Inactive [RPG] The MineQuest v0.61 - RPG System with Customizable Quests, Classes, and NPCs [1000]

Discussion in 'Inactive/Unsupported Plugins' started by jmonk, Mar 14, 2011.

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    MineQuest - RPG System with Customizable Quests and Classes
    Version: 0.62-test
    MineQuest started out as a plugin to add some RPG-like progression to Minecraft. It had 8 (By default, now completely customizable) character classes (4 Combat, 4 Resource - also by default) and you gained experience by doing tasks related to the class (e.g. Warriors fight with a Sword, or WarMages cast WarMage Spells). All combat classes gained health when they went up in levels, and all classes gained related abilities at certain levels.

    An example of a custom class configuration is now available:

    Now MineQuest has grown to be a much bigger project than gaining abilities and extra health. It includes mobs that get harder over time based on a level adjustment (determined by active players in the server). It has built in economy(iConomy Supported)/town systems that are available if people so desire. Most likely the coolest thing so far is the quest system.

    Good Places to start in game are /minequest, /cubonomy (economy), and /quest (questing specific). Also poking around the help pages (Linked as more information below) gives some details about more advanced commands as well.

    MineQuest is equipped with a system that is being developed so that minecraft can have real instanced dungeons where a select party can teleport into a world that has traps, harder monsters, and special loot. When complete players are brought back to their original locations.

    These quests are completely customizable as they only load from a text file. MineQuest will search the bukkit directory for the appropriate .quest file when the quest is started. This means that anyone running a server could write a quest. Not just plugin developers!

    The spell system is nothing special, and I'm sure that others exist out there, but what really makes MineQuest unique is the complete package, dungeons and everything.

    MySQL or SQLite

    Suspected Conflicts:
    Towny, Essentials Spawn, World Guard, mcMMO,
    Other plugins that modify damage/health

    This is a video of the first real dungeon created, the first time through

    MineQuest 0.40 Trailer -


    Whats new in 0.60?


    Please read the following FAQ before posting your question. It will help you out by getting the answer faster and help us out by having a smaller volume of questions.
    There are some forums on the MineQuest site found below.
    If you cannot solve your issues in the MQ Forums and from the FAQ and the bug does not already exist please post it on the bug tracker.

    More Info:
    Information about MineQuest and its features

    Version 0.61:
    *NPC Fix Item Properties (Blacksmith Capabilities)
    *Fixed Ranged Ability Bindings
    *Other NPC Property changes
    *Bug Fixes
    Version 0.60:
    *Idle Quest System
    *Main World Scripting
    *Reputation System
    Version 0.53:
    *Fixed Instancing System
    *Fixed NPC Respawning Issue
    *Updated to b860
    *Fixed money naming
    *A couple hidden features

    Full Changelog:

    If you love MineQuest then help keep the project alive:
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    Wafflegod97, If you are not doing so, try out the version of MQ here:

    Also, have you upgraded your CB to 1060? If so, I have noticed that it has broken a couple commands, which is why the Thread Title still says 1000.
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    Hey, you may remember me because I reported you bug with distance weapons and archer class. I downloaded "test" build today and it is working! Keep up good work, I love this project!
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    Im already using minequest .62 and I still have craftbukkit 1000
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    Can someone please help me with my problem
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    That sounds like a plugin conflict to me. Just removing minequest and saying the problem goes away does not mean that there isn't a conflict between minequest and another plugin.

    Any plugins that affect health seem to cause trouble w/ minequest. I can tell you this does not happen if the only plugin you're using is minequest, as I just came from several weeks with only mq installed to test every aspect I could think of.

    The thing about minequest, is it's a massive plugin, and if you have a lot of plugins installed already, it's bound to conflict with one of them. The two biggest offenders that I'm aware of, are WorldGuard and Essentials. WorldGuard is possible to get working along side minequest, though it takes some configuring w/ both plugins.

    You can also test my theory by turning off the mq health system in config. Does that fix your 1-hit death problem? If so... it's definitely another health affecting plugin that you have installed that is causing this issue in minequest.
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    I'll try that, thanks. Which configuration file is it in? I couldn't find it.
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    Thanks for all your help. I can finally run it now! I just hope the bug where left clicking with stuff gives xp, and right click does nothing. [right clicked with eggs binded to fireball throws egg no fireball] but left click works. Shooting with a bow does not give xp, hitting monsters with it [left click] does. I am on 0.62, bukkit 1060, and others have reported this too.
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    This plugin is just amazing.
    I'm using it right now with my friends and we're having HOURS of pure fun xD

    Anyway, we found a bug:

    - We have a primary city, in wich we teleport thru /town_spawn
    - Every time the server restarts (once a day, in our case) the /town_spawn command doesn't teleport anymore, telling "Congratulations, you found a bug!" :)
    - The only way to make it work again is to use /setspawn again

    Did i do something wrong?
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    This doesn't happen on my server anymore after upgrading to .62.... make sure that you have arrows item id in your combat Most experience gain issues I find are from an improperly set config file. I am using the discovery pack though, so maybe that's the difference.
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    I'll try that. By the way, the discovery pack distributes a minecraft.jar, which is illegal, for it can be used to play minecraft without buying it.
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    Yeah most plugins just include the modified files inside the minecraft.jar so you can copy and replace it, without distributing the game itself. This would also enable Adding Texture packs not originally supported and multiple client side mods at the same time.
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    supports cb1060, PermissionsEX ?
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    I can't load quests whilst they are in my bukkit root folder, is this a bug or something to do with databases (hsqldb etc.) I hope this can be fixed, I don't get errors btw, it just won't show any quests in-game.
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    Did you assign a NPC to hand out the quests?

