[REQ] GameMode Permissions Restrictor [FORMATTED]

Discussion in 'Archived: Plugin Requests' started by Retricide, Jan 19, 2012.

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    Plugin category: ADMN/MECH

    Suggested name: Restrictor

    A bit about me: I own a small minecraft server and, now, I am trying to integrate an "Item-Spawning" donor group into my server, for the players that want it. However, I'm having trouble finding the right mix of plugins that will allow players to enter creative mode, but will restrict them from interacting with the economy - for obvious reasons.

    What I want: A plugin that allows server owners to negate certain permissions in a config file. Optimally, it would be written using Vault or GroupManager's API.

    Ideas for commands: N/A

    Ideas for permissions: 'restrictor.bypass' - Bypass the negated permissions for players in creative mode.

    Willing to pay up to: $5

    When I'd like it by: As soon as possible.

    Similar plugin requests: None.

    Devs who might be interested in this: @codename_B PatrickFreed
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    I know PEX has a '- -node.node' thing to negate other nodes you don't want, not sure if GroupManager has it.
    If not, you're pretty much looking for the same thing, right?

    psuedo GM syntax

        - Member
            Restrictor.node.economy #Cant use this command
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    It does, but that makes the node static; it's always affecting the player. I could do that, but that would mean the player would have no interaction with the economy - so they wouldn't be able to interact with Towny or Factions on my server.

    Burning Creative Suite handles the majority of creative-mode issues, as it prohibits player, in creative mode, from getting item from creative item drops, chest use, item dropping, etc. The problem is, the plugin is now inactive. It works fine, but it is not being updated.

    What I need is a dynamic permission handling plugin - it recognizes when the player is in creative mode and then adds the negative node, but when they're in normal mode, it re-adds the (positive) node. The nodes would be specified in a config file for the plugin, I would imagine.

    We can discuss this in our 4 page long PM PatrickFreed , might be more convenient ;p
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