Inactive [RPG] The MineQuest v0.61 - RPG System with Customizable Quests, Classes, and NPCs [1000]

Discussion in 'Inactive/Unsupported Plugins' started by jmonk, Mar 14, 2011.

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    MineQuest - RPG System with Customizable Quests and Classes
    Version: 0.62-test
    MineQuest started out as a plugin to add some RPG-like progression to Minecraft. It had 8 (By default, now completely customizable) character classes (4 Combat, 4 Resource - also by default) and you gained experience by doing tasks related to the class (e.g. Warriors fight with a Sword, or WarMages cast WarMage Spells). All combat classes gained health when they went up in levels, and all classes gained related abilities at certain levels.

    An example of a custom class configuration is now available:

    Now MineQuest has grown to be a much bigger project than gaining abilities and extra health. It includes mobs that get harder over time based on a level adjustment (determined by active players in the server). It has built in economy(iConomy Supported)/town systems that are available if people so desire. Most likely the coolest thing so far is the quest system.

    Good Places to start in game are /minequest, /cubonomy (economy), and /quest (questing specific). Also poking around the help pages (Linked as more information below) gives some details about more advanced commands as well.

    MineQuest is equipped with a system that is being developed so that minecraft can have real instanced dungeons where a select party can teleport into a world that has traps, harder monsters, and special loot. When complete players are brought back to their original locations.

    These quests are completely customizable as they only load from a text file. MineQuest will search the bukkit directory for the appropriate .quest file when the quest is started. This means that anyone running a server could write a quest. Not just plugin developers!

    The spell system is nothing special, and I'm sure that others exist out there, but what really makes MineQuest unique is the complete package, dungeons and everything.

    MySQL or SQLite

    Suspected Conflicts:
    Towny, Essentials Spawn, World Guard, mcMMO,
    Other plugins that modify damage/health

    This is a video of the first real dungeon created, the first time through

    MineQuest 0.40 Trailer -


    Whats new in 0.60?


    Please read the following FAQ before posting your question. It will help you out by getting the answer faster and help us out by having a smaller volume of questions.
    There are some forums on the MineQuest site found below.
    If you cannot solve your issues in the MQ Forums and from the FAQ and the bug does not already exist please post it on the bug tracker.

    More Info:
    Information about MineQuest and its features

    Version 0.61:
    *NPC Fix Item Properties (Blacksmith Capabilities)
    *Fixed Ranged Ability Bindings
    *Other NPC Property changes
    *Bug Fixes
    Version 0.60:
    *Idle Quest System
    *Main World Scripting
    *Reputation System
    Version 0.53:
    *Fixed Instancing System
    *Fixed NPC Respawning Issue
    *Updated to b860
    *Fixed money naming
    *A couple hidden features

    Full Changelog:

    If you love MineQuest then help keep the project alive:
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    Saul R.W

    I meant limit players to only choose 1 or 2 of the combat classes and then choose 1 non combat. configurable of course.

    It would help for more cooperative gameplay in towns, encourage it.

    Also what is the Discovery download? Can't find anything that tells me.
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    is it still in development? would like spout support in the future.
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    Yes, the plugin is still in development. The dev, jmonk, has had a few Real Life issues take precedence in his life and has had to focus on those over MC or MQ. Please be patient as he gets things back in order and is able to return to devoting more time to MQ development.
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    thanks for the information. all the best to jmonk!
    i'm excited about new versions...
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    How to change your npcs skin?
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    for that you would need spout but i think the minequest doesn't support spout (yet).
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    Spout? I have not heard of this.

    As for changing the skins, there is a MQ client that allows you to see the skins that are hosted on

    I don't have the link readily available atm, and I am at work so it will be a bit before I can grab it.
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    I just wanted to give an update concerning MQ and CB1060.

    We have a few things fixed:

    townspawn: There was a renaming of the command from getLocation to getSpawn. This is now fixed.
    Stores: setstorequantity command has been fixed. It now reports properly the new set quantity for a given item in a store.

    I want to say thanks for everyone being patient as we try and get the bugs fixed and the plugin set for CB1060. It is 95% working, to our best knowledge, with CB1060. However, until the 0.62 is officially released, we cannot post the link at the top as it is fully compatible.

    The new test version will be released tonight.

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    I've always wanted to use this plugin, but its not compatible with like all of the plugins my server uses. D: Towny, Worldguard... Mainly Heroes. This would be amazing if it worked with heroes. Like if you disabled the class system and made the quest experience go into your heroes class. And if the Heroes parties overrode these ones (Since it would probably make more sense if you were using the heroes class system) There'd probably be issues with mob HP/damage, too. D: It'd be a lot of work, but you'd be able to make a perfect server with the best classes AND the best NPCS/quests if MineQuest and Heroes were friends. :p
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    Sweet plugin indeed, although I do not get the quest system really.
    1. Quest file with 'Name:Quest' inside (and the quest itself of course).
    2. In game I execute '/spawn_npc Name'
    3. In game I execute '/npc_property Name quest Quest'
    4. I click on on NPC - I hit him unarmed. (?? I have do that to take the quest, right ??)
    5. /start_quest Quest - nothing ; /list_quest - nothing ; nothing actually changes
    What am I doing the wrong way ?
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    Actually, the name you give the npc for the quest file is the filename. IE if you save your quest as, and inside you set Name:Quest, you would type:

    /npc_property Name quest booger

    then to start the quest it is /start_quest Quest

    you can also see what quests are in your active queue with /list_quest

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    Plugin seems to be fail sometimes too. The quest system right not is quite miserable, albeit I may be too stupid for making it work. However, I would not be able to set up a proper Minecraft server at all in that case.
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    Umm... That is why I said:

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    Which description ?
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    I actually feel as though I just inserted my foot into my mouth.

    kalstrams, You were having issues with quests before I released the new test version. If you wouldn't mind, what are you having issues with still? What versions of CraftBukkit and MineQuest are you using?

