[MECH] Glowstone Lanterns - Make glowstone lanterns, daytime glass & nighttime glowstone

Discussion in 'Inactive/Unsupported Plugins' started by Tim Visee, Jul 9, 2011.

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    Tim Visee

    Glowstone Lanterns - Make glowstone lanterns, daytime glass & nighttime glowstone

    The Glowstone Lanterns project page has been moved. Go to one of the two pages bellow to get to the Glowstone Lanterns project page, with the newest download available:
    You can view the original page in the spoiler bellow. It's highly recommended to visit one of the above sites, to view the up-to-date pages.
    Original Page (open)

    With this plugin Glowstone Lanterns you can make lanterns, when it's going dark the glass of the lanterns will change in glowstone and when it's daytime it will change in glass again. The great thing is that you don't need to place a full lantern but only a glass/glowstone block, so you can use it for everyting. This plugin is very usefull for a large city to light it up, that looks really cool that the lanterns will change in glowstone! You can also place prebuilt lanterns, so that's really usefull if you want to plase a lot of lanterns in a little time.
    You can enable glowstone lanterns with /gl, when you place a glass or a glowstone block it is marked as a glowstone lanterns, this block will change to glowstone if it is night and to glass if it is daytime. If you use /gl l 1 you will enable prebuilt glowstone lanterns, if you place a glass or a glowstone block there will apear the prebuilt glowstone lantern you selected right there. There prebuilt lanterns are in external files, so you can make your own prebuilt lanterns and share them with other pelople.
    Note: When you haven't permissions on your server, the plugin is avaible for all the OP's

    Official page (suggested): http://www.timvisee.com/projects/bukkit/glowstone-lanterns/
    Bukkit DEV: http://dev.bukkit.org/server-mods/glowstone-lanterns/

    In this video you can see how the plugin works :) (Outdated Video)

    • Permissions support
    • Multi world support
    • Place prebuilt lanterns that are located in external files, you can make them and share them with other pelople
    • Posibility to create your own lanterns
    • Players can only destroy lanterns if he have permission
    • And a lot more!
    Upcomming Features:
    • Costum messages and color support
    • In-game prebuilt lanterns creator
    What are prebuilt lanterns?
    Prebuilt lanterns are a really usefull feature in Glowstone Lanterns. You could place a prebuilt lantern by enableling the prebuilt lantern mode and then by placing a glass block or any other lantern block as your usually do with the normal lantern blocks. When you done that a lantern will spawn, for example when you place a glass block a lantern will spawn with a wooden base, a wooden fence pole and a glass/glowstone lantern on it. You could also spawn other prebuilt lanterns which could be used to hang on the ceiling for example. They are just really usefull because they will automaticly create a lantern. So the basic thing why there are prebuilt lanterns are is because you could easily create any lantern you want by only placing a glass block.

    Player Commands
    /gl, /glowstonelantern or /glowstonelanterns
    - Enable glowstone lanterns
    /gl lantern <lantern-id> or /gl l lantern <lantern-id>
    - Enable prebuilt glowstone lanterns
    /gl lantern or /gl l
    - Disable prebuild glowstone lanterns​
    /gl list lanterns or /gl list l
    - List the prebuilt lanterns​
    /gl help
    - View the help
    /gl info
    - View info (see if glowstone lanterns is enabled)
    /gl save
    - Save the glowstone lanterns list
    /gl reload
    - Reload the lanterns list
    /gl verion
    - View current running verion number

    With the following links underneath you could download the Glowstone Lanterns plugin. With the first two links you could directly download the plugin. With the third link you'll go to the official download page where you could find all the download links and all the other versions of the plugin.
    Glowstone Lanterns 0.6 (hosted on dropbox.com)
    Glowstone Lanterns 0.6 (hosted on mediafire.com)
    All downloads and older versions (official download-page on timvisee.com)

    1. Download the plugin
    2. Add the GlowstoneLanterns.jar file and the folder 'Glowstone Lanterns' from the downloaded .zip file to the /plugin folder of the minecraft server. Also add the included folder 'Glowstone Lanterns' to your plugins folder.
    3. Add the permissions if you have; (Look at the permissions paragraph underneeth)
    4. Start your game and use Glowstone Lanterns!

