Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

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    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon

      Dev tools:
      ICTranslator - How to use

      Source and old versions

      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.

      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      • Added changes by krnlyng/liar to support buildcraft
      • Inofficial updated by Qwertypower to support CB #1000
      • Fixed Generators not working since ModLoaderMP merged.
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      • Added dummy method RegisterTileEntity to fake modloader.
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      • Fixed unupdated mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      • Fixed setEntityIDPacketMod demanding a this pointer.
      • Fixed boolean constants missing.
      • Updated to CB #860
      • GUI is now off by default
      • Fixed illegal access of Item constructor and other methods
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      • Fixed array bounds error
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      • fixed identifier after a string being misparsed
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      • fixed mimic having target object mimic itself.
      • fixed invokation on wrong object when interacting with mimiced block
      • fixed setint setting a string and not an int
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      • Mobs that are unspawnable don't crash the server anymore
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      • fixed various bugs with craft command in startup script
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      • Fixed kicked when horse throws you off because of accessing protected field
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      • Items are also registered as dummy, to avoid error spam by other plugins
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      • Added more detailed output when plugin loading fails.
      • Backward incompatible update to 766
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      • Initial Release
      • Made compatible with IC 1.0
      • Syntax correction
      • More information on startup
      • Fixed slopes and corners dropped having wrong data.
      • Initial Release
      • Introduced options to change settings and IDs
      • Disabled new bookshelves
      • Updated for 1.7.3
      • Fixed another NPE on startup
      • Fixed NPE on startup
      • Updated to unofficial version of 1.6.6
      • changed class path for flower, cactus and reed
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      • Added potted plants
      • Initial Release
      • Updated to 1.7.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      • updated to 1.6.6
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      • Initial Release
      • Updated to 1.6.6
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      • Initial Release
      16 Bit Entity ID Packet Mod
      • Supports both 16 bit and 8 bit servers
      • Initial Release
      • Fixed conflict with glass bug
      • Initial Release
      • Fixed no output on windows machines.
      • More informative about files to translate not being found.
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      • Initial Release
      • Update to 1.7.3
      • Initial Release

      Donate (Not necessary but appreciated)
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    It is more problematic. If the modified files are just blocks/entites/items then its possible using a simple icscript to load them on the fly, something which I've done with the pots for FancyPack. If its other files, then you might have to drop those files into the craftbukkit.jar to work, possibly all (in which case it ceases to be an ICplugin). Another alternative would be to have it load as a second mod. If it mods any of the files that ItemCraft mods, its the most difficult situation. Then you'd have to somehow merge the mods that ItemCraft does with the ones that the client mod does.

    What sort of error message did you get?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    I am getting the following problem. It just generates nothing. Well, except for minecraft_rg.jar in the 'bin' folder. Maybe I am using the script wrongly? Where do I exactly put the lines for kedafie.csv?

    Attached Files:

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    It wasn't that - I was making assumptions by this point :
    i.e. Where do I type this line ?

