[INACTIVE][WGEN/MECH] StyxSpace v1.1 [TheOne] - Go to space! BananaSpace coming soon. [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Styx Reborn, Jun 13, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    Styx Reborn

    StyxSpace - Version 1.1 [TheOne]
    What is StyxSpace, what can it be used for?
    StyxSpace is a plugin that allows generation of worlds that are "space", empty. Say you want to make a space station and some planets, you can do so with StyxSpace. We offer you space to build in, you make space really look like space. Freebuild servers (like Styx Reborn!) can use StyxSpace to give their players a world they can freely wander around and build amazing space
    related builds. Survival servers can use StyxSpace to give players a new world to explore.

    StyxSpace is very lightweight. It only offers a single command for everything. You can use other plugins like Inception to offer players a brand new way to
    go to space. For extra realism we have added spacehelmets & spacesuits to the plugin - without a
    helmet/suit you won't be able to survive in space for long! StyxSpace has a great amount of
    configuration to make your space worlds feel exactly how you want them. You might be wondering what the space StyxSpace creates looks like.. Below are some screenshots with planets, asteroids and all that good stuff StyxSpace has to offer!
    Screenshots of StyxSpace (open)

    As you can see from the last screenshot, StyxSpace now has Pail (a Bukkit GUI) support. From there you can change StyxSpace settings and save them. This feature is still a work in progress but should be finished soon!

    StyxSpace also has Spout-support. If you have Spout installed, and your players use Spoutcraft, you can now remove clouds from spaceworlds! This is toggleable in the configuration file though, so don't worry.
    Download StyxSpace v1.1 [TheOne]
    Download dev builds or older versions
    Before asking questions, please read the wiki here!
    (includes installation instructions!)

    Full permission node and command list (open)

    2. commands:
    3. space:
    4. description: Go to space, back to earth etc.
    5. usage: |
    6. /<command> <enter> [spaceworld] - Go to a space world
    7. /<command> <back> - Go back where you were
    8. /<command> <help>

    Permission groups
    • styxspace.* - Access to all StyxSpace commands
    • styxspace.teleport.* - Access to all teleportation commands (/space enter, /space back etc)
    • styxspace.portal.* - Access to portal creation, usage and removal
    Single permissions
    • styxspace.portal.use
    • styxspace.portal.create
    • styxspace.portal.remove
    • styxspace.teleport.enter
    • styxspace.teleport.exit

    How to report bugs!
    Please use this form when reporting bugs:
    [b]StyxSpace Version:[/b]
    [b]CraftBukkit Version:[/b]
    [b]Description of bug:[/b]
    [b]How to reproduce:[/b]
    [b]Errors in log about StyxSpace? If yes, paste it here:[/b]

    Version 1.1 [TheOne] The biggest update ever.:
    -Added support for multiple space worlds
    -Added glowstone generation, configurable spawning chance
    -Added "asteroid" generation, configurable spawning chance
    -Added nethermode, makes space have nether environment (it's a lot of fun!)
    -Added a tiny little Spout feature, no clouds. Requires Spout & Spoutcraft (client mod)
    -Added Pail (Bukkit GUI) support.
    -Added permission nodes to plugin.yml
    -Added SpaceWorldHandler and SpaceConfigHandler (API)

    -Changed config.yml a lot. Please make a new config when updating from older versions to 1.1.
    -Planet generation configuration is in its own file now, global
    -Helmet block id, armortype, and givehelmet/suit are now global
    -Changed some commands because of multiple space world support
    -Changed some permission nodes, added permission groups (SuperPerms)
    -Changed the API around a bit for multiple space worlds (API)
    -Cleaned the code up a cheeseload

    -Removed some old code that is no longer used
    -Removed /space reload as it didn't work like it should
    -Removed teleporting others to space as it was a hacky command
    -Removed a command no one has yet found, added sometime in 0.4
    -Removed SpaceHandler (API)
    -Removed some old methods because of code changes (API)

    Version 1.0 [Graduation]:
    -Added /space help & reload (permission nodes under download link)
    -Possibly patched some problems with area detection
    -Started new plugin, 'StyxFlight'
    -Expanded & modified the API, more info
    -Prepared coming API changes (SpacePlayer)
    -Made plugin "open source", more info


    Older versions of StyxSpace (open)

    Version 0.9_5 [Netherrack]:
    -Readded spawn block generation on teleport to space removed in 0.5
    Version 0.9_4 [Netherrack]:
    -Fixed errors if a player dies while suffocating in space
    Version 0.9_3 [Netherrack]:
    -Changed the way helmets are handled
    Version 0.9_2 [Netherrack]:
    -Implemented Bukkit's permission system
    -Added hasPermission(String permission, Player player) to API (SpacePlayer)
    Version 0.9_1 [Netherrack]:
    -Fixed only ops or players with permission being able to break a sign
    Version 0.9 [Netherrack]:
    -Added portals, more information here
    -Added spacesuits (just as configurable as helmets)
    -Added /space playername to teleport other players to space, permission node:

