Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    just had to try it :) and i must say it's nice. some thing i would like to see is the detection og specific player. like if you write a unique part of a player name. then if a player is in that area of detection and got that part in his name it will go from low to high :) and it should be written where you write "PLAYER". we might need a new IC for it :)
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    Yeah that is, what is planned for now. a new IC for that. But I found a bug which i try to fix. for some reasons, the new ics are not saved after a reload.

    Version 0.661alpha

    • Fixed IC0271 (Is now loaded correctly after reload)
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    one last think and i would be really happy :) detection of a blocktype in detection area. Like if i have a moving structure with MagnetBlock plugin, i could use the detection of a block in that area to trigger some event. Like if a elevator floor is on a specific floor i could trigger doors to open on that floor :)

    • [MCxxxx]
    • Area of detection
    • Block ID or NAME
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    yeah thats a nice idea! Will surely implement that with the next update :)
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    In regards to the bridge issue, yes I am using sign posts.
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    anyway to get falsebookblock without permissons requirement
    only one i am wanting to add to my server
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    if you add groupmanager then add * to default that way you will be using a permission plugin but all players would have all permissions

    the command would be "/mangaddp default *" with out the "
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    A list for what will expect you in the next update:
    -> fixes Mobspawner to spawn all types of mobs
    -> adds at least one brand new IC
    -> adds the ability to use FalseBook without GroupManager/Permissions
    -> new permissiongroups will be added for different groups of ICs
    -> ports some more of the old ICs over
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    we can't use it without?
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    for MC1207 could you chance the syntax a little bit so we can have it toggle between two bricks instead of one brick and air. the second line could be <brick1> <brick2> for high/low. This would let us change say stone to gold some times.
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    with v.0661alpha not. Because it requires permissions or GroupManager.

    But this is changed in v0.67alpha. The Update will be released within the next 5 hours.
    Thats a nice idea. Will try to make it
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    Will the next release have player specific proximity detection? So looking fwd to that :)
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    Yeah it will have that ;-)
    You will also be able to specify a group for that IC.

    BTW: Thanks for your video @ Youtube mrgreaper ;)
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    Hmm how should the living Sensor Type work? I mean i type in 2. the [mc0271], in 3. 3 blocks range 4. Player as type and game said me: detection create:

    So now, how can it be used?i mean i used redstonedust to run a glowstone, but nothing happend :-D
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    had to think for a second there lol, yeah i did mention it on our servers devlog as you could proberly tell i was/am very happy to get the ic`s back despite not knowing what some of them do :)

    just noticed the gorup bit, thats very cool can have some dispensers in the spawn area give some equipment for vip users :)
  17. Hi, if I edit the blocks in and restart my server, it will load the default commands.
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    you have to put a lever on the back of the ic-block and then it will be triggered to "on", if you are in the specified area.

    In your example: if you get closer that 4 blocks to the IC (range = 3), it will be triggered
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    [gate] doesnt work but i have no error msg
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    Thats because Gates are not implemented yet. Will be implemented in the next 2 days

    Version 0.67alpha

    • Fixed MC1200 (Mobspawner) - spawns all types of Mobs now
    • added MC4000 - FULL ADDER
    • added MC4010 - HALF ADDER
    • added MC4100 - FULL SUBTRACTOR
    • added MC4110 - HALF SUBTRACTOR
    • added MC4200 - DISPATCHER
    • edited MC1207 so set it to another blocktype when turned off
    • added ability to use FalseBook without any Permissionsplugin
    • added ability to disabled Bridges/Doors right from the start (use FalseBook/
    • added new permission groups: (see INSTALLATION.txt for details)
    1. falsebook.ic.standard
    2. falsebook.ic.detection
    3. falsebook.ic.worldedit
    4. falsebook.ic.selftriggered
    How to Use the new ICs

    Show Spoiler

    Checks for a specified Entity in a specified range. Turns on, when the Type is in this range, otherwise its set off.

    2. Line: [MC0271]
    3. line: The range for distance as a Number
    4. Line: What should be detected?


    • Player -> One of the players
    • MobHostile -> All Hostile Mobs
    • MobPeaceful -> Peaceful Mobs
    • AnyMob -> All Types of Mobs
    • Any -> All Types


    Show Spoiler

    Checks for a Player or Group in a specified range. Turns on, when the player or someone of the Group is in this range, otherwise it is turned off.

    2. Line: [MC0272]
    3. line: The range for distance as a Number
    4. Line: p:playername OR g:GroupName

    Example: (will detect when the player gemoschen is less then 5 blocks away from the IC)

    Show Spoiler

    Sets a Block x-Blocks below or above the IC-Block to a specified type when turned on. When off, it turns to the second Blocktype (air when there is nothing given).

    2. Line: [MC1207]
    3. Line: ID of the Block or the BlockName to be set
    4. Line: Distance to the Block above or Below

    Example 1 :
    (Will set the Block 2 above the ic - Stone when turned on, Obsidian when turned of)

    Example 2 :
    (Will set the Block 2 above the ic - Red Wool when turned on, Air when turned of)


    mrgreaper likes this.
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    thank you !
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    Ah, i see. Thank you very much. Now understand the mechanic of it....
  23. i don't know what i do wrong but my gates don;t work
    oops can't read they gates are not inplented yest srry for the messages
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    Just upgraded to .67 and Bridges still don't work for me. I tried it with signs on the bridge, signs off the bridge (as pictured). I'm flabberghasted!


    Uploaded with
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    Nice with the player detection BUT one problem... got a player with the name "xxxx_xxxxxx85" not able to detect him sine his name is too long. Thats why i asked for the need just to write a unique part of a players name :)
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    what about Gates?
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    I can't really tell why the bridges don't work at all for you. You are the first one with that bug and I'm not able to reproduce it. Can you tell me which plugins are running at your server? Maybe it's an incompatibility with another plugin. Or tell me the adress of your server via PM, so I can come to your server and try it.
    See above. Gates are not implemented yet, but will be implemented in the next 2 Days.
    I will fix this "bug" with the next update! ;)
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    Awesome! You are my hero! :)
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    created a sign

    1st line :
    2nd line:[MC2072]
    3rd line:30
    4th line:g:admins

    the first line got changed to p:detection and it wont detect any admins

    i smashed the sign and replaced it with
    1st line :
    2nd line:[MC2072]
    3rd line:30
    4th line:p:mrgreaper

    the first line didnt change and my proximity did not triger the lever on the other side of the block

    i smashed the sign again and manualy flicked the lever only it wouldnt stay flicked it was like the sign was still there and still effecting the lever
    so i smashed the block and the lever, replaced the block and lever and it was still unflickable seems destroying the sign did not destroy the sensor :(

    any info you need let me know
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    Is it a typefault? It is named [MC0272], not [MC2072].
    And some other questions:
    Do you use GroupManager or Permissions? (Which version do you use? So I can test it)

    Maybe there may be an error with the Range. Try to pick a smaller one first, like 5 or something like that
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    a typo on my part on the forum, we use GroupManager all updated to the latest version, will try a smaller range though 30 is the needed one tbh
    thinking i may of made a typo on the second sign i replaced it and it now works, though only p:mrgreaper has been tested will try g:admins and will reply
    ok g:admins still turns it to p-detection and once the sign is removed the effect is still present (this could in some circumstances be useful lol)

    placed it as p:mrgreaper and extended the range back to 30 and its working great :)

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