    Allow users to place glowstone lanterns; glowstonelanterns.gl
    Allow users to destroy glowstone lanterns; glowstonelanterns.destroyLanterns
    Allow users to use the info command; glowstonelanterns.info
    Allow users to use the reloadcommand; glowstonelanterns.reload
    Allow users to use the save command; glowstonelanterns.save

    There are NO bugs found :D

    Changelog (open)

    Version 0.6 (14-10-2012)
    • Delayed lantern changes
    • Auto generating config files
    • Updated bukkit api
    • Improved the permissions manager
    • Added PermissionsEx support
    • Added Essentials Group Manager support
    • Updated Default Permissions support
    • the pagages are now renamed to com.timvisee... (instead of me.timvisee...)
    Version 0.5
    • Rewrote whole plugin, plugin is a lot faster
    • Added new bukkit event system
    • New file save/load system, made it faster
    • Glowstone Lanterns wouldn't crash the server anymore!
    • Whole new prebuilt lanterns system which works A LOT better
    • Possibility to make ANY costum lantern!
    • Some prebuilt lanterns are added and removed
    • Added new config features
    • Added a help command to see all the commands (/gl help)
    • Added a reload command to reload the lanterns list (/gl reload)
    • Added a reload command permission node (glowstonelanterns.reload)
    • Changed version command result (/gl version)
    • Changed some chat messages
    • Better user interface in the chat
    • There are some other bugs fixed
    Version 0.3
    • New 'Save' command to save the current lanterns list (/gl save), this command has a permission line (glowstonelanterns.save)
    • Better costum prebuilt lanterns support (command lines supoortend, same as YAML with a # on a line as the first character)
    • Bug fixes!
    • There's also added an config file
    • Function to turn lanterns on when it's raining
    Version 0.2
    • Added the external prebuilt lantern files, so you can make your own prebuilt lanterns and share them with other pelople. Of course you can download lanterns from other pelople (or from this forum topic) and use them in-game
    Version 0.1
    • Plugin release
    • Player commands
    • Permissions
    • Multi world support
    • Prebuilt lanterns

    How to make your own prebuilt lantern:
    How to make your own prebuilt lantern (open)

    What are prebuilt lanterns?
    Prebuilt lanterns are a really usefull feature in Glowstone Lanterns. You could place a prebuilt lantern by enableling the prebuilt lantern mode and then by placing a glass block or any other lantern block as your usually do with the normal lantern blocks. When you done that a lantern will spawn, for example when you place a glass block a lantern will spawn with a wooden base, a wooden fence pole and a glass/glowstone lantern on it. You could also spawn other prebuilt lanterns which could be used to hang on the ceiling for example. They are just really usefull because they will automaticly create a lantern. So the basic thing why there are prebuilt lanterns are is because you could easily create any lantern you want by only placing a glass block.

    The possibility of prebuilt lanterns
    You probably ask yourself what kind of prebuilt lanterns there are... There are a few build-in prebuilt lanterns, like 12 lanterns or so, which contains a lantern for the ceiling, a few lanterns to place on the ground, and even a fireplace lantern which turns on fire when its night. The possibilities are endless, you could easily create your own prebuilt lanterns and enlarge your lantern collection. You could also share your own prebuilt lanterns with other people so they could use your own created lantern.