    -Implemented a few missing API methods
    -Fixed errors when changing world while suffocating
    -Fixed some problems with message order (permissions)
    -Removed unused configuration for messages
    -Changed colors of other messages to red/green

    Version 0.8_1 [Adventor]:
    -Fixed helmet given regardless of configuration settings
    Version 0.8 [Adventor]:
    NOTE: Please delete your configuration file for a new one to be generated!
    -Rewrote most of the code for optimization
    -Organized configuration file
    -Pumpkinhelmet replaced with blockid
    -Fixed endless loop of errors when a player quits while in 'drowning' mode
    -Implemented most of the API, more information here

    Version 0.7_4-9:
    -Implemented API (for usage)
    -Fixed /space back working regardless of the permission node
    Version 0.7_3-9:
    -Added API, for more information, click here
    Version 0.7_2 (URGENT):
    -Fixed fix of errors with /space
    Version 0.7:
    -Added new config setting, helmetrequired: true/false: defaults to false
    -Givehelmet now defaults to false
    -Gave the death a drowning effect
    -Cleaned up code

    Version 0.6:
    -Made messages configurable
    -Fixed dying after dying for having no helmet

    Version 0.5:
    -Added planet generation, extremely configurable, defaults to on
    -Added /space back, permission node: styxspace.teleport.exit
    -Cleaned up the code
    -No more forced spawnblock, generated only once
    -No bugfixes, sorry

    Version 0.4_2:
    -Fixed errors with breathable areas
    Version 0.4_1:
    -Fixed internal server errors when leaving space
    Version 0.4:
    -Brought back settings for hostile and neutral mobs
    -Breathable areas, don't use glass helmets anymore!
    -Fixed material duplication bug
    -Fixed configuration file resetting to default on reload
    -Removed BukkitContrib requirement
    -Made helmet checks more efficient
    -Prepared for 0.4_1 later this week
    -New permission node for /space: styxspace.teleport.enter, preparing for new commands

    Version 0.3_2:
    -Fixed BukkitContrib loading after StyxSpace
    -Fixed grammar errors
    Version 0.3_1:
    -Made chunk generator lightweight
    Version 0.3:
    -Pumpkins as spacehelmets
    -Configurable autogive of spacehelmets
    -Fixed players running out of "air" to breathe when clicking a spot in their inventory (without
    actually removing the helmet)
    -Attempted fix of BukkitContrib problems
    -Any teleport to space will be recognized and will show welcome messages etc.

    Version 0.2
    -Configurable weather (true/false)
    -Configurable mobs (true/false)
    -Configurable night only (true/false)
    -Configurable world name
    -Configurable space helmets (true/false)
    -Space helmets, if you take it off your head you will die
    -Fixed void kicking for flying

    Version 0.1_3:
    -Only pigs spawn in space
    -No rain/thunder/snow in space
    Version 0.1_2:
    -/space now defaults to OP if Permissions is not installed
    Version 0.1_1:
    -Spawngriefprotection will replace the following: sign, ladder, water, lava with stone
    -Disabled /space when the player is in space (configurable in v0.2)
    Version 0.1:
    -Initial release of StyxSpace
  2. Offline


    Okay. I will be home on sat and will defo start working on a bugfix update.
  3. Offline


    Is there a way to remove the death messages? I have a five year old on my server, and I don't really think stuff like'your body getting used as a sex doll' is appropriate for them.
    Zarius likes this.
  4. Offline


    I totally agree - just saw this message today and was a little shocked. I too run a family server.
    Elmdor likes this.
  5. Offline


    Is this compatible with movecraft? because I want to build ships and take them into space. :) if so can we make block types space friendly so you don't have to wear a helmet in space? then maybe when pistons are released we can make airlocks and safe passage to go from ship to space?
  6. Offline


    We know. It's something I'm bringing in customizable messages //soon
  7. Offline


    Thanks! I didn't mean to judge or criticize, by the way.
  8. Offline


    Anuone vaje ideaa to improve teh edut feauters of styxapacwd???
    Edut: i lolled
  9. Offline

    Styx Reborn

    I noticed that the spam of messages comes from lag. Iffa you should check out on delaying the chat atleast one second, this will make sure it can render the code before anything happens.
  10. Offline


    I have a HUGE question/problem
    I have people who are building in space, then they randomly die. In chat (since i have DeatTpPlus plugin) it says the nearest player killed him/her.
    Whats going on? :confused::confused::confused:
    Edit: Now it says when i die i didn't have head protection and 7d is using my head as a sex doll
    what is up with that??!?!??!:eek::confused:
  11. Offline


    No help anyone? Sorry its such a dumb question..
  12. Offline


    Yes, movecraft does not officially support multiworld, but it works anyways.
    I am building a spaceship tonight. I will post a pic when i finish
  13. Offline


    Sweet! so do you need to wear your helmet inside the craft as well? I hope not.

