TorchMissile - Turn on the lights... Version: 0.3 You place torch by torch to light up a big or long cave only to realize that it is still somehow dark? You wish you could see what is at the bottom of a big hole or at the end of a long cave without having to walk the long way and placing thousands of torches? You wish you could maybe "shoot torches" to get dark unreachable places lightend up? Then TorchMissile is the right plugin for you! With TorchMissile a player can shoot missiles, which spawn torches on impact and illuminate everything. I have stopped with plugin development. Feel free to use any of my code Features: Simple and Bright ! Shoot missiles that spawn torches on impact Configurable number of spawned torches (you can even only shoot 1 torch! Download Version 0.3 Github How to use: If you want to shoot a torchmissile, then get out your torches, hold shift and click the left and the right mouse button at the same time!! It will shoot a torchmissile which will spawn torches on impact. This plugin will NOT effect the normal use of torches. A player can still place single torches or mine blocks while holding torches Number of torches: The number of torches which spawn on impact is configurable: You can have as many as you want to (light up a whole island) or you can change it to very few (set to 1, it will spawn 2-4 torches) by editing the "Torch_Spawn_Radius" in the TorchMissile.txt If you want only 1 torch to spawn per missile, then you can add a permission node to get this feature (see below) or if you don't use Permissions, set the OnlyOneTorch_Mode to true (also make sure to be an op) Permissions: TorchMissile supports the Permissions plugin (tested with v2.7) and has the following nodes: torchmissile.SingleMode - players with this permission will shoot ONE (1) torch per missile torchmissile.Normal - normal permission (torches proportional to Torch_Spawn_Radius) Properties: In the TorchMissile.txt there are currently 5 options: Torch_Spawn_Radius -- set to any number -> defines in what radius around the impact block torches will spawn Walls_Only -- set to true or false -> defines if torches are also spawn on the ground or only on the walls Missile_Glow -- set to true or false -> defines it the missile-block glows or not OnlyOneTorch_Mode -- set to true or false -> 1 torch mode, to be used if no Permissions Missile_Range -- set to any number -> sets the range of the missile Changelog: Version 0.3 Data of blocks (tree color, wool color, ...) will now also be reseted to its original Added properties: Missile_Range and OnlyOneTorch_Mode Fixed permanent-glowstone bug Fixed the bug that made missiles shoot sometimes when damaging blocks Changed the way of firing a missile (added the pressed shift key) Works on Minecraft 1.5 Version 0.2 Added Permissions support Added missile glow configuration Players can now shoot only 1 torch with Permissions Version 0.1 Initial Release ToDo: Show ToDo List (Move your mouse to reveal the content) Show ToDo List (open) Show ToDo List (close) Add configurable missile speed Add option that a torchmissile costs several torches if used Make video More important stuff? You tell me.