    One of your later posts gave a clue about typing it in the GUI, so I tried typing in "c:\test1\java" (which is where the source files ended up) but then there was a big list of files, so I gave up at that point.
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    Well apparently the jar didn't get unzipped. Type jar in the commandline to see if you've got it. Also make sure you have the latest version of icephantom's bat file.
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    What commandline? In the .bat? It just starts, nothing to type in...
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    It can be typed in the GUI or in a script file that you load at startup. Also backslash has to be escaped with another backslash. So you have to type \\ for every \
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    all i need is a yes/no and if yes how to do it
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    well, you get to commandline by pressing windows button + R and type cmd.exe
    Then you type jar
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    I'm not sure what you mean - Yes / No ?
    If you are looking for a clean minecraft.jar file, go to your .minecraft/bin folder and look for a file called 'minecraft-1.6.6.jar' - make a copy of this file. Rename your currnet minecraft.jar to something else and then rename the copy 'minecraft-1.6.6.jar file to 'minecraft.jar' - you now have a clean minecraft.jar to put your mods into.
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    [quote="asdaarg, post: 393125"]I'm almost finished with a new dev tool, which is really just an old tool, the automatic translation tool that I've converted into an ICPlugin. Using this tool anyone can easily port any mods, with little to moderate java knowledge, and perhaps simple mods without almost any java knowledge.
    To use it however, currently, you must use it with another tool which is written in shell script. So if you are on a windows machine it will obviously not work.
    script_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"
    cd $script_dir #this just goes to the script location.
    mkdir temp
    mkdir java
    mkdir bin
    java -cp retroguard.jar RetroGuard minecraft.jar temp/minecraft_rg.jar reg.reg retroguard.log 0
    cd temp
    jar xvf minecraft_rg.jar
    mv minecraft_rg.jar ../bin
    cd ..
    wine jad.exe -b -d "java" -dead -o -r -s .java -stat -v temp/*.class temp/net/minecraft/client/*.class
    rm -R temp
    Edit: My bat knowledge is rusty, so can anyone correct any mistakes:
    mkdir temp
    mkdir java
    mkdir bin
    java -cp retroguard.jar RetroGuard minecraft.jar temp\minecraft_rg.jar reg.reg retroguard.log 0
    cd temp
    jar xvf minecraft_rg.jar
    move minecraft_rg.jar ..\bin
    cd ..
    jad.exe -b -d "java" -dead -o -r -s .java -stat -v temp\*.class temp\net\minecraft\client\*.class
    del -R temp
    The Translation tool can do 4 things. It can
    1. Produce a classdiff that you can then use to manually map class names (vanilla to bukkit).
    2. Proudce a method map that will to some extent be misaligned (you have to manually align it with each mc update)
    3. Produce a misaligned field map
    4. Translate mod source files.
    1-3 are only needed to produce the spreadsheets for each mc update. It is also possible to use them to produce a mapping between different versions of minecraft and use it to update old mods. If anyone is willing to do this, I can give some basic instructions how to do this.
    But presumably number 4 is the most interesting feature of this tool, even though it relies on the output produced by the earlier 3.
    To translate you need to inform the tool where your files and paths are.
    I will supply all the files (at least for 1.6.6), except for retroSource which is a path to the decompiled retroguarded java files using the other tool (the shell script)
    You can inform the tool using the settings system in ICscript (this is btw the new syntax) e.g.:
    "mcpmet" "C:\\blah\\methods.csv" putSetting
    Once all paths have been specified, you should be able to use the tool. There are 3 ways to do it but the one that will do in most cases is translate1, which translates all class files in a folder. It doesn't actually translate the class files, but uses them as a reference for which java files to translate in the retrosource folder, so it saves time for you (just extract the mod's files into it.)
    "C:\\blah\\mod\\" file "C:\\blah\\translatedmod\\" file translate1
    If this works someone out there had too build a big Statue for you^^
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    imlooking for an answer on if stained glass can be done and if yes how do you do it? the client/server mods are in i do most of the fancypack just cant gete staned glass
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    I went to the map using the commandline, and used the command 'jar', but it just told me it wasn't a correct command.
    Sorry, I am not used to commandline.
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    I'm not explaining myself very well here - sorry, I'll try again :
    I ran the translate.bat & ended up with 2 folders :
    c:\test1\java and c:\test1\bin
    The java directory contains loads of files, the bin folder contains 1 file - minecraft_rg.jar

    C:\\blah\\mod\\" file "C:\\blah\\translatedmod\\" file translate1

    So, C:\\blah\\mod\\ in the above, in my case does that mean c:\\test1\\java ?

    If it does, then where does the word 'file' come from just after it - do I just type the word 'file' in, or does that relate to something specific ?
    Sorry about this, its a little hard to follow at this point.
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    Ok, well you probably need to get the jdk then. Or maybe use another unzipper app.
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    I already have the jdk, should I unzip the Minecraft.jar manually?
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    If you are looking for the Recipes for Stained Glass, all you need to do is press whatever key you use to bring up your inventory. You will have the 2 x 2 crafting grid available. In any square, put a glass block, in any other square, put a dye (try cocoa--beans, or Lapis-lazuli, or rose red, etc. and you will see the coloured glass block available for you to get.

    JDK - which version ? the latest Java 6 version from HERE ?​
    If so, what is the bat file saying when its running ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    No, you extract mod into a folder (step 3). The extracted class files in the mod will be used as reference to determine which java files to translate. I.e. you can make a folder "c:\\test1\\mod" then unzip the mod there, then do
    "c:\\test1\\mod" file "c:\\test1\\translatedmod" file translate1
    "file" is a command in ICTranslator that converts the string into a File that translate1 takes as arguments. Edit: i.e. you leave it as it is, just change the path.
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    Yes, that one, and what it says, it is going so damn fast I can't read it.
    It starts, and goes, I can't read it. Then it stops and I have to press a random button. What you can see I already posted before, but I'll post it again.

