chests for other users, if you don't want to allow infinite locked chests.

    Aside what has already been implemented, the following may or may not appear in future versions:
    • Furnace/dispenser clusters, protected by a single sign.
    • [Log] sign to list recent users of a container or door.
    • iConomy fee for protecting containers/doors.
    • Worldguard connection.
    • [Protected] tag for viewing only.
    • Specific time range that doors can be opened.
    • DataLog plugin support.
    • More types of protected blocks, such as brewing stands.
    If you want any of the above features sooner than never, let me know! However, I currently see Lockette as functionally complete, for the most part, in that it already has all the functionality it needs. Future updates will mostly be to account for changes in Minecraft and Bukkit.

    Final Note:

    Please leave a reply if there are any bugs or suggestions, and if you like this plugin you can click the like button at the bottom of this post~ Thanks to those few that have donated! [​IMG]
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    Hey guys! I make high quality tutorial videos for plugins I use and like :D
    I noticed the Lockette plugin's tutorial video was really out of date. It has beta 1.4 on it, so I created an up to date version :) It also features things that video doesn't cover :D

    Check it out
    Drew1080 and Justin The Cynical like this.
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    Could you add a setting in the config that can set a limit to how many chests players can lock, maybe something like this:

    And could you add a permission to node that will bypass the lock limit, maybe something like this:
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    There a command that can enter everyone "beside" someones?
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    There's a serious exploit! You can shoot ender pearls at the bottom of a door and walk right through it, despite the lock.
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    Short question, as an admin I can create signs for someone else, but I can't edit signs created by someone else.
    (even if I have ALL permissions set to my admin)


    Personally, if an admin can create signs for other and can break, snoop whatever. He should also able to edit signs?
    maybe an extra lockette.admin.edit.*:true permission?

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    Is there a way to place a sign on a chest for someone else ?. thusfar im placing sign to attach it as myself , unload plugin, edit name ,reload plugin :). Editing username line does not work when plugin is active
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    ohjays check the Advanced Setup (Permissions) spoiler in the original post.
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    I'm the maintainer for Lockette now as Acru has been away for a long time now.
    If you have any concerns or questions about the development of Lockette, you should now ask me.
    (If you don't believe me, that im the new maintainer, just look at the bukkit dev page here)

    You can contact me by:
    • Tagging me in a your post here
    • Sending me a PM here or on BukkitDev
    • Or you can open a ticket for Lockette here.
    Also, I'm waiting on approval from BukkitDev Staff for Lockette v1.7
    This version includes many bug fixes including:
    • The /lockette <line> <text> command not working properly
    • Some permissions not working
    • Lockette producing towny errors
    Best of all it is now compatiable with CraftBukkit 1.2.5 R.04 Build# 2222
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    Welcome, Drew1080! Although Lockette has been very stable, it's nice to know there's someone actively looking after it now.
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    Ive got perms set up, i figured out i can place a sign nearby manually and type 1=[private]2= but what i wanted to know is am i supposed to be able to edit line 2 ( name ) when the sign is already on the chest, i can add line 3 etc but not modify line 2 ?. thanks
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    Acru disabled you being able to edit the second and first line with the /lockette <line> <text> command in version 1.6, so you can only edit the 3rd and 4th line now.

    Sorry for any inconvenience.
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    ahh, no problem , thank you for the reply, its a great plugin easy for the kids to use.
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    For some reason Lockette v1.7 is not working correctly - it does not perform any actions, but still appear as a loaded plugin. There are errors in console log output as well.

    [SEVERE] Error occurred while enabling Lockette v1.7 (Is it up to date?)
    at org.yi.acru.bukkit.PluginCore.setLink(PluginCore.java:198)
    at org.yi.acru.bukkit.PluginCore.linkExternalPlugin(PluginCore.java:172)
    at org.yi.acru.bukkit.PluginCore.onEnable(PluginCore.java:81)
    at org.yi.acru.bukkit.Lockette.Lockette.onEnable(Lockette.java:110)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:337)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:257)
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:239)
    at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:383)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:199)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:434)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    >version Lockette
    [INFO] Lockette version 1.7
    [INFO] A simple plugin for locking containers and doors without passwords or database files. Inspired by the old hmod plugins Lock by Roman "kingseta" Pramberger and ChestCapsule by Fernando "Fergo".
    [INFO] Author: Acru
    [INFO] This server is running CraftBukkit version git-Bukkit-1.2.5-R4.0-18-ga543d51-b2241jnks (MC: 1.2.5) (Implementing API version 1.2.5-R4.1-SNAPSHOT)
    [INFO] [Lockette] Disabling Lockette v1.7
    [INFO] Stopping server
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    Still how did you get v1.7 when it hasnt even been approved by the bukkitdev staff yet?

