[MECH] Elevators [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Cybran, Jan 27, 2011.

  1. [​IMG]

    The plugin will be continued at dev.bukkit.org!
    Want to help? Sign up as an alpha- or beta-tester!

    What this plugin does:

    It creates vertical moving elevators, which can be controlled by redstone-powered blocks.

    Features (open)

    • Creating elevators with an individual size (square or rectangle shape).
    • Floor-management: define your own floors with their own names, being able to call an elevator on every floor by – per example – pressing a button.
    • Movement-triggers: control the elevator with redstone circuits or buttons or any other redstone-powered block!
    • Elevator movement-controls: have different buttons for moving the elevator up and down, skip floors by pressing a control button several times.
    • Command-queuing: the elevator will move to the different floors one after the other if it gets more than one command at the same time.
    • Build on the elevator whatever you want (nearly ;))
    • Use redstone outputs to link the elevator to iron doors or more complex circuits.
    • Connect the elevator to your minecart system!
    • Use the elevator as something else, like a lava door.
    • Build automtically opening/closing glass doors around or on your elevator!
    • Protect your elevator with a password or user restriction.
    • Permissions support!

    How to install (open)

    • The server mod:
      Just copy the Elevators.jar into your plugins/ folder. That's it. You can modify the config later (See section Tutorials>Configuration).
    • ???

    FAQ (open)

    • Q: I'm completely new to this plugin! What shall I do?
      A: First, install the mod (see How to install), then you can read the basic tutorials in the tutorial section below.
    • Q: I'm sick of using buttons all the time to control the elevator! I want to include my redstone circuits!
      A: You don't have to use buttons! You can right-click any type of redstone-powered block! The buttons are just the easiest way.
    • Q: I want to build several buttons or other blocks for the SAME floor! How to do it?
      A: Have a look at the "direct" command. It links other blocks to an already existing floor.
    • Q: I try to build a lava door, but the lava is transported with the elevator! How can I let displace the lava by the elevator?
      A: At first, build the elevator like it should be later. Then, use the command /elev lock. Now your elevator will not grab any blocks or fluids placed later on it.
    • Q: Is there a size limitation for the elevator's shape?
      A: Yes. Normally, there is a maximum for the area of 25 blocks. But: you can change this limitation in the config.

    Command usage & Permissions (open)

    [...] = optional parameter. ...|... = select ONE of the values, they all mean the same. <...> = put your own values here.

    /elevators|elevator|elev <command from the list below>

    The basic commands:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create - creates a new elevator at your current position.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> - creates a new floor with the given Floorname.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • lock - locks the cabin blocks to stop updating before every movement.
    The more advanced ones:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create [password <Password>] [users <Username1> <Username2> <UsernameN>]- creates a new elevator at your current position, optional with password or user whitelist.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> [password <Password>] [users <Username1> <Username2> <UsernameN>] - creates a new floor with the given Floorname, optional with password or user whitelist.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] [direction <DirectionIdentifier>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener. You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • pw|password [<Floorname>] [password <Password>] - Overrides password protection for the given floor or the whole elevator.
    • user [<Floorname>] [users <Username1> <Username2> <UsernameN>] - Overrides user whitelist for the given floor or the whole elevator.
    • give [<Username>] - changes the owner of the elevator. Once changed, a reset is not possible.
    • lock - locks the cabin blocks to stop updating before every movement.
    Permission nodes:
    • elevators.builder - basic permission level, user can set up elevators.
    • elevators.advancedbuilder - advanced permission level, user can protect elevators with password / user list.
    • elevators.operator - ignores owner, passwords and user restrictions, can modify everything.