    Attached Files:

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    OK, search your 'C' drive for 'jar.exe' please and let me know the path to the directory its in.

    No, my previous post to you HERE explains that you need the old version - there is a link on my previous post which will download the previous version. but as I warned in my previous post - DON'T install the older version into the same minecraft.jar as the one you've installed the newer version in - it will cause problems.

    OK, I'll give that a try - many thanks.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    The only thing it finds, strangely, is 'exe4jlib.jar', no real 'jar.exe'.
    But I am going to sleep now, I'll be having a long day tomorrow, things for school. Just lovely.
    Anyway, thanks for all the help!

    Now it did find jar.exe, it is in C:\Program Files\Java\jdk1.6.0_26\bin
    Well, of to bed!
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    i dont think it works
    EDIT: i for got to enable the ICSGlass.jar
    silly me
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    23:15:29 [SEVERE] Exception in thread "AWT-EventQueue-0"
    23:15:29 [SEVERE] java.lang.ArrayIndexOutOfBoundsException: 4
    23:15:29 [SEVERE]      at com.asdaarg.bukkit.itemcraft.ScriptMan$cursor.chr(Scr
    23:15:29 [SEVERE]      at com.asdaarg.bukkit.itemcraft.ScriptMan.parseString(Sc
    23:15:29 [SEVERE]      at com.asdaarg.bukkit.itemcraft.ScriptMan.parse1(ScriptM
    23:15:29 [SEVERE]      at com.asdaarg.bukkit.itemcraft.ScriptMan.parse(ScriptMa
    23:15:29 [SEVERE]      at com.asdaarg.bukkit.itemcraft.GUIFrame.RefreshContext(
    23:15:29 [SEVERE]      at com.asdaarg.bukkit.itemcraft.GUIFrame$1.stateChanged(
    23:15:29 [SEVERE]      at javax.swing.text.DefaultCaret.fireStateChanged(Defaul
    23:15:29 [SEVERE]      at javax.swing.text.DefaultCaret.changeCaretPosition(Def
    23:15:29 [SEVERE]      at javax.swing.text.DefaultCaret.handleSetDot(DefaultCar
    23:15:29 [SEVERE]      at javax.swing.text.DefaultCaret.setDot(DefaultCaret.jav
    23:15:29 [SEVERE]      at javax.swing.text.DefaultCaret$Handler.insertUpdate(De
    23:15:29 [SEVERE]      at javax.swing.text.AbstractDocument.fireInsertUpdate(Ab
    23:15:29 [SEVERE]      at javax.swing.text.AbstractDocument.handleInsertString(
    23:15:29 [SEVERE]      at javax.swing.text.AbstractDocument.insertString(Abstra
    23:15:29 [SEVERE]      at javax.swing.text.PlainDocument.insertString(PlainDocu
    23:15:29 [SEVERE]      at javax.swing.text.AbstractDocument.replace(AbstractDoc
    23:15:29 [SEVERE]      at javax.swing.text.JTextComponent.replaceSelection(JTex
    23:15:29 [SEVERE]      at javax.swing.plaf.basic.BasicTextUI$TextTransferHandle
    23:15:29 [SEVERE]      at javax.swing.plaf.basic.BasicTextUI$TextTransferHandle
    23:15:29 [SEVERE]      at javax.swing.TransferHandler.importData(TransferHandle
    23:15:29 [SEVERE]      at javax.swing.plaf.basic.BasicTextUI$TextTransferHandle
    23:15:29 [SEVERE]      at javax.swing.TransferHandler$TransferAction.actionPerf
    23:15:29 [SEVERE]      at javax.swing.text.JTextComponent.invokeAction(JTextCom
    23:15:29 [SEVERE]      at javax.swing.text.JTextComponent.paste(JTextComponent.
    23:15:29 [SEVERE]      at javax.swing.text.DefaultEditorKit$PasteAction.actionP
    23:15:29 [SEVERE]      at javax.swing.SwingUtilities.notifyAction(SwingUtilitie
    23:15:29 [SEVERE]      at javax.swing.JComponent.processKeyBinding(JComponent.j
    23:15:29 [SEVERE]      at javax.swing.JComponent.processKeyBindings(JComponent.
    23:15:29 [SEVERE]      at javax.swing.JComponent.processKeyEvent(JComponent.jav
    23:15:29 [SEVERE]      at java.awt.Component.processEvent(
    23:15:29 [SEVERE]      at java.awt.Container.processEvent(
    23:15:29 [SEVERE]      at java.awt.Component.dispatchEventImpl(
    23:15:29 [SEVERE]      at java.awt.Container.dispatchEventImpl(
    23:15:29 [SEVERE]      at java.awt.Component.dispatchEvent(
    23:15:29 [SEVERE]      at java.awt.KeyboardFocusManager.redispatchEvent(Keyboar
    23:15:29 [SEVERE]      at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent
    23:15:29 [SEVERE]      at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEv
    23:15:29 [SEVERE]      at java.awt.DefaultKeyboardFocusManager.typeAheadAsserti
    23:15:29 [SEVERE]      at java.awt.DefaultKeyboardFocusManager.dispatchEvent(De
    23:15:29 [SEVERE]      at java.awt.Component.dispatchEventImpl(
    23:15:29 [SEVERE]      at java.awt.Container.dispatchEventImpl(
    23:15:29 [SEVERE]      at java.awt.Window.dispatchEventImpl(
    23:15:29 [SEVERE]      at java.awt.Component.dispatchEvent(
    23:15:29 [SEVERE]      at java.awt.EventQueue.dispatchEvent(
    23:15:29 [SEVERE]      at java.awt.EventDispatchThread.pumpOneEventForFilters(E
    23:15:29 [SEVERE]      at java.awt.EventDispatchThread.pumpEventsForFilter(Even
    23:15:29 [SEVERE]      at java.awt.EventDispatchThread.pumpEventsForHierarchy(E
    23:15:29 [SEVERE]      at java.awt.EventDispatchThread.pumpEvents(EventDispatch
    23:15:29 [SEVERE]      at java.awt.EventDispatchThread.pumpEvents(EventDispatch
    23:15:29 [SEVERE]      at
    As soon as I start typing anything into the GUI, this starts ?
  25. Offline


