npcx - mixxit's npcx mod, tickleman's revision Version: v0.465t (2011-07-22) Please read CHANGELOG, KNOWN ISSUES, ROADMAP AND THE WIKI before you tell me bugs or ask me new features please : it may be already here ! These my improved revision of Mixxit's NPCX mod I did this to improve the quest part of the mod, and to permit standard messages translations Features: First look at Mixxit's NPCX mod page to know what is npcx intended for. tickleman added those features : French translation (you can change texts) into plugins/npcx/fr.lang.txt file. Remove this file to keep english, change texts inside to translate into your own language. Download and documentation links: Download latest release file for new installation or / update Download zip file includes the mod and the FRENCH translation file Wiki documentation Sources are on Github, feel free to fork it Known issues: Tell me Only bugs about the translation or the improved text analyzer (for quests) allowed For other issues, please try the mixxit's npcx version of the mod and tell mixxit if the bug is still here. Detailed features In this example, three triggerwords for your NPC : "village" : response is "Which village are you talking about ?" "village tickleman" : response is "Go to the north to found Tickleman's village" "village mixxit" : response is "Go to the south to found Mixxit's village" Mixxit's version always take the first response whose triggerword has been typed by the player. It does not care if the player tape "where is tickleman's village" or "where is mixxit's village", it will always take the "village"'s answer. in Tickleman's version, you can : Type multiple triggerwords, separated by spaces The response will be taken only if all triggerwords have been typed by the player The response which have the greatest corresponding triggerwords count will be preferred. With these changes you can ask the NPC "where is tickleman's village" or "where is mixxit's village". He will give you the right answer. Changelog: Version 0.465t Opens plugins/npcx/fr.lang.txt translation file if exist Bases standard in-game texts translation (for quests use) Improved triggerwords analysis. Road Map - TODO: Multi-lingual translation with language choice into the main configuration file Improve the quest text analyzer to comply my needs Donate If you like my plugins and have some money to spend helping me to take more time improving it and - why not - develop other cool things, don't forget the author : Make a Donation via Paypal Thanks a lot to donators.