    Tutorials (open)

    Basic setup:
    • Prepare a shaft – size can be between 1x1 up to 5x5. There has to be air in the whole shaft(means also no ladders and no torches directly on the wall).
    • Build a plain of any block type in your shaft as the elevator’s ground. (I would recommend to use a block type that is not placed anywhere in the shaft again with the same shape.)
    • Stand on the ground while typing /elevator create
    • A new floor and a new “CallBlock” (to call the elevator later) are created simultaneously by first typing /elevator call <Floorname> and then right-clicking on a (already existing!!) button. The elevator will halt 2 stones below this block
    • You have to create Up- and DownBlocks (to control the elevator) on every floor OR (better) inside the elevator. Type /elevator up or /elevator down , then right-click on a button (again the buttons have to be created BEFORE).
    • Create as many floors as you want. Besides: the control-blocks can be up to 2 blocks away from the elevator
    • Now you are ready to use the elevator!
    • If you want to remove floors or control-blocks, simply destroy the blocks.
    • If you want to remove the whole elevator, stand nearby and type /elevator remove.
    • After the first server startup with the plugin v1.3+, a new file named Configuration.txt is created in plugins\Elevators\
    • Feel free to modify the values in there. But keep to the given format.
    • restart the server (or use /reload command) to apply the changes.
    Enhanced redstone:
    • If you want, you can extend your calling mechanism, per example by using stone plates connected to redstone wire.
    • To make your elevator moving to a specific floor, type /elevator direct <Floorname> and right-click any redstone wire or button or stone plate...
    • You can also use /elev direct WITHOUT the floorname. This will lead to the next floor in range.
    • If you want, you can add a redstone output to the elevator. Build a LEVER near to the elevator, then type /elev redstoneout and right-click the lever. Connect the lever to your circuit with redstone wire.
    Glass doors for your elevator:
    • Type /elev glassdoor [<Floorname>] [direction <DirectionIdentifier>] to start.
    • You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually. left and right are seen from outside the elevator. splitH and splitV will let the door split horizontally or vertically from the center.
    • Now build glass blocks around the elevator or on the elevator. Use any shape you want.
    • Type /elev finish to stop adding blocks as doors.
    • Call the elevator again to the floor where you built the door. Your created door opens.
    • The door is now activated and will open and close automatically. Have fun!
    Elevator protection (advanced builders):
    • every created elevator has an owner. Only the owner can modify the elevator. To change the owner, type "/elev give <newownername>". To enable modification for every player, type "/elev give". This will remove any owner protection.
    • use the optional parameters to create an elevator/floor with protection, p.e. "/elev floor testing floor password ultimatepassword users NTcomputer Notch" would create a new floor named "testing floor" with the password "ultimatepassword", only available for the users NTcomputer and Notch.
    • modify your protection settings with the commands /elev user and /elev password, p.e.: "/elev user testing floor users Admin" will override the previous settings to only allow user Admin the usage.
    • remove protection settings? Very easy: use /elev password or /elev user without any parameters or floorname only to reset the protection.
    • so far the whitelist, but I want to create a blacklist. How to? Like this: "/elev user testing floor users * -griefer" (no, there isn't any space between the minus and the player - damn line break). * means everybody can use it, the "-" before a name indicates you hate this player and don't want to let him destroy your secret room on the testing floor ;)
    • I have set up the protection, but I'm never asked for a password?! This can have several reasons: 1.) You are an operator. 2.) You have the permission elevators.operator 3.) You are the owner of the elevator. Just let somebody else try, he WILL get a prompt. 4.) You are standing near the elevator while another player tries to use it. He/she won't be blocked.

    Known issues (open)

    • It is difficult to move yourself or turn around while moving with an elevator.
    • Don't use doors on an elevator! They will "clone" items.
    • Pressure plates don't work as Up- /DownBlocks directly. Build at least two redstone to them, type the command and right-click the end of the wire.
    • Avoid using up/down in circuits. This will force any selected redstone-block to remain in off-state. (You can use "direct", though!)