    Did you download this version from the bukkit dev page?
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    I don't know, if I want to tell you, because I don't want that source to be closed. I'm sorry.
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    If you didn't download it from the bukkitdev page for lockette then I can help you because the version that's on the BukkitDev page is still waiting approval, so you couldn't have got it from there. That version on the bukkitdev page as also been tested to work perfectly with the latest recommended build.

    So if this is a custom build from somewhere else please ask the developer of that custom build to fix this error for you.
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    I assure you, that this plugin is original and is not customized.


    Attached Files:

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    It can't be the original because the plugin hasnt even been approved yet on the bukkitdev page.

    As you can clearly see if you visit it, that the latetst version you can download is 1.6

    And I know for a fact that you cant download pre-approved files unless you are a person contributing to the plugin.

    This is my server log running from start-up using the jar in the link you provided.

    182 recipes
    27 achievements
    20:36:57 [INFO] Starting minecraft server version 1.2.5
    20:36:57 [INFO] Loading properties
    20:36:57 [INFO] Starting Minecraft server on *:25565
    20:36:58 [INFO] This server is running CraftBukkit version git-Bukkit-1.2.5-R4.0-b2222jnks (MC: 1.2.5) (Implementing API version 1.2.5-R4.0)
    20:36:58 [INFO] [Lockette] Loading Lockette v1.7
    20:36:58 [INFO] Preparing level "world"
    20:36:58 [INFO] Default game type: 1
    20:36:58 [INFO] Preparing start region for level 0 (Seed: 7996855958193387919)
    20:36:59 [INFO] Preparing start region for level 1 (Seed: 7996855958193387919)
    20:36:59 [INFO] Preparing spawn area: 56%
    20:36:59 [INFO] Preparing start region for level 2 (Seed: 7996855958193387919)
    20:36:59 [INFO] [Lockette] Enabling Lockette v1.7
    20:36:59 [INFO] [Lockette] Version 1.7 is being enabled!  Yay!  (Core version 1.3.2)
    20:36:59 [INFO] [Lockette] Detected craftbukkit build [2222] ok.
    20:36:59 [INFO] [Lockette] Custom lockable block list: [116, 84, 57]
    20:36:59 [INFO] [Lockette] Using ops file for admin permissions.
    20:36:59 [INFO] [Lockette] Ready to protect your containers.
    20:36:59 [INFO] Server permissions file permissions.yml is empty, ignoring it
    20:37:00 [INFO] Done (1.784s)! For help, type "help" or "?"
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 18, 2016
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    As I already stated, this plugin is original. You can download it from a link, I gave you and check-compare the code.
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    That log that I just posted was from the link you gave me.
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    Can we fast-forward to the actual problem now, when plugin is approved?
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    The plugin has been approved now.
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    When the bukkidev staff approve it
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    This is what I said. I know, that it is approved, so can we fix the error now?
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    Did you put only the jar in your plugins folder or did you put the folder named "Lockette" in your plugins folder as well?
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    Yes, I did put the folder named "Lockette" in my plugins folder, Drew1080.
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    Then remove the folder called "Lockette" from your plugins folder, because the file named "Lockette" only contains messages for different languages.

    Try just putting the .jar file in there and then restart your server and let it make the files on it own.
    If you still have any errors post them here.
  30. @approval

    If you log in at bukkitdev you can subscribe to file uploads, so once the file is uploaded you will get an email about the upload with a link, even before approval - this can be slightly risky if the plugin developer micxed something up and uploaded the wrong file or version, but you will get s notification about the next upload too - enough for having a glimpse.

    And if you know that a file was upoaded, you can sometimes guess the file name, because the link names contain a sequence number and also parts relating to the file name, the 1.7 link ends with "11-lockette-1-7/", you can guess that 1.8 will end with "12-lockette-1-8/" if named with the same convention, if one upload was deleted it might well be "13-lockette-1-8/".

    Did you adapt tp mcMMO (i'd love it to be configurable not to be used :) , but otherwise: Users.getProfile or similar as in pm on bukkitdev - though now that i think of it, maybe having the check fail and throw an exception is similar to disabling it, hmm ....)
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    I dont think Acru is going to awnser you anytime soon as he has been inactive for nearly 3+ months now on bukkit dev.

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