Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

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    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon

      Dev tools:
      ICTranslator - How to use

      Source and old versions

      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.

      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      • Added changes by krnlyng/liar to support buildcraft
      • Inofficial updated by Qwertypower to support CB #1000
      • Fixed Generators not working since ModLoaderMP merged.
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      • Added dummy method RegisterTileEntity to fake modloader.
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      • Fixed unupdated mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      • Fixed setEntityIDPacketMod demanding a this pointer.
      • Fixed boolean constants missing.
      • Updated to CB #860
      • GUI is now off by default
      • Fixed illegal access of Item constructor and other methods
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      • Fixed array bounds error
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      • fixed identifier after a string being misparsed
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      • fixed mimic having target object mimic itself.
      • fixed invokation on wrong object when interacting with mimiced block
      • fixed setint setting a string and not an int
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      • Mobs that are unspawnable don't crash the server anymore
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      • fixed various bugs with craft command in startup script
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      • Fixed kicked when horse throws you off because of accessing protected field
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      • Items are also registered as dummy, to avoid error spam by other plugins
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      • Added more detailed output when plugin loading fails.
      • Backward incompatible update to 766
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      • Initial Release
      • Made compatible with IC 1.0
      • Syntax correction
      • More information on startup
      • Fixed slopes and corners dropped having wrong data.
      • Initial Release
      • Introduced options to change settings and IDs
      • Disabled new bookshelves
      • Updated for 1.7.3
      • Fixed another NPE on startup
      • Fixed NPE on startup
      • Updated to unofficial version of 1.6.6
      • changed class path for flower, cactus and reed
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      • Added potted plants
      • Initial Release
      • Updated to 1.7.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      • updated to 1.6.6
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      • Initial Release
      • Updated to 1.6.6
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      • Initial Release
      16 Bit Entity ID Packet Mod
      • Supports both 16 bit and 8 bit servers
      • Initial Release
      • Fixed conflict with glass bug
      • Initial Release
      • Fixed no output on windows machines.
      • More informative about files to translate not being found.
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      • Initial Release
      • Update to 1.7.3
      • Initial Release

      Donate (Not necessary but appreciated)
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    Ok great, THAT problem seems solved, but now the log shows two problems with both Slopes and Trees :S

    2011-05-26 23:36:37 [INFO] Starting minecraft server version Beta 1.5_02
    2011-05-26 23:36:37 [INFO] Loading properties
    2011-05-26 23:36:37 [INFO] Starting Minecraft server on
    2011-05-26 23:36:37 [WARNING] The server will make no attempt to authenticate usernames. Beware.
    2011-05-26 23:36:37 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
    2011-05-26 23:36:37 [WARNING] To change this, set "online-mode" to "true" in the server.settings file.
    2011-05-26 23:36:37 [INFO] This server is running Craftbukkit version null (MC: 1.5_02)
    2011-05-26 23:36:37 [INFO] ItemCraft 0.8.5
    2011-05-26 23:36:37 [INFO] ICNTrees 0.1.1
    2011-05-26 23:36:37 [INFO] KSlopes 0.1.2: 45/45 blocks and 225/225 recipes added.
    2011-05-26 23:36:37 [INFO] 32000id:167is not free for usecom.asdaarg.bukkit.itemcraft.CustomBlockItem@555aad0c
    2011-05-26 23:36:37 [INFO] ItemCraft: Problem initializing KSlopes.jar
    2011-05-26 23:36:37 [INFO] java.lang.NullPointerException
    2011-05-26 23:36:37 [INFO] [com.asdaarg.bukkit.kslopes.KSlopes.ItemCraftInit(
    2011-05-26 23:36:37 [INFO] ICFancyPack 0.2.1
    2011-05-26 23:36:37 [INFO] ICMCreatures 0.1.1
    2011-05-26 23:36:37 [INFO] ICNTrees 0.1.1
    2011-05-26 23:36:37 [INFO] ItemCraft: Problem initializing ICNTrees.jar
    2011-05-26 23:36:37 [INFO] java.lang.IllegalArgumentException: Slot 153 is already occupied by net.minecraft.server.TopiaryBlock@50d5afff when adding net.minecraft.server.TopiaryBlock@7d15b7ce
    2011-05-26 23:36:37 [INFO] [net.minecraft.server.Block.<init>(
    2011-05-26 23:36:37 [INFO] Preparing level "world"
    2011-05-26 23:36:37 [INFO] Preparing start region
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    Make sure your players have the 16 bit entity id packet mod (it's also on the OP). The installation instructions are a bit wierd. It says to put it in your minecraft.jar/asdaarg, but don't ! Just put it in the root directory of your minecraft.jar, not in any folders. And why is someone called player connecting ? Why don't you have a MC account / playing offline when you have a connection to the net. Also, make sure the META-INF is deleted in both your minecraft.jar and in the bukkit.0-0-1.SNAPSHOT.jar folder. And, just in case, make sure your client has the actual mod ! You can't use Mo'Creatures without having Mo'Creatures installed !
    Drithyl likes this.
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    When are you going to release the api for this? I already know a mcmodder who is willing to port to this, its the more weapons mod, though i assume he would need the api?
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    The api is already there, its just not documented. It is somewhat self-documenting as its written using MCP names. I sort of left that project there to rot ever since I started on the automatic translation. If someone wants to use it, then they can do so. Kslopes is an example of that. The other plugins were auto translated, and I don't plan on expanding the API simply because the auto translation is faster both to do, and it should run faster because its interfacing directly with MC code when its not interfacing with the fake modloader or GUIAPI
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    hello and thanks for the wonderful work asdaarg. haveing a problem when i log in to the server. i get
    "internal exception: java.ioexception: received string lenght is less then zero! weird string!" any idea where i should start to find the problem? i am runing many mods on my client and server. i can tell you that the client works fine in off line mode. thanks.
  7. having the same issue, ive even resorted to a clean bukkit install server is running without errors and client runs in SP but throws the error lazersgm mentioned when trying to connect to the server.