    How do they work?
    Prebuilt lanterns are saved in seperated files (for each lantern a file) inside the 'Prebuilt Lanterns' folder inside the Glowstone Lanterns folder of your server. You could easily add another file to add other lanterns. The name of the file equals to the name of the lantern in-game

    How does the files work?
    Here I'm going to explain you how the prebuilt lantern files work so you could easily edit or make another lantern.
    In the lantern file there are different rows, every block of the lantern is on another row in the file. So if you have a lantern with contains 3 blocks your lantern file will probably have 3 rows.
    So the lanterns are saved in the file block by block. If the base block of your lantern is a wooden block you need to add a line that says that the bottom block is a wooden block, if your pole on top of it is a wooden fence you need to say that the block above that wooden block is a fence, and lastly if your lantern block above that pole is a glass block which turns into glowstone at night you need to add a line which says that that block is a lantern block which is glass when its day and glowstone when its night.
    Underneath here I'll explain how your really write this yourself.

    How to make your own prebuilt lantern file
    Here you could see an example of the lantern I was talking about, a wooden base block, a wooden pole and a lantern block on top of it.
    On every line is another block of the lantern defined, every line does look a little bit like this;
    With this example I'm going to explain how every line work.
    The first three zero's seperated with commas is the location of the current block, the first zero is the coordinate X, the seccond Y and the last Z. Those coordinates are relative, that means that 0,0,0 is the place where the player plased the glass block to place the prebuilt lantern. When you change the seccond zero to 1 that block will be above the glass block which you could set as a wooden fence block.
    The false text will tell the plugin if the current block is a lantern block, if this is set to false as shown in the example it is a regulair block, if it is set to true it's a lantern block which does mean that this block will be changed to another type of material when its going to be night.
    There are 6 more zero's behind the false text. The first and the seccond zero could be used to set the block type. So if you want to place a wooden block you need to set the first zero to 5 because the block ID of a wooden block is 5.
    If you want to make a lantern block which changed when its night you need to set true/false to true at first which indicates that that block will be a lantern block. Then you could set in the first two zero's what kind of block that lantern block will be when it's day, the third and fourth zero are the block ID and the data value of the block how it will ook like when it's night and the last two are used for the block when it's raining. With a normal block which isn't a lantern you need to set those last four zero's to 0 since they arent used because it isn't a lantern block. I hope I explaind this feature a little bit clear since it's hard to explain.
    So underneath here you'll find a little other example which shows you the thing I explained you again.
    I hope this will make it a bit more clear.
    You could also add a line with nothing on it, just a blank line to seperate two groups of blocks for example. (this doesn't affect the lantern result, its just to make it easier to read the file yourself).
    And as last thing you could also add a line which starts with the following character #, then you could type anything you want behind it. This could be used to make a comment inside the file, for example you could make a line which tells someone who looks in the file that the lantern has been made by you. Because this line will start with a # character the plugin will know that this is a comment line so it doesn't affect the lantern result. Underneath here you could also see another example.
    So here you could see you could use a line with a # character as a comment line and that you could plase a blank line anywhere in the file. As I already said a lantern which contains 3 blocks should have a file with three lines, but now you know if you place a comment or a blank line in the file the file will contain more lines.
    So one last thing, EVERY feature of the file is seperated in lines, blocks, comment lines and blank lines, you couldn't make two blocks on a single line.

