Monster Creation Tutorial?

Discussion in 'Plugin Development' started by Straemer, Nov 11, 2012.

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  1. Offline

    Straemer

    So I'm new to plugin development, and am looking for some sort of tutorial on how to create my own monster. A tutorial on the subject would be most helpful, but I could also browse through an open-source mod if anyone knows of one that would be helpful.
     
  2. Offline

    brord

    Custom mobs cannot be made, unless you use spout.
    Do you?
     
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    Jogy34

    I don't even think you can create custom entities with Spout. You would have to make an actual minecraft mod not a bukkit plugin. You can however modify mob behaviors if that is what you are looking for.
     
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    Eballer48

    False, you can make custom entities even WITHOUT spout. They may not be visually different but they can be technically. (Eg; speed, health, damage, etc)
     
  5. Offline

    Jogy34

    I said that you can modify mob behaviors
     
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    Eballer48

    Well haha.. first of all I wasn't quoting you. I didn't even bother to read your post however your statement is also false. Here is a simple to us API which you CAN modify, add, and remove mob behavior.
    http://dev.bukkit.org/server-mods/controllable-mobs-api/
     
  7. Offline

    cman1885

    "I said that you can modify mob behaviors"
    "your statement is also false."
    "you CAN modify, add, and remove mob behavior."

    ...?
     
  8. Offline

    Eballer48

    I misread his post thought he said you "can't"
    My bad.
     
  9. Offline

    Jnorr44

    This is getting a bit confusing...
    - You can modify existing mobs using bukkit. (ex. speed, health, strength)
    - You can create new visuals for custom mobs using spout.
    - You can create completely new mobs with new behavior and visual and whatever with mods.
     
  10. Offline

    devilquak

    Spout can reskin mobs?
     
  11. Offline

    Jnorr44

  12. Offline

    devilquak

  13. Offline

    HamOmlet

    Once Spout is released, you could very well create your own mobs. ;)
     
  14. Offline

    Straemer

    Ok, I guess I'll be waiting for the modding API then... Whenever that happens...
     
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