    Future Ideas (open)

    • name elevators - v1.4.4
    • signs with current floor - v1.4.5
    • allow any block type for doors - v1.4.5
    • iConomy support - coming in v1.5

    Changelog (server mod) (open)

    • Version 1.4.3 (RB #740)
      -implementation of the secret project (not useable yet)
      -fixed the chest duplication bug
      -fixed the powered/detector rail dropping bug
      -enabled plugin usage for subfolder-worlds
      -fixed some other exceptions
    • Version 1.4.2 (RB #670)
      -elevators are now stored in the world folders (-> allow backups)
      -items will drop when moved away from a wall
      -added forbidden blocks to config
      -added command abbreviations to config
      -added glassdoor directions
      -added "lock" for cabin blocks
      -prevent block changes while elevator moves
      -added more config options and messages
    • Version 1.4.1 (RB #602)
      -cabin blocks are now searched when initiating movement
      ->WorldEdit & Co for cabin blocks supported!
      -Entities are now moved along, even if they are positioned a greater distance above the ground blocks
      -merged direct and extend commands
      -enabled relative glass doors (=doors in the cabin)
      -glass doors are now "grouped" automatically for a more real opening order
      -redstone outputs floor parameter added.
      -ground blocks pending between grass and dirt are not blocking the elevator anymore
      -wheat, cactus and sugar cane item duplication bug fixed
    • Version 1.4 (RB #556)
      -Permissions support added
      -elevator and floor protection added
      ->many new commands and command parameters
      -command to remove glass doors from a specific floor
      -owner system added
      -individual elevator size support
      -fixed some bugs (can't remember which)
    • Version 1.3.1:
      -removed TSLPC
      -added go|direct command
      -improved elevator search
      -improved elevator position search (prevention of loosing the ceiling ;-))
      -storing entity positions when initiating moving - hopefully fixes fall-through bugs
      -added info console command to create debugging info files
      -binds glass doors to a command
      -fixed button and redstone bugs
      -improved storage cleanup
    • Version 1.3:
      -added automatically closing glass doors.
      -added configuration.
      -fixed a fault timing.
      -changed the command handler to onCommand in main file.
    • Version 1.2.3:
      -fixed a block checking bug.
      -redstone on the elevator is now working.
    • Version 1.2.2:
      -chests and dispensers are now working.
      -furnaces are now working.
      -adjacent mine tracks are now working.
      -item orientation bugfix.
    • Version 1.2.1:
      -color of wool is now stored.
      -Signs are now working inside the elevator.
      -orientation of levers, buttons, torches etc. is now stored (can still be glitchy, cause multiplayer servers always have problems with that)
      -fixed many bugs for the blocks built on the elevator
      -elevator blocks can be safely removed by iStick, Superpickaxe and others now
      -improved the movement system for liquids (enables lava doors and more!)
      -improved the movement system for all entities (creatures and minecarts will also be transported now)
      -elevator movement is now much smoother
      -improved floor search for up- and down-blocks when the elevator got stuck
      -changed the entire storage system
    • Version 1.2:
      - enabled building on the elevator.
      - created redstone outputs
      - fixed server crashes
      - made compatible to CraftBukkit 289+
      - improved handling of breaked blocks
      - made plugin thread-secure
      -fixed path problems on mac + linux
      - and maybe some others...
    • Version 1.1:
      - made the creation a bit easier.
      - fixed some bugs
      - increased the maximum size to 5x5
    • Version 1.0:
      - Release
  2. Offline


    First I would like to say "One Plugin To Rule Them All" Awsome plugin, wasnt too hard to figure out, played with it for about 15-20 minutes till i got the creation pattern down, now its cake! :) Second, Is there any way i can get my elevators to either activate/deactivate redstone when it reaches a floor? Ive built my elevators with the controllerblocks so that glass doors are closed till it reaches a floor, then controllerblock opens them, also I have a note block hooked into it for a ding when the doors open, if I could only get the elevator to activate/deactivate redstone in any manner. (buttons/levers/redstone torchs/pressure plates?)
  3. Offline

    Jonathan Bloom

    I love this plugin! I love the idea of the of auto-closing glass doors.
  4. Offline


    You need to have it so you can set a Bottom Left and top Right Coordinate and have everything in that cuboid move when the button is pressed. This will allow people to create fully functional Elevators with buttons inside the elevator. Similar to how Movecraft does it.
  5. Offline

    Jonathan Bloom

    It'd be cool if when you did up/down and had a lot of floors, it would give you a list of the floors up or the floors below you and then you input the floor you want to go to. Like on a real elevator.
  6. This would be to complicated. Just hitting a button several times is much faster.

