Making it so a creeper doesn't explode

Discussion in 'Plugin Development' started by ocomobock, May 10, 2014.

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    ocomobock

    I don't want the creeper to explode at all when you get close to it. Is there any way to do this? I tried cancelling EntityExplodeEvent, but that made the creeper disappear and not destroy the blocks.
     
  2. Offline

    minoneer

    Try the ExplosionPrimeEvent. I haven't used it myself, but the docs sound promising
     
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    ocomobock

    That didn't work either
     
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