I have been making a test plugin with onChunkLoad(), and I have run into a little bit if a snag. I started by trying to change a simple material found commonly on new chunks, grass. Other than some memory usage errors I quickly resolved, it worked well (other than the fact that I replaced the grass with TnT and the explosion was to big to take ). When I figured that out, I tried to use a less-occuring element, logs. I quickly discovered that none of the trees were having TnT trunks. If I left that area to de-load the chunk and came back, the trunks changed. That only suggests that trees aren't spawned until after onChunkLoaded() is called. Does anybody else have this problem? On a side note, when will leaky be back up so I can post this?