    This means i have to store the coordinates of the control-blocks also relative to the elevator's position, won't be able to use stone slabs and can't move the elevator in 1/2 block steps anymore. This will be some work, but i also think it would be useful.
  7. Offline


    +1. Was thinking of this myself as well :p
  8. Elevators kind of work, but keep on crashing:

    Code (Text):
    1. 2011-01-30 12:31:34 [SEVERE] Elevators - Crash - BlockWrite - 193 74 31
    2. java.lang.NullPointerException
    3.         at net.minecraft.server.World.a(SourceFile:1431)
    4.         at net.minecraft.server.World.a(SourceFile:1404)
    5.         at net.minecraft.server.World.a(SourceFile:635)
    6.         at net.minecraft.server.MetadataChunkBlock.a(SourceFile:103)
    7.         at net.minecraft.server.World.d(SourceFile:1395)
    8.         at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:261)
    9.         at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:201)
    10.         at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    11. 2011-01-30 12:32:25 [SEVERE] Unexpected exception
    12. java.lang.NullPointerException
    13.         at net.minecraft.server.World.a(SourceFile:1431)
    14.         at net.minecraft.server.World.a(SourceFile:1404)
    15.         at net.minecraft.server.World.a(SourceFile:635)
    16.         at net.minecraft.server.MetadataChunkBlock.a(SourceFile:103)
    17.         at net.minecraft.server.World.d(SourceFile:1395)
    18.         at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:261)
    19.         at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:201)
    20.         at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
  9. Offline


    So is there a way to make the elevator activate/deactivate redstone as it reaches a floor?
  10. Offline


    Just on a side note. You should change the config file from Elevators\\ElevatorsStore.dat to Elevators + File.getPathSeperator() + ElevatorsStore.dat
    Current config will only work as you intended on windows servers.
    Good luck.
  11. Offline

    Lars Martin

    Just play around with it like you do with the rest of minecraftia and you will get the hang of it! Really good plugin for my city wich is a "sky" city......helps alot! xD
  12. Offline


    Not a plugin Developer but couldnt you require the bottom blocks to be 1/2 steps, and thus allow you to move in 1/2 step increments?

    I know certain mods require certain block criteria to be met before they work. Not trying to give ya more work just trying to improve an already great mod.

    I mean you could use WorldEdit as a pre requiste for Elevator. World Edit stores the cuboid coordinates and all that Jazz.
  13. Offline


    Found out that if you are holding a compass it will crash the server. Not sure exactly at what point in the process, I need to test, another admin on my server pointed it out to me. Is this working on b186?
  14. Offline


    Humm still seems to have problems with it,​
    it now doens't crash everytime i use it xD​
    I'm using bukkit build 169 with elevator 1.1​
    I get this error:​
    Code (Text):
    2. 2011-02-01 14:39:39 [SEVERE] Elevators - Crash - BlockWrite - 459 5 -98
    3. 2011-02-01 14:39:39 [SEVERE] Elevators - Crash - BlockWrite - 459 4 -98
    4. 2011-02-01 14:39:39 [SEVERE] Elevators - Crash - BlockWrite - 459 5 -98
    6. 2011-02-01 14:39:44 [SEVERE] Elevators - Crash - BlockWrite - 460 32 -97
    7. 2011-02-01 14:39:45 [SEVERE] Elevators - Crash - BlockWrite - 459 38 -98
    8. 2011-02-01 14:39:55 [SEVERE] Elevators - Crash - BlockWrite - 460 67 -97
    9. 2011-02-01 14:39:55 [SEVERE] Unexpected exception
    10. java.lang.NullPointerException
    11.     at net.minecraft.server.World.d(SourceFile:1395)
    12.     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:261)
    13.     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:201)
    14.     at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
  15. That's what i actually do. But how to move complete blocks you build on the elevator in 1/2 steps? [​IMG]
  16. Offline


