Hello, I would like help in stopping a player from removing an item from an item frame. I catch the EntityDamageByEntityEvent, and can't figure out how to determine if the entity (event.getEntity()) is inside an item frame. By canceling this event out right it works fine, but this cancels any entity from being damaged. Also I cancel the HangingBreakEvent, though that just stops the actual frame from being broken. Help would be appreciated. Thanks!