    Tried with just superslopes and tried with just mo creatures both same problem.
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    Ok that solved the problem joining the server. As for the one I posted, it was my startup that was messed up, both Kslopes and ICNTrees were written twice. Everything seems fine now, thanks for the help!
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    No problem ! I hope you like the awesome plugin :D

    That is completely against the rules. Anyone who doesn't own Minecraft can now get a full version.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    Thanks for your help.

    The 16 bit entity id packet mod is installed correctly (in the root of minecraft.jar).
    About the logs, I've replaced my user name with "Player" but I use a valid premium account of course (but currently, I'm testing the installation of itemcraft in local before installing it online).
    I've deleted both META-INF from CraftBukkit and from minecraft.jar...

    Currently, I think there is an incompatibility issue with MoCreatures/Wildgrass/16bitpacket mods... There's only these 3 mods installed in my minecraft.jar (with also "modloader", "audiomod" and "gui api" of course)...
    Do you know a good way to install all these mods ?

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    I just figured out (thanks to Tuttu) why people keep going on about the put in folder root and not asdaarg thing. Open the readme in notepad++ and you see the difference. I'll have to edit it so its notepad friendly.
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    Sorry, I don't have too much experience with SSP mods. I would just start a fresh jar and add everything in. If it works without Wild Grass then you know the problem :/. It could just be you forgot about some other mods you had installed on that .jar so that a fresh jar with those mods will fix it. Also, something similar to Wild Grass is implemented in MC 1.6 , isn't it ? Or does Wild Grass add in something besides grass now ?

    (I last used SSP mods like 2 months ago, so I don't know the features of all the mods atm)
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    if the user still is required to sign in with the Minecraft account, whats the fuss about? He can't play the game until he has bought it for his account. So the Full version of the game won't do any good, if he hasn't payed for the game, lolz!

    Many MMORPG games also share their clients, anyone can download them, but only those who purchased it can play them.
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    Notch says you can't do it. MMO games are different - they can do whatever they like. It's against Notch's rules to upload minecraft publicly.
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    The last sentence conflicts with mods in general, because Modloader and many mods out there change the games .class files, that are made by them, thus already braking the rule, which means that every moder here isn't following by the book, even the Bukkit team, because they have injected Minecraft code inside bukkit! Bukkit contains code, that was initially made by Notch, so what does this mean for plugin developers on Bukkit?

    So don't teach others, if you haven't payed attention carefully about the rules. And I do believe, that Minecraft isn't the only game out there, that even if forbids to be modified, still has mods for it.