    Create your first prebuilt lantern
    Now we are going to make your first prebuilt lantern. We will make a lantern which will look like this. A wooden base block, with a wooden fence pole on it. Then a lantern block on the pole which will be glass when it's day, glowstone when it's night and a jack'o'lantern when it's raining. And lastly a wooden slab on top of the lantern block. So this lantern will contain 4 blocks, three regulair blocks and 1 lantern block.
    Now open a simple text editor (notepad in windows, textedit on a mac) or any other program where you could type text in and start creating the file.
    On the first line you probably want a commant that the lantern has been made by you, for example a line like this
    Now make a blank line underneath this comment line. Then start making the blocks.
    The first block will be a wooden block (block ID = 5) on coordinate 0,0,0 since it should be on the place where the user placed the glass block, this isn't going to be a lantern block, just a regulair block so write a line like this;
    Then make the wooden pole on top of the base block (wooden fence ID = 85).
    Then make a lantern block which should be a glass block when its day, at night it should be a glowstone lantern and when it's raining a jack'o'lantern. The ID of a glass block is 20, a glowstone block 89 and a jack'o'lantern block 91. So write a line like this.
    and now the last block, the wooden slab on top of the lantern. The ID for this slab is 44 with a data value of 2, otherwise the slab will be a regulair stone slab. This is also an example for the data value usage. Now write that line like htis
    now the lantern is finished, and of course if you want to could also add some more blank lines and comment lines on the bottom, like a copyright line or something.
    Now how to save the file, open your window where you could save the file, in windows notepad you need to go to the file menu and then click Save As. Just navigate to your desktop or any other directory and name the file 'example.gllantern'. Make sure you give the file the file-extention '.gllantern' or else the plugin isn't able to open the lantern. Now just save it as 'example.gllantern' to any directory you want and close the text editor. Now navigate to the directory where you saved the file (probably your desktop as I suggested). There is your lantern file, now place that file you made in the 'Prebuilt Lanterns' folder inside the 'Glowstone Lanterns' folder inside your plugins folder of your plugin. When you done that you could start your server and start using your lantern. Please note that your lantern has been called 'example' since you saved the file with the name 'example.gllantern', if you save/rename the file to 'lantern.gllantern' the lantern will be called 'lantern'. Underneath here I will show you how to place the lantern you made.

    How to place/use your lantern?
    Now you probably made your lantern and placed it into the prebuilt lanterns directory of the plugin, if you haven't placed the lantern you want to use into that folder you aren't able to use the lantern.
    When you are in-game and when you've started your server you could use the command '/gl list lanterns' to list all the available lanterns, so the lantern you added which is probably called 'example' should be in this list too, if it is you added your lantern succesfully.
    Now use the command '/gl l <name-of-lantern>' to enable the prebuilt lantern mode with a prebuilt lantern selected. So if your lantern is called example you need to use this command '/gl l example' to enable prebuilt lanterns mode with the example lantern selected. When you have selected and enabled the prebuilt lantern mode a message should popup that you enabled this mode.
    Now select a glass block or any other block which could be used to place a lantern block or a prebuilt lantern (configurable in the config file) and place it on the ground, and your own lantern magically appears! (if your lantern doesn't appear and an error pop's up in the console you know something is wrong with your lantern file, please read this text again and try it again). Now you could easily place your own lantern anywhere you want.

    I hope you understand how everything works know, if you know how it works it;s one of the easiest things to do!
    If you still don't know how to use this, please contact me on the Glowstone Lanterns bukkit.org forum page or anywhere else so I could answer your question.
    Please also take a look at the build-in prebuilt lanterns because they could help you a lot!

    Suggestions, Ideas and bugs
    If you have a suggestion or an idea, please tell me and maybe I will add it to the plugin!
    If you found any bug please tell me I will fix it as fast as I can.

    Please donate some money so I can buy some coffee to make better plugins, I really like it if you give a donation!

    Attached Files:

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    This is Lampstone Extended! w000t! I've been waiting for another plugin like it (but with moar funtions) THX a lot!, testing I'll report feedbacck later


    Works Beatifuly! Very simple and very useful!

    You should only put in yout first post that it have prebuilt from 1-9
    BTW: I love prebuilt #7!
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    Tim Visee

    This plugin get a lot more function is the future, its currently 0.1 :). If you have any function suggestions, please tell me :)
    Oh btw, the plugin have 18 prebuilt lanterns :D, type
    to list them (in the future this will be a lot beter with external lanterns :))
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    How about... Custom lanterns? Have you seen the plugin LazyRoad? it creates roads while walking, but you can create custom road by creating files with the block ids in a layer structure...
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    Tim Visee

    Yes it works like that :D. With Glowstone Lanterns (in the future) you can create your lantern in game and select the lantern, when you've done that you can save it to an external file with a player command. You can share your lantern or do other things with it. The idea is that you can download a lot of costum lanterns on the forum page (again, in the future) :D
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    Thats wonderful!