    For the record, the description I was referring to was the fact that CB1060 has broken the quest system a bit.

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    Despite the fact that I have followed all instructions, the quests still do not work.
    As for new test version, I will try it once it is not the test version.
    Minecraft 1.7.3
    CraftBukkit 1060

    Why you are not marked on forums like a 'plugin developer' if you are a developer ?
    If you are not a developer, what are you writing ?

    And would you mind linking description with the phrase about CB1060 and the quest system's failure ?
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    If you are running CB1060, there is no help anyone can give you right now as the plugin is not working with it. More specifically the quests are not working with CB1060. If you read the title of jmonk's first post you sould see that it says that the plugin currently works with [1000]. That is CB1000. If you would like to use the plugin as a 100% working plugin, you can use the latest test release, link below, with CB1000, link here

    The latest test version is located in the link in this post:

    And it is the description in that download that I was referring to.

    As for me being a developer. I am not. If you want me to have the tag since I am associated with MQ, lobby to the moderators of bukkit to give me the tag. As to why am I writing about MQ. I have been helping jmonk almost from the beginning. He has accepted me as a member of the MineQuest team since I have been doing videos and help and support on these forums for him, which allows him to develop the plugin. I hope this answers your question about what I am writing.
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    I am sorry for possibly being harsh in previous posts here, based on my impure reading of this topic. I see that you are very dedicated towards helping this project, which is loved both as by me as by players on my server.

    My fullest gratitude and respect to you for your efforts ;)

    By the way, are you Russian ?

    If you want developer status, write me, I will try to get in touch with Bukkit forums' staff.
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    Text is, as you are pointing out, a difficult thing to judge in print without a large amount of dialog to build up the context it is meant to be used in. I thank you for not thinking that I was being harsh with you, as I was not just stating facts and giving background as to why I am here without the dev tag.

    I am not Russian, though I know some awesome ones!

    Regardless, if you or anyone needs anything further, here in the forums, or by email at either [email protected] or [email protected] will always be answered. Also, there is the live help in the irc channel located here: irc:// . For some reason Bukkit doesn't always show my signature which has the irc info in it, and it also contains the out of date cheat sheet I have had no time to update, but is still useful.

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    I am having trouble with the npc's. This is my first time with Minequest, so im sorry if its something I missed installing or something. Whenever I use an npc_property it dosnt seem to work. Ive tried adjusting the walk_message with a 3 radius and even tried to make a hit_message, but the npc does not respond. (I made sure all spelling was cap sensitive too) Any suggestions of what could be the problem?

    Edit: I just upgraded the build to 0.62 (the 1060 build test) and upgraded to 1060 and the text shows up now! Ill probably be back with more troubles though ^^
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    Spout support would allow for a Quest GUI, would be nice to think about :)

    Also found a solution to the cake bug, I posted it under the bug.
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    Saul R.W

    Spout support will allow for everything this plugin wants to accomplish.
    Town Management
    NPC Management

    New blocks or skins or graphical effects:
    Town radius display
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    Discovery pack would be easy to implement for the whole server without each client having to mod there own as well.
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    I got some very cool ideas what makes this plugin even cooler!

    1.You can only coose one class not 3 4 5 whatever.
    2.Maby make a system when you want to have a class you need to do a quest first or something i don't know thats up to you.
    3.Cool talk screen like you see in like: Runescape,Maplestory etc

    if you can imploment those ideas i would be so fucking happy :D
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    You can make it so that there is only one combat class, though you will still have all the gathering classes. The setting is in your file located in the MineQuest folder.
    Find and change your line to this:

    Players will then start with all the resource gathering classes, but will have to choose a combat class with the
    /addclass classname
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    Now that 1.8 is out, will Minequest be moving to the in game exp system or sticking with it's roots?

    This plug in seems on the slow track, hop you guys can get some extra help developing it :)
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    All of a sudden getting a problem:

    09:05:54 [INFO] [MineQuest] DB Version: 0.61
    09:05:59 [INFO] [MineQuest] (SQLite) SELECT * FROM htgeneral ORDER BY type
    09:05:59 [INFO] [MineQuest] [ERROR] Failed to query database
    09:05:59 [SEVERE] Error occurred while enabling MineQuest v0.61 (Is it up to date?): null
    at org.monksanctum.MineQuest.Store.Store.queryData(
    at org.monksanctum.MineQuest.Store.NPCSignShop.queryData(
    at org.monksanctum.MineQuest.World.Town.<init>(
    at org.monksanctum.MineQuest.MineQuest.onEnable(
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(
    at net.minecraft.server.MinecraftServer.e(
    at net.minecraft.server.MinecraftServer.a(
    at net.minecraft.server.MinecraftServer.init(

    Any pointers as to how to fix this?

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