    Well first off. I love this plug in. Now onto my problem.. I am currently using the recent build. And I followed the tutorial to the letter. After completing the process of making the elevator, I can stand on the elevator and go up or down... but I can not get the call button to work.. and I mirrored the tutorial.. any help please?? Oh, I am using windows. Thanks and keep up the good work.
  17. Offline


    Really really great. Is this updated yet?
  18. Offline


    Please include some pictures or video, I'd like to see what an "elevator" looks like.
  19. Offline


    I've found a bug :p

    If you want to go up 2 times, you have to click on the Up-button twice. But you can't do this when you want to go down 2. It won't regocnise the second floor down when you click the Down-button twice and will go straight to the third down if you have that. If you don't have a 3rd floor, it will say there isn't such a low floor.

    had this with #141 and the newest, #197. Not really a huge problem, but thought you'd like to know :p
  20. Offline


    01.feb.2011 20:42:33 org.bukkit.plugin.SimplePluginManager callEvent
    SEVERE: Could not pass event BLOCK_RIGHTCLICKED to Elevators

    it says this in my server console when ever i try to rightclick the buttons to set /elev call top

    anyone knows whats wrong it dosen't say anything ingame it just wont work :(
  21. Offline


    Often when I ride an elevator, it crash my server.

    In the console:

    Code (Text):
    1. java.lang.NullPointerException
    2.         at net.minecraft.server.World.a(SourceFile:1431)
    3.         at net.minecraft.server.World.a(SourceFile:1404)
    4.         at net.minecraft.server.World.a(SourceFile:635)
    5.         at net.minecraft.server.MetadataChunkBlock.a(SourceFile:104)
    6.         at net.minecraft.server.World.d(SourceFile:1395)
    7.         at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:271)
    8.         at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:202)
    9.         at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    10. 2011-02-01 19:34:55 [SEVERE] Unexpected exception
    11. java.lang.NullPointerException
    12.         at net.minecraft.server.World.a(SourceFile:1431)
    13.         at net.minecraft.server.World.a(SourceFile:1404)
    14.         at net.minecraft.server.World.a(SourceFile:635)
    15.         at net.minecraft.server.MetadataChunkBlock.a(SourceFile:104)
    16.         at net.minecraft.server.World.d(SourceFile:1395)
    17.         at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:271)
    18.         at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:202)
    19.         at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    20. java.net.SocketException: Connection reset
    21.         at java.net.SocketInputStream.read(Unknown Source)
    22.         at java.net.SocketInputStream.read(Unknown Source)
    23.         at java.net.SocketInputStream.read(Unknown Source)
    24.         at java.io.FilterInputStream.read(Unknown Source)
    25.         at net.minecraft.server.Packet.b(SourceFile:102)
    26.         at net.minecraft.server.NetworkManager.f(SourceFile:157)
    27.         at net.minecraft.server.NetworkManager.c(SourceFile:15)
    28.         at net.minecraft.server.NetworkReaderThread.run(SourceFile:68)
    29. java.net.SocketException: Connection reset
    30.         at java.net.SocketInputStream.read(Unknown Source)
    31.         at java.net.SocketInputStream.read(Unknown Source)
    32.         at java.net.SocketInputStream.read(Unknown Source)
    33.         at java.io.FilterInputStream.read(Unknown Source)
    34.         at net.minecraft.server.Packet.b(SourceFile:102)
    35.         at net.minecraft.server.NetworkManager.f(SourceFile:157)
    36.         at net.minecraft.server.NetworkManager.c(SourceFile:15)
    37.         at net.minecraft.server.NetworkReaderThread.run(SourceFile:68)
    38. java.net.SocketException: Connection reset
    39.         at java.net.SocketInputStream.read(Unknown Source)
    40.         at java.net.SocketInputStream.read(Unknown Source)
    41.         at java.net.SocketInputStream.read(Unknown Source)
    42.         at java.io.FilterInputStream.read(Unknown Source)
    43.         at net.minecraft.server.Packet.b(SourceFile:102)
    44.         at net.minecraft.server.NetworkManager.f(SourceFile:157)
    45.         at net.minecraft.server.NetworkManager.c(SourceFile:15)
    46.         at net.minecraft.server.NetworkReaderThread.run(SourceFile:68)
    47. java.net.SocketException: Connection reset
    48.         at java.net.SocketInputStream.read(Unknown Source)
    49.         at java.net.SocketInputStream.read(Unknown Source)
    50.         at java.net.SocketInputStream.read(Unknown Source)
    51.         at java.io.FilterInputStream.read(Unknown Source)
    52.         at net.minecraft.server.Packet.b(SourceFile:102)
    53.         at net.minecraft.server.NetworkManager.f(SourceFile:157)
    54.         at net.minecraft.server.NetworkManager.c(SourceFile:15)
    55.         at net.minecraft.server.NetworkReaderThread.run(SourceFile:68)
    56. java.net.SocketException: Connection reset
    57.         at java.net.SocketInputStream.read(Unknown Source)
    58.         at java.net.SocketInputStream.read(Unknown Source)
    59.         at java.net.SocketInputStream.read(Unknown Source)
    60.         at java.io.FilterInputStream.read(Unknown Source)
    61.         at net.minecraft.server.Packet.b(SourceFile:102)
    62.         at net.minecraft.server.NetworkManager.f(SourceFile:157)
    63.         at net.minecraft.server.NetworkManager.c(SourceFile:15)
    64.         at net.minecraft.server.NetworkReaderThread.run(SourceFile:68)
  22. Hmm, the plugin developer might not be very actively monitoring this thread? A lot of clear, plain crashes due to this plugin and no clue...
  23. Offline


