Hi there guys. I was looking for a long time what I need, but did not find anything. All I need is: Mechanics: -Bleeding -Fracture And Items are: -Bandage -Splint If player get a heavy damage (>8 hp (4 hearts)) here is 60% chance to start bleeding. When player gets any damage here is 1% to bleeding. -Maybe using of redstone breacking particles for visualisation. Bleeding player lost 1 hp for 2-3 minutes until death, stopping bleeding with bandages or the timer expires. If player also get a heavy damage (>12 hp (6 hearts)) here is 80% chance to get a fracture. Fractured player catch an slowness debuff for 3-6 minutes (Slowness I or Slowness II randomly) and takes 1 hp damage every second, when he truing to sprint or jump. Injured player can heal yourself with splint. -If player gets 2 fractures in 3 seconds here is 50% to die, even with potions and golden apples effects. Bandages are paper item, crafted with four papers in grid (30% chance to stop bleeding in use - simple bandage) or four wool blocks (80% to stop bleeding - advanced bandage). Every bandage have a 10 seconds cooldown preventing players from avoiding bleeding damage completely. Splint is wooden stick crafted by 6 sticks in a door shape (this will prevent creating splints right in the inventories). Splint have a 100% chance to fix fracture and a 60 seconds cooldown. And, can you please do it compatibile with 1.7.2 bukkit server please? Thanks for your patience.