    This is done with /npc_properties [NPCname] quest [QUESTname]

    where [QUESTname] is the filename without the extension.

    Then you will need to hit, left-click, the NPC before they hand you the quest.
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    I have held off on responding to these until now. For all pity's sake stop accusing this of being illegal. If it were illegal to distribute the jar files for the client then you would have to be logged in to grab them from here:

    YOU DON'T! Anyone can grab the jar file for the client at any time and they can do so without an account. Why not go and tell Notch that he is distributing the jar file illegally then?!?! The illegal aspect of this comes with the SERVER ADMIN's who ALLOW people to connect to their servers WITHOUT having an account check. It is up to the Server Admin's to ensure that people are only able to connect to their servers if they have a legitimate account.

    As far as modifying the client... This might be the only grey area for the client mod issue. But then again, just handing out the portions of code for people to modify their clients then makes the end user breaking any legal tape by doing the mods themselves.

    I hope that we are able to move on past this and work at getting MQ better as a community and a plugin.
    Makraiz likes this.
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    In addition. This client DOES NOT allow you to log in without an account. It DOES NOT allow a user to play the game without paying for an account.
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    You sir, get a million diamonds.
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    it starts up fine but i was trying to use the bind function (trying to bind fireball to eggs) and whenever the egg hits a monster i get this

    12:32:22 [SEVERE] Could not pass event ENTITY_DAMAGE to MineQuest
    java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftPig cannot be c
    ast to org.bukkit.entity.Player
            at org.monksanctum.MineQuest.Listener.MineQuestEntityListener.onEntityDa
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
            at net.minecraft.server.EntityEgg.m_(
            at net.minecraft.server.World.entityJoinedWorld(
            at net.minecraft.server.WorldServer.entityJoinedWorld(
            at net.minecraft.server.World.playerJoinedWorld(
            at net.minecraft.server.World.cleanUp(
            at net.minecraft.server.MinecraftServer.h(
    not sure what it means exactly...but how do i fix it?
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    Did the fireball ability activate?

    I'm not sure what the error means, I don't get this on my server but I suspect a plugin conflict to be the culprit.
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    What versions of CB and MQ are you using? Also, as Mak suggests, can you post any plugin that you are running as well please?
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    Go to minecraftforums and look at the rules. I ask you this: Does the distribute minecraft.jars? NO! It distributes minecraft.exes! I AM NOT TALKING ABOUT THE MINECRAFT_SERVER.JAR! The point is you do NOT need an account to download minecraft.exe, but it will not let you play without a premium account. Playing offline can not happen if you do not have a bin folder, but the other jars can be downloaded off the internet. If you get a minecraft.jar, you can just plop that in your bin folder you made and bam you can play offline. Seriously. Notch has approved client mods. Thats why he's making mod support. He has said many times though DO NOT DISTRIBUTE THE CLIENT .JAR!
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    Ok, granted. It does say that they ask that you don't distribute the jar's. Point to msw1.But, please look at the LINUX OR OTHER heading. um... there are JAR's! In fact, I cannot run the stupid windows EXE file and I *have* to run a jar. And regardless, the point I was trying to make is that ANYONE can get the stupid client from the source, ie Notch, and not have to worry about paying for it!

    As far as the legality goes, I am unsure what jmonk will do as far as the Discovery Kit's jar files are concerned. However, I believe that he has some code in there that he is unwilling to share and therefore will most likely not release another DK release. Mind you this is speculation, but I doubt that he is going to share portions of his code that make up the DK.
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    Aidan Moseley

    Is there anyway to make it so that the spells that needed a bucket of water don't give back a bucket because im trying to just use the mana only and also how can i reduce the mana regen rate?
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    These options are all in your file in the mq folder.
    change spell_comp_enable to false
    you can change the mana regen amount and delay as well to slow it down.
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    Actually, the .jar file for linux is an executable jar file. Not the .jar file located in your .minecraft/bin folder.
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    it doesnt matter now i got rid of it. using citizens now so i can add npcs + quests and its way easyer for me xD
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    When comes a new update for bukkit #1060? This version is not compatible >.<
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    Saul R.W

    Can this be set so players are limited to a few classes only?
    Example: Admin only wants player to have 1 or 2 combat classes and only 1 non combat class.
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    Absolutely. You can configure the plugin to have 0 combat classes if you want. If you feel adventurous, you can even write your own classes. :)

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