    I haven't had it crash my server yet other then when holding a compass, haven't tested with any other objects in my hand yet.

    Now as for elevator operations... Let's say someone builds an elevator for me in a building, and later I come in an add more floors... There doesn't seem to be a way for me to add the new floors to the elevator because there is no way to select which elevator you are trying to manipulate? What if I build an elevator and decide to modify another one I built, how do I do that?
  24. Offline


    Go on my channel i made a tutorial and proof video

  25. Don't know why. Works for me.

    I am. And i can also tell you why I don't update: There is no solution at this time. Bukkit isn't thread-secure today, but to make elevators i HAVE TO use timers (actions are performed in async threads). So use is on own risk.
  26. Thank you - that post certainly was very enlightening! Imho would actually deserve to be put to the OP so that all plugin users know it.
  27. Two small bugs to report;

    First, jump down a shaft upon a elevator thats moving, what happens?, you wont take damage before the elevetor stops. (don't know if you can fix this)

    Second, jump down a shaft with an elevator and you will die at the impact. Call the elevator from the top of the shaft and go down (with the elevator) to where you lost your items; what have happened?, the items are stuck in the steps. You wont get it loose except if you make the elevator go away (up).
    --- merged: Feb 2, 2011 8:38 PM ---
    And yeah, since the dispensers got released, you can use a new "vanilla" time counter. Get a wooden pressureplate and use a dispenser with redstone wiring to dispense somekinda item that will trigger the pressureplate. The pressureplate will stay active until someone picks up the item or the item disappears/decoy after 5 minutes.

    Thats the long time, timer. :)
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    Hello! :D

    Does this work with Craftbukkit #210? Or 200 above period? I really want to try this plugin out! :D
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    well for me its more smoother in its animations...i dont skip as much when riding it.
    --- merged: Feb 3, 2011 10:32 PM ---
    LOL! wow. this sucks. i was using the elevator then all of sudden it stopped and i kept going up.now its suck half way up. but the weird thing is that the stone slabs split. now there in 4 separate places.
    --- merged: Feb 3, 2011 10:41 PM ---
    you have to be kididng me. i was the first to make a tutorial for your damn plugin and instead you used his. THANKS!
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    Lmao that sounds kind of funny it just split and went different directions. xD
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    Keeps crashing my server.... ugh. I hate plugins that don't just kill them selfs~ but take the whole server with.

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