    Of course everyone want's to control their product, but Human nature tends to evolve and the consumers of the product are far more in numbers and ideas than the distributors, which means more fresh ideas and perspectives of how things could be in the game. And if he by his control will become too much greedy, eventually people might turn back on him. Look where EA has gotten itself to, by releasing crap games and trying to take over the market - people loose their trust, if someone gets too greedy.

    That doesn't mean, that you can't share, it only states, that you can't claim it as official!
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    You can play the game in SSP as well as on servers in offline mode with the client. Modding isn't really against the rules, but the distribution of mods. The rules are somewhat vague though: "Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money. We reserve the final say regarding what constitutes a tool/plugin and what doesn't." How are you suppose to make a plugin without a mod such as bukkit? Anyways, considering that the bukkit team has met with the Mojang team and they say they like what they are doing, I consider that approval enough for it. If you really want to be on the safe side, you could do some kind of binary diff of your mod and distribute the diff instead. Its not a distribution of something Notch made including anything modified of it, but a program that mods something Notch made for you.
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    Well in my current position meeting with Mojang isn't and probably won't be possible due to the distance between our locations roughly 1000 km, and they should really update their Terms and Conditions with additional information regarding to mods, but I guess that won't probably happen until the official modding API gets released.

    I am still looking forward of making the custom client for my upcoming players on our server, because custom NPCs will need skins and the current method of skinning them with the NPC plugin has a huge flaw - skins are taken from amazon servers based on the nickname of the player, that must not exceed a certain character limit. Also I don't want for my server players to get the slightest bit into Minecraft coding - because many people are total noobs in PCs and they just want to play a game and have some fun, furthermore it will be installed parallel to the default Minecraft, so that will be parallel to the official game if one was installed already thus making no conflicts or whatsoever

    The good part is, that those people, who will be interested into playing on my server, will still require to purchase Minecraft or simply they won't be able to play the game, since the launcher of the client requires to log in using Minecraft user name. Mojang is still a winner here, regardless weather the client is or isn't official - isn't that the most important part?
  18. Offline



    I have a problem.
    I finely got the ICNTrees worked. when i put the bread in the middle of the workbench i can see for 1 second the two half bread but then they disappear and i cant take them out. Its the same with every Item i could use of the ICNTrees plugin. With KSlopes its no problem. The server console don't show any error, i don't get kicked or anything it just disappears. If i take the Bread again out of the Workbench an then back in it. i get the same problem.

    Problem 2:
    If i try to ride a Horse i get kicked from the server.
    2011-05-27 16:03:15 [WARNING] Failed to handle packet: java.lang.NullPointerException
        at net.minecraft.server.Entity.f(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.a(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(
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    @Discussion about copies of the Minecraft.jar...

    Mojang has sold much copies of this game, in the beta. Very much! There are so much modders, plugin developers and programmers that make interesting things for the game... No big game company has this pool of existing ressources for there game as the stuff the community made for minecraft...

    Minecraft would not be the same if there weren´t that much ppl improving the game without any funding for there work.

    Therefor in my opinion minecraft SSP and Offline mode Servers should be open sourced and free to use! For joining the minecraft net in SMP paying a monthly fee is okay..

    The ppl already purchased the game they could give premium accounts or something like this.

    I have read that they want the ppl to pay for modding the game... bad idea - this could break the community.

    btw another offtopic-theme: I have made an great map with the Phoenix Terrain Mod. Maybe you want to have a look at this work or do something on your own with this great mod

    Pls do not post any comments in THIS Thread... if you want to comment this write a pm to me or post in the original thread i have linked - thx

  20. Offline


    I've reinstalled everything from scratch. My client game works well in solo (no crash) but I can't log-in on the server, I get this error:
    21:12:25 [INFO] ****** [/] logged in with entity id 1580
    21:12:37 [GRAVE] Connection reset by peer: socket writ
    e error
    21:12:37 [GRAVE]        at Metho
    21:12:37 [GRAVE]        at Sourc
    21:12:37 [GRAVE]        at Source)
    21:12:37 [GRAVE]        at Source)
    21:12:37 [GRAVE]        at net.minecraft.server.Packet.a(
    21:12:37 [GRAVE]        at net.minecraft.server.NetworkManager.e(NetworkManager.
    21:12:37 [GRAVE]        at net.minecraft.server.NetworkManager.d(NetworkManager.
    21:12:37 [GRAVE]        at
    21:12:37 [INFO] ****** lost connection: disconnect.genericReason
    21:12:37 [INFO] Connection reset

    21:24:24 [INFO]  ****** [/] logged in with entity id 180
    21:24:36 [INFO] Connection reset
    21:24:36 [INFO]  ****** lost connection: disconnect.endOfStream
  21. Offline


    Build it up step by step.. take clean fresh server files with no modifications. You could modify server/client with additions when you see that IC works...

