Is there a good way to have the ability to create regions in a region that you already own, but not outside? I'd like to assign a town owner a large region, which he can subdivide into little plots to sell using your plugin. But I don't want him to be able to define regions outside of the region I gave him.
THX for this, awesome! : This helps so much you wont believe it. Edit.: But it does not work on my Server with Craftbukkit #556. Dont know why or what exactly is happening, all my other Plugins crash if i activate RegionMarket. My Plugins: CB 556 Worldguard 4.1 alpha Worldedit 4.2 SignTrader 093 Stargate 025 Wormhole 801 Craftbook alpha1 Signcolors 03 DeathTpPlus 182 HeroChat 173 GroupManager alpha-5 Commandbook 1.2 MCDocs 5.2.2 whoo.. alot.
Crash are you planning to make a SQL-Lite version at somepoint? this works great but I feel like I have to /rm save every time something gets bought or sold to prevent it from respawning the agents on a server reload..
Sorry for the delay guys I finished updating with a few tiny new features added on and I should release this later today. Ok I updated to v0.3 tell me about any bugs you experience! Updated list help and added instant buying and selling of regions. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
clicking on signs doesnt work for me... something changed or its bugged (like permissions or sign setting)? before 1.4 it was fine... i have current addons (WG5-alpha8) and RM0.3
That could be WG overriding the player interact event I'll need to do testing. Does whoever clicked the sign have permission in the region they're in ?
I've tried this when common player was owner of zone. I tried it with admin account too, same result. No error message, no console message and no effect. Npc agents are working fine, but signs are more clear!
You opened the file wrong. I have this problem on my mac allot. It has a jar file in a zip file and sometimes your computer will just unzip both of them. If your on mac just open it with stuffit expander.
On my server I will really need to limit the number of Lots a player can own. I don't want a rich player going around buying up all the lots for sale. I would love to limit player lot ownership to 2 or 3. Any way to do this currently? Darn, I *really* like the idea of this plugin... and love that it ties into WorldGuard regions. However, default instant purchase by left clicking an Agent is very dangerous. There should definitely be some kind of confirmation. The player needs to get the info about the region before buying is allowed. None of my players will know to right-click before left-clicking. At the very most, "buying" from an Agent should only put in an offer for the sale to the owner. The offer should be retractable in case the player didn't actually mean to send the offer. Otherwise, the Agent thing is so very cool. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Not sure if this is a RM or a WG issue, but it seems that occasionally players just get removed from the lot ownership, and I need to re-add them.
EssentialsEco Support please.. i need this plug-in Soooooooo bad. my mods sell lots by Hand right now
EDIT: Nvm, i forgot that i hadn't installed WorldGuard. I get this error on CraftBukkit version 670. Code: 2011-04-13 11:11:37 [SEVERE] Could not load 'plugins/RegionMarket.jar' in folder 'plugins': java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:532) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:136) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:158) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:106) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:84) at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:285) at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:196) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:80) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:246) at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:391) at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:377) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283) at net.minecraft.server.ThreadServerApplication.run(SourceFile:375) Caused by: java.lang.NoClassDefFoundError: com/sk89q/worldguard/LocalPlayer at us.Crash.RegionMarket.RegionMarket.<init>(RegionMarket.java:36) ... 16 more Caused by: java.lang.ClassNotFoundException: com.sk89q.worldguard.LocalPlayer at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24) at java.lang.ClassLoader.loadClass(ClassLoader.java:319) at java.lang.ClassLoader.loadClass(ClassLoader.java:264) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:332) ... 17 more
I'm going to be updating to v0.4 by tomorrow so expect a few bug fixes and a few new features I didn't die I've just been a little busy.
Woohoo! I am really looking forward to using this. Does this plugin tie into the WorldGuard config "max-player-regions" (I think it's called that)? I really need to be able to limit the number of regions a player can own. I don't want a rich layer buying up all the regions.
me2 ! I have encountered a bug on the last version, my agents dissappear for all after a while. Plugin says theyre there but theyre invis and clicking on their position doesnt give respond. After a server restart they appeared again for some time. CB621, Wg8, WE4.3
I am having the same problem. And(!!!) when I reload the server the agents are respawned over the others (so there are two in one ^^), even when I do /rm reload. Please send a fast fix. Would be really cool, because I'm owning a big server which has many plots. Thanks already and see you.