[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Plugin: Towny

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.

    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
  2. Offline


    Hello i have a simple question i am using towny for shops aswell as just buying homes, is there anyway i can make it so players can be part and own a piece of land in two different towns?
  3. Offline


    Read the How Towny Works wikipage's Embassy Plot section. tip: embassy plots can even be changed to shop plots after an outsider buys them.
  4. Offline



    In my towns the players can use Water Bucket! How to deny usage of buckets???' Help please!
  5. Offline


  6. Offline


    I've claimed plots in my town as admin/mayor so that players could only edit plots that they've bought, but now not only are they still able to edit the blocks in my plots (even though they get error messages saying they can't), they aren't able to use switches, which I HAVE set perms for them to do.

    Why won't this work? (I am using Towny, and CB 1.2.5-R1.0)

    EDIT: Ok, I feel stupid now. Turns out that the settings of the individual plots overrode those I had set for the town, rather than the other way around (like I had thought).
  7. Offline



    My config.yml is always overwritten when reloading or starting server, so I can neither translate or configure Towny :(

    Thanks :)
  8. Offline


    Hey I am having an issue on my server with placing torches. I want my players to be able to only be able to destroy and place torches in the wild. I set my permissions up so that it looks like this for the default group (p.s. i use PEX).

    default: true
    prefix: ''
    - towny.town.*
    - towny.town.toggle.*
    - towny.wild.destroy.*
    - towny.town.spawn.*
    - towny.wild.block.50.*

    Now when i start up my server the log gets no errors. I join the server and go far away from spawn and i can destroy but i cant place torches? Plz help me fix this issue if possible :)

    Craftbukkit Version: craftbukkit-1.2.5-R1.0
    Towny Version: 0.80.1
    Permissions Used: PEX
    Permissions Version: 1.19.1

    I also found another issue, i have been editing chat and i have the global chat set up like this:

    global: '{channelTag}{townytagoverride}{townycolor}{permprefix} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:{msgcolour} {msg}'

    commands: [g]
    type: GLOBAL
    channeltag: '&f[g]'
    messagecolour: '&f'
    permission: 'towny.chat.general'
    craftIRCTag: 'admin'
    range: '-1'

    My Permissions look like this:
    default: true
    prefix: ''
    - towny.town.*
    - towny.town.toggle.*
    - towny.wild.destroy.*
    - towny.town.spawn.*
    - towny.wild.build.50 <--- This is how i fixed my old issue with the torches
    - towny.chat.general <--- This is the permission for the command /g
    - towny.chat.town
    - towny.chat.local
    Town TownyPrefix Name
    Now when i join the server and type a msg like hi it comes out like this: [barbarian] Camper omnicide_dert: hi

    Then when i type /g hi it says: Unknown command. Type "help" for help. same happens with /l, /tc, and /nc
    any ideas? Plus i dont get any errors in the server log.

    Craftbukkit Version: craftbukkit-1.2.5-R1.0
    Towny Version: 0.80.1
    Permissions Used: PEX
    Permissions Version: 1.19.1

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
  9. Offline


    Hi, I was wondering if you were looking at updating this to 1.2.5 r1.3?
    I know I would really appreciate it.
  10. r1.3 is not a recomended build.
  11. Offline


    Why does tnt keep rebuilding? I set it to false, but it still rebuilds --__--
  12. Offline


    You probably didnt set it to false in the right place, see the how towny works wikipage for the proper way of doing it.
  13. Offline


    Ok i'll check. Thanks
  14. Offline



    First, please excuse my English, I'm French ^ ^

    I Towny install on my server, this plugin is great but I have a concern, After six towns andcreate a nation, it is now impossible to create another one I have this error message:

    This Area is too far away from The Others Town.

    Even if I create my city's spawn ready, ready for another city or even very far from another city I always have this message ...

    Yet I have set get the possibility to create cities on the map size (10,000 to 10,000)

    Help me please!

    thank you
  15. Offline


    Towny is now conflicting with Lockette????
  16. Offline


    Please pastebin.com your Towny config.yml and your server startup, found in server.log.