    This way you may save a lot of time finding out where is the imcompatibilty...

    Btw made an FAQ and some maybe helpfull things for you all...

    PLS Refer to the OP

    1. My Client crashes always when i log into the Server. What can i do?
    First of all read the OP in this Thread carefully.. Pick fresh files for
    the Client AND the Server (fresh minecraft.jar and craftbukkit.jar). Follow
    the Installation Instructions postet below StepByStep!
    2. How do i make a new Block?
    Itemcraft does not introduce new Blocks by itself. But it gives you the
    possibilty to let your Server know that there are new Blocks. So if you
    want to create a new Block on your Server your Client first has to be
    modded. In Itemcraft simply write to your Startup.txt:
    Block <ID> and IC will notice this block and you could use and see it in
    SMP. For making simple own Blocks you could use this: MakeMyBlocks (see the
    Link below)
    3. I want to transfer an mod on my own. How do i do this?
    Learn Java and dont think you can do this in a couple of days! If you
    already know java or/and are a modder then you might want to get in Contact
    with Asdraag for further Information.
    I don't really intend to support the API side of project anymore, so that means if you want to transfer mods, then you have what you've got so far. (Asdraag)
    4. How do i create new items?
    Its the same procedure as with Blocks. First your Client has to be modded.
    There is a mod out to do this (see the link below). If you want to do this
    on otherways you should be advanced in programming/modding.
    To make the Server recognize your Item simply write to the startup.txt:
    Item <ID>
    Notice: Atm you could not give special functions to your items in this way
    (like how fast blocks break) Maybe this features will come in the
    future..There is a way using the API but for this.. yeah you have to be
    advanced in this stuff...
    5. How do i create new recipes?
    Again... a working recipe has to be known by the client AND the Server. If
    your Client is modified with a recipe but your Server not this will result
    in a recipe you could see but you could not take the item out of the
    crafting slot. A recipe the Server knows but the Client does not know - in
    this case you see nothing in the crafting Slot.
    If your Client "knows" the recipe just add the following to your
    Every line of the first to third line represents the crafting table slots
    in a 3x3 crafting GUI. 4th and 5th line represent the items used in the
    recipe. (you could use any number of items; its not important if you write
    X or A or whatever.
    Note: If you leave the dots and make a recipe like this:
    it will be a shapeless recipe.
    6. I get Kicked when i try to ride horses. What did i wrong?
    Nothing. Its not working atm but will be fixed maybe in the future.
    7. When you will transfer other mods to bukkit?
    From the side of the IC developer Asdarrg it isn´t so complicated transferring the mods to bukkit. But there are Dependencies to other mods like modloader or GUIAPI and therefor the transferration may take its time cause of these interactions.
    8. Could you transfer mod XX to Bukkit?
    Surely not every existing mod is transferable to Bukkit. But if you post
    your most liked mods it will be recognized

    Installation Instruction:

    (This is if something went wrong and you do not get further with the
    Installtion in the OP)

    Server SetUp

    1. Download the Craftbukkit Build that is recommended for this plugin
    2. Make your Server Folder and name it to your likings (e.g. BukkitServer)
    3. Put the Craftbukkit jar file in this folder.
    4. Open the Craftbukkit.jar (with a archiver program like winzip or winrar) and delete the META-INF folder
    5. In the same folder make a .txt file and write:

    java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar



    6. Save and Close the .txt file. Rename it to Run.bat
    7. Put the Itemcraft.jar in the same folder as where your craftbukkit.jar
    is located.
    8. Doubleclick the Run.bat to run your server for the first time. It will
    create all needed files and a world file.


    1. You may have mentioned that Itemcraft has created a folder in the
    directory named ICPlugins.All Plugins you want to use go in this folder.
    BUT ONLY the server sided Plugins you can download here. Implemting the
    Mods to your Client is another procedere.


    1. Get a fresh Minecraft.jar with a working version (e.g. 1.5_02 atm)
    2. Follow the links to the mods below and modify your Client exactly as it
    was described in the mod description.

