Inactive [RPG/FUN/MECH] MagicalSpells v1.62 - Collect Materials - Craft Wands - Cast Spells [1.3.1]

Discussion in 'Inactive/Unsupported Plugins' started by Squish000, May 17, 2012.

  1. Offline

    ilikerainnbow

    Is there a way to make the spells have no recharge and no cost?
     
  2. Offline

    Squish000

    Yep, in the config.yml, just set the cooldown of the spell to 0 and the cost of the spell to 0.
    If you want to know more then read this link
     
  3. Offline

    ilikerainnbow

    is there a way to make the wands have no recharge? and no cost i have tried editing the config file but it keeps reseting itself
     
  4. Offline

    Squish000

    The only way atm is to set the cooldown and cost of each spell to 0. Ill implement that i the next update though.
     
  5. Offline

    dwade20dwade

    I get this ingame when i try to use anything other than the /ms help:
    "An internal error occured when executing this command."
    I get this in the console evvery time I try to use anything other than the /ms help:
    Code:
    09:21:10 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'ms'
    in plugin MagicalSpells v1.3
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16
    6)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:4
    73)
            at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.
    java:821)
            at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781)
     
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764)
            at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
            at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7
    8)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.NullPointerException
            at Squish000.MagicalWands.WandDB.sendSpells(WandDB.java:290)
            at Squish000.MagicalWands.CommandManager.onCommand(CommandManager.java:2
    12)
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
            ... 12 more
     
  6. Offline

    Squish000

    Hvae you edited the config at all?
    And are they're any errors on start up?
     
  7. Offline

    dwade20dwade

    I have not edited the config and nope, no errors on startup.
     
  8. Offline

    Squish000

    Can you send me all the errors, a list of other plugins and what you are typing in when it casues the error. I think its because your doing /ms craftlist Fire1 instead of /ms craftlist Fire 1 . This is a known bug in 1.3 and has been fixed in the new soon to be released 1.4 version.
     
  9. Offline

    dwade20dwade

    Ok well you were right and i was typing Fire1 not Fire 1.:D Thx for the help. Now that I have tested it and got it to work AWESOME plugin. compliments some of my other plugins extremely well. Also you may want to make the restrict and tomb spells have 2x2 on each side instead of 2x1 so that you can catch different things, or you can make it just adjust to the mob type.
     
  10. Offline

    Squish000

    Ok, thanks for the feedback, ive just released a new version with many new features :D

    Ill change the tomb to be like that (adjusts for different mobs) in the next update (1.5), thanks!
     
  11. Offline

    Canownueasy

    Awesome plugin man, going to use for my fantasy server :)

    As soon as the plugin is disabled, does it revert all map modifications? I hope it does, but if it doesn't, it's a critical issue because I stop my server using the stop command, and if somebody casts a modify map spell, it won't be reverted. Thanks a lot!
     
  12. Offline

    Squish000

    At the moment it doesnt revert the changes. Ill try to fix that in the next version but i think the onDisable() for plugins is a little bit buggy so it may take some time. Anyway, im glad you like it :D
     
  13. Offline

    dwade20dwade

    Is there multiworld support for this because I want to run this on my factions world but not the big main world.
     
  14. Offline

    Squish000

    Yes, you can choose which worlds have magic enabled. When 1.4 finally get approved go into the settings.yml and find "useworldlist" make this value true and then underneath you will

    Worlds:
    -world
    -world_nether
    -world_the_end

    These are the list of worlds were magic is castable, simply change the names/add world/delete worlds to change which worlds have magic
     
  15. Offline

    IsaiahRobichaud

    What a waste of 16 diamonds...and the other stuff to.....
     
  16. Offline

    zcleaver

    Does anyone want to help me set this up on my server? I will pay you!
     
  17. Offline

    Bias_P11

    First off, great plugin! It was easy to set up and configure. However, there were a few improvements/fixes needed.
    -BUGS
    >Capitalization differences in the config can easily break it.
    >Spells and wands need to be configured AND in the list in order to work (Make it so the list autoupdates based on configured nodes?)
    >Misspellings such as PosionRain (PoisonRain) and Wolve (Wolf)
    >When using XP as a cost and player has no XP, no error is shown to the player.
    >Some spells only work when clicked on a block, while others only work on entities, making it confusing (Make spells attempt to function on either a mob or a block? or show error if entityspell is on a block and vice versa?)
    -IMPROVEMENTS
    >Hierarchical spell tags such as [Mob/Item]Summon, [ Mob/Item]Rain, [Mob/Item/Effect/Action]Ball, [Mob/Item ]Launch, [Potion]Effect,
    *Effect- a buff such as strenght or health or speed, etc.
    *Summon- just spawns in such as the Animal spell, but could also work for items
    *Ball- Launches a snowball that does something
    *Launch- Fires things towards crosshairs (such as mobs or items or weapons) much like arrows.
     