    BTW are you using movecraft version 6.9 or beta 7.1?
    thanks I have been expirementing with these.

    BTW is this too much to ask? can we have the ability to use a craft (AKA movecraft) go to the highest point on the planet and it take you to space? I would love to take a craft built on a planet into space. :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  14. Offline


    PLZ FIX THOSE BUGS IM SICK OF DIEING!!!!:mad::mad::mad:
  15. Offline


    its not working for me bro , it just keep loading before bukkitcontrib (java error......11more) , any idea how can i fix it?
  16. Hello! Very entertaining plugin! Hope to see more soon! =)

    I got a lot of this in my server log (CB935):
    Sry, i couldnt review what might have caused this yet.
  17. Offline


    ya same its annoying cause no one can walk with out that error
    soon ill go insane, that error above shows up, then i randomly die (i know thats a bug), lastly, spawn protection in space doesn't work. WHATS NEXT! :mad::mad::mad::mad::mad::mad::mad::mad:[flintnsteel][flintnsteel][flintnsteel]:mad:[flintnsteel]:mad:
    OMG now i destroyed the planet that i spawned on, AND IT CAME BACK!!!
  18. Offline

    Styx Reborn

    Listen calm down. If there are bugs you hate seeing, don't use the plugin. Our lead dev for the plugin is out and won't be back until saturday. When he gets back we will deal with the bugs and clean up the code. Once that is done we will add more features when .6 arrives.
  19. Offline


    This should be merged with MultiVerse as a biome type.
  20. Offline


    Why am i being ignored? :(
  21. Offline


    1.Yes, you do... well i need to check that out i think if you have a roof above you then you don't. I use the newest. 7.1 If you want ill send you the ip. I am just using /give until the spacestation and a my ship is done, possibly 2 ships.

    2.That is completely on movecraft, it detects the craft, if they worked together then when the top block of a ship touched 128 it could detect and set the first bottom of craft a few blocks from bottom in space. Shouldnt be to hard, jsut need to collaberate.
  22. Offline


    Oh that would be so awesome! yeah I would love to help test the plug-ins and see if we can have world to space connection. :) shoot me a message and we will see if we can get our schedules matched up.
  23. Offline


    I made a conversation with you eoden13, it has all the info.
  24. Offline


    Uh, it just generates a normal world making this plugin basically Minecraft with neverending night.

    Am I doing something wrong? I changed the configs to no avail. Here are my configs:

    Show Spoiler

    # StyxSpace Configuration
    # Please see http://bit.ly/lu0VuE for configuration details.
    bedrock: false
    minShellSize: 10
    density: 1000
    minDistance: 100
    minSize: 10
    generateplanets: false
    floorBlock: STATIONARY_WATER
    maxShellSize: 20
    floorHeight: 0
    - STONE-1.0
    - DIRT-1.0
    - LEAVES-0.9
    - ICE-0.9
    - SNOW_BLOCK-0.9
    - GLOWSTONE-0.4
    - BRICK-0.6
    - SANDSTONE-0.8
    - OBSIDIAN-0.5
    - WOOL-0.4
    - GLASS-0.9
    - PUMPKIN-0.8
    - COAL_ORE-1.0
    - IRON_ORE-0.8
    - DIAMOND_ORE-0.4
    - CLAY-0.3
    - LAPIS_ORE-0.4
    - LOG-1.0
    - GOLD_ORE-0.6
    - REDSTONE_ORE-0.75
    - SAND-1.0
    - BEDROCK-0.5
    - AIR-1.0
    maxSize: 40
    neutralmobs: false
    worldname: space
    hostilemobs: false
    maxroomheight: 5
    weather: false
    alwaysnight: true
    givehelmet: true
    pumpkinhelmet: false
  25. Offline


    Could i just get a little bit of help? I know i have a dumb question but the lack of an IRC or anything makes it difficult to get help anywhere..
  26. I myself am loving the plugin. Maybe make an option in the config to remove or change the "no oxygen" damage. I was wondering if I could have it slowly kill people instead.
  27. Offline


    i'm tired of this , what can i do i tried to remove all plugins except the bontib and styxspace , and to create new world , and rename the file , and more things , but NOTHING HELP i did all u had said WHAT THE FUCK i must do then?? to wait for .6????? pls ANSWER!

    Attached Files:

  28. Offline


    Uhm, maybe I have missed something, but I don't know how am I supposed to get this to work. Is there a command OPs are available to use?
  29. Offline

    Styx Reborn

    You don't need Bukkit Contrib anymore. Update your Bukkit only to 935. That is the version you should use.
  30. Offline


    this is awesome as a VIP world (only VIP's can fly in my server).
    i read some time ago that someone requested falling meteorites... any chance on that (falling glowstone)
  31. Offline

    Frank Woods

    do i need the Bukkit Contrib at the momment
Thread Status:
Not open for further replies.

Share This Page