    Alternative Installation Method using McMyAdmin

    1. Download McMyAdmin
    2. Unzip the McMyAdmin File
    3. Start a Server with McMyAdmin
    4. The WebInterface should open automatically. Go to Tab About - Update - Update Craftbukkit
    5. Stop the Server
    6. Insert the Itemcraft.jar into YourMcMyAminFolder/Minecraft/Addons
    7. Delete the META-INF folder in craftbukkit.jar, and copy the META-Inf folder in itemcraft.jar over to craftbukkit.jar
    8. Start the Server
    9. A Folder is created under: YourMcMyAminFolder/Minecraft/ICPlugins
    10. Insert the ICPlugins (KSlopes.jar, ICFancypack etc...) in the ICPlugins Folder
    11. Modify the Startup.txt in the ICPlugins Folder so that your installed Plugins are loaded


    You may have to add the exact Path to your java.exe in the McMyAdmin.conf file.
    For more Information/Error Reports use the McMyAdmin Forum

    Some Hints:

    Notepad++ is a very useful small Program for reading and writing to many
    file formats!

    ID conflicts could be a problem. If there are blocks on the world you try
    to login that hav other ID´s or ID´your client does not know this will
    result in Crashes. Use McEdit to remove those Blocks or modifiy the ID´s
    you use.

    Usefull Postings/links

    Alternative startup: Manbeast77's method
    Alternative installation method for ItemCraft with ICMCreatures, Video tutorial by srthd
    How to use ItemCraft with McMyAdmin

    Links to the Client side mods:

    Kaevator SuperSlopes
    ChocolateySyrup's FancyPack mod Details regarding use of potted plants
    Nandonalt's Trees mod. Details regarding use
    ICMCreatures - Support for DrZhark's Mo's Creatures
    16 bit entity id packet mod

    Downloads of the Server side Plugins:


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
  22. Offline


    Hats off to you dude this mod is brilliant - does anyone know if there have been any more ICplugins made? i thought i saw somewhere there is an auto process for it or did i hallucinate that?
    edit you answered that while i typed :)
  23. Offline


    Alright, just to clear this up, what exactly does a modder have to do to port his mod to itemcraft?
  24. Offline


    Since this gets asked quite often I'm adding it to my FAQ
  25. Offline


    Alright, that sounds good. Just one more question: Do you have any idea when the thing about horses being different every time you log on will be fixed?
  26. Offline


    You'll have to wait til at least after 1.0 is out and is usable enough.
  27. Offline


    There seems to be an issue where the ICPlugins folder is not being created on first run for me. I was getting an ebean error of some sort, so I have reverted back to 0.6.1 where everything was in the plugins folder since all I use is slopes and fancypack. Once I figure out how to import mods, I may have to figure out why stuff isn't working.
  28. Offline


    They just put that paying for modding the game up as a suggestion, so that people who make stupid mods or viruses can't distribute them. When people objected to it, they decided not to implement it. The way I take the rules about modding the game is that it isn't against the rules to distribute small parts (e.g some of the .class files) but to literally get the whole minecraft.jar or to get the whole .minecraft folder and put it up for downloads is out of line.
  29. Offline


    I have a problem with ICNTrees,

    It worked nearly fine but the part with the items don't work.
    I can see the Trees and Palms and Rose Trees and so on. but if i want to create an Item it don't work.

    1 bread = 2 half bread
    I put the bread in the center of the workbench then i can see at the right the 2 half bread but in the next second the half bread disappears. The bread in the center of the workbench is still at his place. If i repeat it it happen exactly the same way.

    bucket Milk + bowl = Bowl of Milk
    If i put the milk bucket in den workbench and the bowl under the bucket of milk the bowl of Milk appears for 1 second an re disappears again. like the half bread.

    I don't know what i can do. i Already tried with reinstall everything.
    I don't use any other plugin only yours but its the same problem.

    in the singelplayer mode it don't disappears.

    I hope you can help me PLZ
  30. Offline


    Are you sure you edited the startup.txt to include ICNTrees.jar ? And make sure you have the ICNTrees.jar correctly in your ICPlugins folder. Your error happens when the client has a mod installed but the server doesn't.
  31. Offline


    is it maybe because ICNTrees supports only the more trees and not alle other Nandonalt mods?

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