    Tim Visee likes this.
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    Tim Visee

    Great! :)

    UPDATE 0.2 - External prebuilt lantern files, create your own and share them

    The new version of Glowstone Lanterns is out.
    Underneet you can see what's added

    In the new version there are external prebuilt lanterns added, so you can still place prebuilt lanterns but right now you can make your own and share them with other pelople, also you can edit the default lanterns like you want. In the first post you can find a tutorial for how to make your own prebuilt Glowstone lanterns file.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Great News!
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    Tim Visee

    Oh, btw, the prebuilt 7 that you love is changed to 1
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    Im running on 1.7.3 and my servers the most recent 1, im kinda new to this, the lanterns dont show up, but the commands do, saying its enabled, and I am ready to place 1
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    Tim Visee

    The first thing you need to check if you have the permission, try it with '*'.
    Start you server and check in the server console if Glowstone Lanterns didn't give any error.
    Go in-game and use the command '/fm list lanterns' there must be a list of the lanterns in the chat after using the command like this
    If this list doesn't popup you're sure that you haven't any prebuilt lanterns in the lanterns folder or you installed the plugin on the wrong way. So I suggest to download the plugin again and remove everything from Glowstone Lanterns in your plugin folder. When you downloaded the plugin you get a .zip file, open this, there's a 'Glowstone Lanterns.jar' file and a folder called 'Glowstone Lantern', copy the 'Glowstone Lanterns.jar' file into your plugins folder from your server. Inside the folder 'Glowstone Lanterns' you find in the downloaded zip there's another folder called 'Lanterns' with a lot of prebuilt lanterns in it. Copy the folder 'Glowstone Lanterns' (you find in the downloaded plugin) also into your plugins folder WITH the subfolder 'Lanterns' and the files in that folder. So now you have this (and other files from other plugins) in your plugins folder from your server
    |----- Glowstone Lanterns.jar
    |----- Glowstone Lanterns
    |       |----- Lanterns
    |               |----- 1.gllantern
    |               |----- 2.gllantern
    |               |----- 3.gllantern
    |               |----- 4.gllantern
    |               |----- 5.gllantern
    |               |----- 6.gllantern
    |               |----- 7.gllantern
    |               |----- 8.gllantern
    |               |----- 9.gllantern
    |               |----- 10.gllantern
    |               |----- 11.gllantern
    |               |----- 12.gllantern
    |               |----- 13.gllantern
    |               |----- 14.gllantern
    If your map structure in the plugins folder din't looks like this you know that you did something wrong, so make sure you place all the Glowstone Lantern files in your plugins folder of your server like this.
    Try again the lantern list command (/fm list lanterns) and again you must return a list like this.
    If you didn't get a list like that there's something wrong (again) if the mapsturcture is the same as the one above I don't know what happend, I think its a bug or something

    Please tell me if this works!
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    Wow, this plugin has become really complex ^.^ It's great! looking forward to more updates!
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    Tim Visee

    It is really complex ;). Im currently creating a new version (and a extern software program to make easely your prebuilt lanterns. Also the in-game version to make this easely ;))
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    Any chance of getting the lights to turn on when raining as well? or an option for it maybe :) Was looking at this for lamps and this was turning out to be better then "StreetLamps" but i did not have the space to put in the redstone to power them, and thought this one solved all my issues.... but it is dark when it rains, you have to turn on your headlights in the rain... you would turn on a light to read... just a thought.

