Making players bleed

Discussion in 'Plugin Development' started by Vinsanity, Oct 28, 2012.

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    I would like to make it so when a player is hit, he has a 50 percent change of bleeding. The bleeding would give the player 1 damage every 20 ticks. How would I go about doing this?

    This is my *failed* attempt

        @EventHandler (priority= EventPriority.NORMAL)
        public void onEntityDamageEvent(final EntityDamageEvent e) {
            if (plugin.getConfig().getBoolean("bleeding.enabled")) {
                if (e.getCause() == DamageCause.ENTITY_ATTACK) {
                    double c = random.nextDouble();
                    c = random.nextDouble();
                    c = random.nextDouble();
                    if (c  <= ((plugin.getConfig().getDouble("bleeding.chance"))/100)) {
                        this.plugin.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new Runnable() {
                            public void run() {
                        }, 20L);
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    Codex Arcanum

    Why are you generating a random number 3 times? This looks like it should work, you should do testing by printing a message whenever it fails one of the if statements.
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    Make bleeding.chance a number 0-100 and remove the /100.
    Then in nextDouble() put the number 100 in between parentheses.
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    Are you given an error in the log?

    Maybe you are just really lucky and you always got the 50% chance of not bleeding.
    GRPGamer likes this.
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