    I'm looking for these functions:
    • New item : coins (bronze, silver and gold) ;
    • Money changer (for converting iron ingots, etc. to coins) ;
    • Add a bubble above a player when he talks ;
    • Change the color of the username (not in the chat) according to the group of the player.
    If any of these mods already exist, let me know. It would be really great if someone could make some of these mods.
  26. Offline


    I suppose I should fix that soon, its harmless really, some odd bug with the intellisense. Just ignore it for now.
    Edit: Actually it was a different bug, although harmless it shouldn't spout all this nonsense. Fixed.
  27. Offline


    NFO] translate1: threw java.lang.NullPointerException:[ictranslator.I
    t.NativeMethodAccessorImpl.invoke0(Native Method)
    OK, I tried anyway, and received this ? I'm probably doing something else wrong ?
  28. Offline


    Yes, your mcpmet is probably not set correctly. How does your script look like that sets those settings?
  29. Offline


    "mcpmet" "c:\\test1\\methods.csv" putsetting
    "mcpfie" "c:\\test1\\fields.csv" putsetting
    "classmap" "c:\\test1\\classmap.csv" putsetting
    "kedamet" "c:\\test1\\kedamet.csv" putsetting
    "kedafie" "c:\\test1\\kedafie.csv" putsetting
    "retroSource" "c:\\test1\\java" putsetting
  30. Offline


    That looks ok to me. Unless you don't have the files there. I uploaded a new version of ICTranslator, it should tell you if any of the files are not found.
  31. Offline


    I downloaded & installed it - I take it that if the files are there, it doesn't say anything - only if they aren't there ?
    23:48:07 [INFO] ItemCraft 1.4.1
    23:48:08 [INFO] ItemCraft: ICKSlopes 0.1 Loaded.
    23:48:08 [INFO] ItemCraft: ICFancyPack 0.2.5 Loaded.
    23:48:08 [INFO] ItemCraft: ICSGlass 0.1.1 Loaded.
    23:48:08 [INFO] ItemCraft: ICMCreatures 0.1.2 Loaded.
    23:48:08 [INFO] ItemCraft: ICNTrees 0.1.3 Loaded.
    23:48:08 [INFO] ItemCraft: ICTranslator 0.1.1 Loaded.
    23:48:08 [INFO] Preparing level "world"

    There was nothing in the GUI either

    By the way, those settings are in the plugins.ic script - is that the right one ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016

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