    Thank you for a great plugin :)
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    Tim Visee

    Thanks for the great responce :)
    By coincidence I'm currently working on the option to turn the glowstone lanterns on when it rains :D
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    It's like you read minds or something
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    Tim Visee

    I do :D
    diannetea and rolandostar like this.
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    Re Downloaded and it worked, thanks looks great
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    Tim Visee

    :), Fortunately it works well now :D
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    Hey, quick "bug" report... I put ~200 of the lanterns withing about a 2 by 2 chunk area, and it seems to lag out the server to the point of needing to be restart, no errors that i can see, just says "Glowstone: Lanterns] Day in 'Sneaky', set lanterns" as it normally was when i was using them on am much smaller scale.

    Maybe there is a limit, i am about to remove all of them to test the area again, to make sure it is not my sugar farm causing it with its 400+ pistons...

    Confirmed, I removed about half of the lanterns and there was no issues, the server i have is hosted and has a gig of ram and such, so... not sure if it is server or client but seems java cant handle that much
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    Tim Visee

    I think that are the pistons, because its a redstone part and redstone will lag te server!, btw its possible to place 10000 lanterns without lag :confused:
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    The pistons were not on at the time, or i would have blamed them first, i have since removed all the lanterns in the area and have been playing all night, without any issues :(

    I am sure it is ok to place 10000 lanterns... but it could have been the density, just figured i would report it and i will chalk this up to needing more RAM for the server.
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    Tim Visee

    Huh! That's not right, I placed 10000 lanterns on my other computer with 520MB RAM, that works fine!
    (btw, I wrote a bot for that :p)
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    Tim Visee likes this.
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    Tim Visee

    Thanks for great comment :D
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    i was thinking of doing something like this too but i never got the time because i play too much games and have alot of school hw >:S
    Tim Visee likes this.
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    eh could be a conflict with another plugin, i use "timefold" and "simpletime".

    I am not too worried about it, could be the pattern, was moving the half and double slabs, i think it would be with "retractablebrdige", when they change does it trigger anything like redstone being in an on or off state? if so, then it was the pattern/materials i was using and causing a conflict, but it doesn't really explain the freeze up.
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    here my error:
    2011-07-13 20:39:06 [INFO] [Glowstone Lanterns] Night in 'world_skylands', set lanterns
    2011-07-13 20:39:33 [INFO] [Glowstone Lanterns] Day in 'world', set lanterns
    2011-07-13 20:39:33 [SEVERE] java.lang.NullPointerException
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.World.a(World.java:1630)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.World.a(World.java:1604)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.Chunk.f(Chunk.java:141)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.Chunk.c(Chunk.java:131)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.Chunk.a(Chunk.java:300)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.World.setRawTypeId(World.java:305)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.World.setTypeId(World.java:370)
    2011-07-13 20:39:33 [SEVERE]     at org.bukkit.craftbukkit.block.CraftBlock.setTypeId(CraftBlock.java:127)
    2011-07-13 20:39:33 [SEVERE]     at me.timvisee.GlowstoneLanterns.GlowstoneLanterns.timer(GlowstoneLanterns.java:224)
    2011-07-13 20:39:33 [SEVERE]     at me.timvisee.GlowstoneLanterns.GlowstoneLanterns$2.run(GlowstoneLanterns.java:59)
    2011-07-13 20:39:33 [SEVERE]     at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    2011-07-13 20:39:33 [SEVERE]     at java.lang.Thread.run(Thread.java:662)
    2011-07-13 20:39:33 [SEVERE] java.lang.NullPointerException
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.World.a(World.java:1630)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.World.a(World.java:1604)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.World.a(World.java:576)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.MetadataChunkBlock.a(SourceFile:104)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.World.doLighting(World.java:1592)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:443)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    2011-07-13 20:39:33 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-07-13 20:39:33 [SEVERE] Unexpected exception
        at net.minecraft.server.World.a(World.java:1630)
        at net.minecraft.server.World.a(World.java:1604)
        at net.minecraft.server.World.a(World.java:576)
        at net.minecraft.server.MetadataChunkBlock.a(SourceFile:104)
        at net.minecraft.server.World.doLighting(World.java:1592)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:443)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
  29. Offline

