Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

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    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    Objective:
    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    Features:
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    Commands:
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands
    Permissions:



    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    SoftDepends:
    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Idiot-proofing
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    http://yaml-online-parser.appspot.com/
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    [​IMG]
    Have questions? join us at #Heroes on esper.net in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

     
    madmac, babybellepvp, RufoH and 30 others like this.
  2. Offline

    razoreqx


    @Kainzo any ideas?


    [EDIT] nm... Figured it out myself
     
  3. Offline

    Legionarius

    @Kainzo I thought there was going to be some kind of official skills api, etc?
     
  4. Offline

    ChillingMoose

    is there any way to get other classes like mage oder rouge ? i just have the warrior atm ... sorry if its a stupid question, but there are 23 pages and i dont want to browse them all :D ty for any answers!




    edit: i found it myself =)
     
  5. Offline

    SilverDragon

    Why don't you add the mana potion?
     
  6. Offline

    Alienware777

    Alright so whats up with skill cooldowns? I have them all set with cooldowns like 1000 and yet people can still mass spam the spell.
     
  7. Offline

    Hex

    Its milliseconds. 1000Miliseconds is just one second, so of course they can spam the spell.
     
  8. Offline

    Alienware777

    Oh whoa I thought it was seconds. Thanks!
     
  9. Offline

    Truecorruptor

    Im having a problem with superheat, it is used and stops right away, no error or anything
     
  10. Offline

    excalibr23

    Hey guys. First of all I just wanted to say that I normally don't post on forums, but this plugin made me register. I just want to say THANK YOU SO MUCH for all the work you've done here. This is a spectacular plugin. I'm building a server completely around it and a few other plugins. The setup took me some time to figure out, but it wasn't too bad and I've now got 2 base paths and 3 specializations for each path. Now, time to balance!

    Anyway, I know you guys are all working hard and I haven't read all the posts but I'd like to report a few of my findings/bugs:
    Things that don't give xp when they kill:
    bolt
    icebolt
    explosiveFireball (found it in the config, I'm sure it's not a normal spell)
    burn damage

    Skills that don't work (at least on mobs):
    root
    Blackjack

    It also seems that the damages.yml doesn't change monster damage or health.

    Again, thank you so much for the plugin, I plan on donating as soon as I get some extra money. If it's okay with you guys I will keep reporting bugs I find.

    On a different note, if there an API for the exp? I'm not a plugin developer but I'd like to start, I'm not terrible at coding. I want to combine your plugin with quests and give exp rewards (already gives money/item rewards).
     
  11. Offline

    KermMartian

    Thanks for your continued hard work! One thing we noticed this evening was that the leaderboard for the current version seems to list players in order of increasing XP, starting from the lowest score, rather than down from the highest. Might it be possible to correct this, or is there a configuration option for it? Thanks in advance!
     
  12. Offline

    agentfros

    2 quick questions.

    1. what are all of the values that you can use in permitted-armor and permitted weapon (for example is there a Diamond_Shovel value)?

    2. Can you set mana and cooldown attributes for permission-skills?

    Love the plugin, keep up the amazing work.
     
  13. Offline

    Kainzo

    We'll be glad to make your pull request on this, thanks!
     
  14. Offline

    agentfros

    Also is there a damage modifier for fists?
     
  15. Offline

    llaraet

    hi answer for Q2 is Only if the pluginging your giveing the permission for has cooldowns in its own config file. Heroes doesnot let you set mana and cooldown attributes for permission-skills. as Heroes only lets you set the level required to learn certain permission-nodes to have a highly configurable system.
     
  16. Offline

    agentfros

    Ah Thanks :)
     
    llaraet likes this.
  17. Offline

    CoffeeOD

    From damage configure file look for value "AIR", that worked for me if I remember right.


    For weapons you´re correct, you can use them like that TYPE_ITEM (like diamond_pickaxe, diamon_sword, diamond shovel etc..). Armors are LEATHER (can use all leather related protection pieces) not sure can you use example LEATHER_BOOTS only, havent tried but cant see why you shouldnt be able to do it.
     
  18. Offline

    Cenarius

    where can i ask for a future :eek: ? (if i can :p)
     
  19. Offline

    Hex

    1. The tools are TYPEHERE_TOOL The types are wood, stone, iron, gold, and diamond. The tools are pickaxe, spade(shovel), axe, hoe, and sword. If you wanna enable a class to be able to use ALL the diamond tools. Just type Diamond in the config. For armor its TYPEHERE_ARMOR also. The types are leather, chainmail, gold, iron, and diamond. And the armors are helmet, chestplate, leggings, and boots. Again, same with tools, if you wanna enable a class to be able to wear all the diamond armor, just type diamond.
    Also, everything in those two seconds, permitted-armor and permitted-weapons have to be in CAPS. (At least that's what I think.)

    2. No you cant.
     
  20. Offline

    xellllex

    Hello guys first of all HEROES pluggin rocks, Im using it on LAN play and its nice... however just recently I encountered a problem. Um everytym one of my players logged out or DC's their class always resets to the default w/c is VAGRANT im using a class.yml I DL on goolge... its just annoying coz players keep on resetting their levels after dc and olways comeback to default class and in level 1 can somebody give me an advice or solution to this.... plsss thankks and more power
     
  21. Offline

    Kainzo

    Read the first post. Permission nodes must be granted.
    Sir_Fisty_of_Chocoloataina: 5
     
  22. Offline

    Cenarius

    i guess i can't :'(
     
  23. Offline

    Redyugi

    Why would my players randomly die while logging in or leveling up? As I have reports of it happening, and it has happened to me once when I logged in. Yes, I did a binary search, and yes it was Heroes. There is no errors, so... What would cause it, and is it my fault?
     
  24. Offline

    llaraet

  25. Offline

    eduard607

    ok but can you make a tuturial how to make a skill pls????
     
  26. Offline

    Kainzo

    'binary search'

    care to share these methods?

    Whatever you said made zero sense both in your statement and your own reply to your statement.
    2nd post
     
  27. Offline

    Redyugi

     
  28. Offline

    Kainzo

    Didnt get any of the required information to have a proper support environment, please provide it.
     
  29. Offline

    Redyugi

    Sorry, haven't slept yet. :/
    Along with your detailed error message, reply with; None
    Perms 3.1+ Ver: 3.1.6
    CraftBukkit Ver: 1000
    BukkitContrib Ver: 1.7
     
  30. Offline

    M1sT3rM4n

    I would suggest you guys open up a wiki or put up a list of the configs that HAS to be in each of the classes. I can't seem to understand some of the values and omitting some options throws the pugin into an array of errors.
     
  31. tip: dont omit any options

    We are quite busy on the development to worry about a wiki. The community can piece one together if they see necessary.
    What build of Heroes?
     
    M1sT3rM4n likes this.
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