Discussion in 'Plugin Requests' started by mbaxter, Jun 16, 2012.
@Rege I'd ask first but yes.
I think there should be add another thing to the template,
"Minecraft version: "
So many times already iv'e fully coded a plugin, and then when it is done, they tell you they need a 1.8 version instead of 1.9+ version.
@MrGeneralQ Added it.
Er, please remove that. This thread is for plugins, which aren't gonna break often enough to warrant specifying minecraft version. I have code written years ago that is reported as working fine even on the unofficial forks latest builds.
Specifying MC version is for hacky stuff, and has no place in a simple thread like this.
I have seen it enough times that things were build on 1.9 and using its classes and then the requester used 1.7 which made the entire plugin useless.
It is to avoid such situations.
Do you have some examples? I'd be quite interested in that. Apparently the new strategy by the forkers is to break everything?
Not having forward compatibility with new classes isn't that strange though
So if plugins can create a new item does that mean they can change the color as well? For example, changing of color of an iron ingot to whatever you want and naming it as something different? Is that possible?
@JLID10 No, we cannot modify how items look, we can only rename, change the lore, add enchants and modify how they work
I just re-read everything, and noticed some of the examples under "possibilities" can now be done in the newer versions of spigot (1.9+)
This could actually be done since 1.6+. Since custom resource packs can contain custom sounds that do not replace existing sounds, you can play "external" (meaning sounds not in base MC) sounds on a server (As shown by my 'Music' plugin).
The Player.setResourcePack method and the PlayerResourcePackStatusEvent event can be used to make sure players have a specific texture(resource) pack.
Because of 1.9+ ability to have different textures for different damage values, you can create custom textures for items and blocks.
Actually, there are servers that can detect if hacks are installed. However, there are very few (if there are multiple), and I doubt the method is known.
Well, they detect hacks be monitoring the players movements and actions. The thing is, this is still limited to what the server can detect. You would need to develop a system that A) Actually is able to detect the hack, B) Makes sure that there cannot be any false positives (e.g. need to make sure that it detects only hacks), and C) There is no way for the public to know (once someone know what you are detecting, there may be a way to work around it to remain undetected).
Although it is possible for systems like these to be created, they will be huge projects that will take to much time to work to finish. Even if it would be moved off of the "possibility" section, it would then fall under the category of "Huge, huge huge requests".
In the instance I was talking about, the player was banned before the world loaded.
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