    Tim Visee

    I don't know what happend, is this the first time?
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    Hey boss, well... I realllllly like your plug in and i feel bad for reporting issues i find with it... well here is the new one,

    If i change the time of day from might to day (to test pailstone controlled redstone things) it seems that will cause a loop, each time the last thing in the log is:
    2011-07-14 01:35:34 [INFO] [Glowstone Lanterns] Day in 'Sneaky', set lanterns
    2011-07-14 01:35:34 [SEVERE] java.lang.IndexOutOfBoundsException: Index: 298, Size: 294
    2011-07-14 01:35:34 [SEVERE]     at java.util.ArrayList.RangeCheck(ArrayList.java:547)
    2011-07-14 01:35:34 [SEVERE]     at java.util.ArrayList.get(ArrayList.java:322)
    2011-07-14 01:35:34 [SEVERE]     at net.minecraft.server.World.a(World.java:1628)
    2011-07-14 01:35:34 [SEVERE]     at net.minecraft.server.World.a(World.java:1604)
    2011-07-14 01:35:34 [SEVERE]     at net.minecraft.server.Chunk.g(Chunk.java:221)
    2011-07-14 01:35:34 [SEVERE]     at net.minecraft.server.Chunk.a(Chunk.java:295)
    2011-07-14 01:35:34 [SEVERE]     at net.minecraft.server.World.setRawTypeId(World.java:305)
    2011-07-14 01:35:34 [SEVERE]     at net.minecraft.server.World.setTypeId(World.java:370)
    2011-07-14 01:35:34 [SEVERE]     at org.bukkit.craftbukkit.block.CraftBlock.setTypeId(CraftBlock.java:127)
    2011-07-14 01:35:34 [SEVERE]     at me.timvisee.GlowstoneLanterns.GlowstoneLanterns.timer(GlowstoneLanterns.java:224)
    2011-07-14 01:35:34 [SEVERE]     at me.timvisee.GlowstoneLanterns.GlowstoneLanterns$2.run(GlowstoneLanterns.java:59)
    2011-07-14 01:35:34 [SEVERE]     at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
    2011-07-14 01:35:34 [SEVERE]     at java.lang.Thread.run(Thread.java:662)
    2011-07-14 01:35:54 [INFO] [PailStone] god14103 created a sign of type CTIME.
    2011-07-14 01:36:05 [INFO] [Glowstone Lanterns] Night in 'Sneaky', set lanterns
    2011-07-14 01:36:13 [INFO] [Glowstone Lanterns] Day in 'Sneaky', set lanterns
    2011-07-14 01:36:13 [SEVERE] java.lang.NullPointerException
    2011-07-14 01:36:13 [SEVERE]     at net.minecraft.server.World.doLighting(World.java:1592)
    2011-07-14 01:36:13 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:443)
    2011-07-14 01:36:13 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    2011-07-14 01:36:13 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-07-14 01:36:13 [SEVERE] Unexpected exception
        at net.minecraft.server.World.doLighting(World.java:1592)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:443)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-07-14 01:37:55 [INFO] [CONSOLE] Server shutting down immediately. World is being saved.
    2011-07-14 01:37:55 [INFO] Enabling level saving..
    2011-07-14 01:37:55 [INFO] Forcing save..
    2011-07-14 01:37:56 [INFO] Save complete.
    2011-07-14 01:37:56 [INFO] Stopping the server..
    2011-07-14 01:37:56 [INFO] Stopping server
    If i force stop the server, it has been preventing it from locking up, and this log clip is from only a N-D-N cycle, starting at night from logging in.

    For now i had to disable the plugin, and i hope the error sheds some light on the issue, but an idea... maybe put a cool down on it, like 10k ms so that way it is not trying to keep up and such.

    EDIT: Seems i have a similar error as the poster before me... maybe this will help with more info.

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