  18. Offline

    Squish000

    You can edit everything in the config, please read the post before blindingly making pointless comments...

    Bias_P11
    >Capitalization differences in the config can easily break it. -Ill try to fix it although it can be difficult

    >Spells and wands need to be configured AND in the list in order to work (Make it so the list autoupdates based on configured nodes?) -What do you mean, autoupdates what?

    >Misspellings such as PosionRain (PoisonRain) and Wolve (Wolf) -Ill fix those in the next update

    >When using XP as a cost and player has no XP, no error is shown to the player.-Ill fix those in the next update
    >Some spells only work when clicked on a block, while others only work on entities, making it confusing (Make spells attempt to function on either a mob or a block? or show error if entityspell is on a block and vice versa?) - All spells work on blocks (they have range), with entities its a bit buggy


    >Hierarchical spell tags such as [Mob/Item]Summon, [ Mob/Item]Rain, [Mob/Item/Effect/Action]Ball, [Mob/Item ]Launch, [Potion]Effect,
    *Effect- a buff such as strenght or health or speed, etc.
    *Summon- just spawns in such as the Animal spell, but could also work for items
    *Ball- Launches a snowball that does something
    *Launch- Fires things towards crosshairs (such as mobs or items or weapons) much like arrows.
    Do you mean add this to the spell description (like an extra setting at "Tag: Item,Mob") Its a pretty good idea actually, ill try to add it after working on the bugs. Thanks :D
     
  19. Offline

    IsaiahRobichaud

    I know I wasn't blindly posting, I know I can edit it in the config still the default amount is a lot. And are you stocking my posts? I see you went on another plugin and started bitching.
     
  20. Offline

    Firedarknes

    Jump and Fling not work me in the last version. Thx for the plugin, simply awesome.
     
  21. Offline

    dwade20dwade

    Ok thanks, your awesome!
     
  22. Offline

    brahina

    'magic spell factions failed' how can i fix this error i cant use any spells
     
  23. Offline

    Squish000

    Fixed in 1.41 now, it will be up for download soon hopefully

    Fixed in 1.41 now, it will be up for download soon hopefully, the failed to load factions means there are faction enabling settings in the settings.yml that are true nut the server has no factions.

    IsaiahRobichaud
    It was a pointless comment as it is a matter of opinion and you could easily alter it to match your views and i researched you to see if you normally make strange comments like that.

    Bias_P11
    Fixed the spelling errors, casting on entities and xp casting message in 1.41, it will be up for download soon hopefully. Ill start working on the others now for 1.5.
     
  24. Offline

    Bias_P11

    Squish000
    Thanks for the fixes, and by autoupdating the list, i mean that if a new wand was added, it should automatically add it to wandlist instead of having to manually add to wandlist.
     
  25. Offline

    Squish000

    Thats a good idea, it is possible i think , but may be hard to do, but ill try to add it for the 1.5 update.
     
  26. Offline

    pieps32

    I have THE bug of this plugin : I can craft, but i can't cast the spells (and yes I have already verify if the useworldguardregions is set of false)
     
  27. Offline

    Squish000

    Hvae you downloaded the latest verson?? (1.41)
     
  28. Offline

    CinnamonRoll

    I love the plugin, but there's one problem i'm having. I made a custom wand and it works for the most part.
    The problem is that it says that I crafted it, but nothing appears in my hand, The particles come though :)

    If anything, what am i doing wrong?

    (I will check back later today because im going to sleep ^_^")
     
  29. Offline

    pieps32

    Ah thanks I thought I had already the latest version, but it works well now. Thanks :)
     
  30. Offline

    Bias_P11

    You may not have the xp in order to cast a spell (you need at least 5 for the largest spell). You may also not have the permissions to cast a spell (crafting and casting have different perms)
     

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