    Lockette hasn't been updated since Towny's API changed. Look into Deadbolt, it is an exact copy from the last time Acru stopped updating Lockette. We told Acru about this change multiple times but he doesn't seem too keen on updating Lockette.
  17. Offline


    How Do i remove the (PVP) text after wilderness and capital. ? i have looked through all towny file i cant seem to find where it is. Need help please.

  18. Offline


    GETTING REALLY SICK OF HAVING TO ALTER MY CHAT LABELS CAUSE YOU ALL CANT SEEM TO KEEP THE CODE THE SAME. One versions {modplayername} will pick up the group label the next it wont.. You seem to keep alternating the damn code. Could you please just stop messing with that shit. wtfh. and dont give me the "its essentials" bullshit. the only plugin i updated was this one. If i downgrade back to last version WITHOUT CHANGIN ANY CONFIGS, guess what.. its fixed. So you keep breaking shit. TY.
  19. Offline


    I don't think we can be friends anymore. :(
  20. Offline


    Well making any changes to the ChatConfig.yml does nothing. Even after a reload and full restart ... towny is keeping its settings. I cannot remove the extra set of [] that towny is just wanting to add to everyones names. There is no longer any brackets in the config for chat channels.... Good work guys.
    # This is the format which will be used for GLOBAL chat/channels.
    # This is also the format used when you have modify_chat.enable: true, but use other plugins to handle chat.
    global: '{permprefix} {modplayername}{permsuffix}: {msg}'
    # TOWN channel types.
    town: '{channelTag} {townytagoverride}{modplayername}{permsuffix}: {msgcolour}{msg}'
    # NATION channel types.
    nation: '{channelTag} {townytagoverride}{modplayername}{permsuffix}: {msgcolour}{msg}'
    # DEFAULT channel types.
    default: '{channelTag} {modplayername}{permsuffix}: {msgcolour}{msg}'

    Anyone else see the INVISIBLE brackets?
    and so you cant say its another plugin.... heres teh essentials section...
    format: '{DISPLAYNAME}: {MESSAGE}'
    Hey look.. No brackets!
    Even with the settings just like this.. this is what we get in chat.. [​IMG]
    Please fix this bullcrap.
  21. Offline


    Pastebin.com your perm file too. If you don't see it in the chatconfig.yml you must have it set somewhere else. Also drop the attitude or this is the last time I'll be posting help for you.
  22. Offline


    any ideas why Towny would stop protecting blocks? It work when i was testing now I came on and its not doing anything but showing you leaving and joining a town/wilderness
    Any help would be great!
  23. Offline


    I REALLY wish you would link to the version when you say that. The "dev" link on palmergames seems even older than the TownyAdvanced release download. None of the downloads at http://palmergames.com/downloads/ OR http://dev.bukkit.org/server-mods/towny-advanced/ resolve this issue, and if they're supposed to, please let us know and we can confirm it. If I'm an idiot and completely wrong, I'd more more than happy to admit if you just told us which version that was.

    CB 2149
    Vault 1.2.16-b184 (no vault errors on startup or any startup errors of any kind)
  24. Offline


    The dev is on the palmergames.com/download page under the Development header. Current version is

    If this doesn't fix your problem you should file a ticket on the issue tracker, linked in the first post.
  25. Offline


    Is it intentional that the config file the dev build makes lists the version (and consequently shows up in startup log) as I figured it would just be my old config, but I deleted it, and it recreated a brand new config listing

    The changelog on first startup shows as reflected changes but still shows up the next line as
  26. No it's not intentional.
  27. Offline


    Well I have just installed towny and when ever i try to set up a town it says i do not have enough funds. I clearly have alot more than needed. I suspect towny isnt linking to my Iconomy plugin. What should i do?
  28. Offline


    So can someone help me?
  29. Offline


    You didn't read the first post, the second post or the install guide or you'd have done any one of the things that are explained. From what you did tell us I cannot say exactly what is wrong.
  30. Offline


    towny version:
    bukkit version: bukkit-1.2.5-R1.0-b2149jnks
  31. Offline


    Wow your Towny is 2 months out of date and you can't fathom as to why your stuff doesn't work?

Share This Page