[INACTIVE][MECH/FUN] Ignite v1.3.1 - The indiscriminate sunlight plugin [232]

Discussion in 'Inactive/Unsupported Plugins' started by 8e8, Jan 23, 2011.

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    Updated released!

    • Fixed bug which caused players to burn by default
    • Added a day/night check to turn off ignite check and increase performance
    --- merged: Jan 27, 2011 6:59 AM ---
    Updated! Fixed 2 things that slipped my mind in the previous updates. For those who were having trouble with Nijikokun's Permissions and this plugin your problem should be solved now. I'm thinking of adding a command to list who/what is on the blacklist.

    • Fixed syntax on command nodes for Permissions
    • Fixed /ignite entity reporting invalid on case-insensitive name
    @Cowspoo Thank you kindly. Glad you like it.
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    Awesome plugin.

    Would love to see this adapted into a Vampire mod, where being hit by an infected mob or player turns you into a vampire (and maybe have it only last a few hours).
    --- merged: Jan 29, 2011 4:42 PM ---
    and lol. I would have loved to be there and see that. The classic: "WTF!! I'm dieing for no reason!".

    Also, why would you install a plugin without testing, and leave your server running alone with it?
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    --- merged: Jan 30, 2011 7:22 AM ---
    Updated to work with #168
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    It look like Ignite need to be updated for #186 when i send /ignite the server stop :'(

    BTW, thank for you work :)

    I found this error too
    Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: net/minecraft/server/EntityPlayerMP
            at com.eighty8.bukkit.ignite.IgniteEvent.ignite(IgniteEvent.java:76)
            at com.eighty8.bukkit.ignite.IgniteEvent$1.actionPerformed(IgniteEvent.java:25)
            at javax.swing.Timer.fireActionPerformed(Timer.java:293)
            at javax.swing.Timer$DoPostEvent.run(Timer.java:224)
            at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:226)
            at java.awt.EventQueue.dispatchEvent(EventQueue.java:602)
            at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
            at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
            at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
            at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
            at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
            at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.server.EntityPlayerMP
            at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:30)
            at java.lang.ClassLoader.loadClass(ClassLoader.java:323)
            at java.lang.ClassLoader.loadClass(ClassLoader.java:268)
            at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:336)
            ... 12 more
    I hope it can help you :)
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    They updated the minecraft server code to make it more readable, and since I directly manipulated that code it got borked. Looks like they removed EntityPlayerMP too, so now it's just EntityPlayer. I've updated to address these changes, and will be uploading the fix after a bit more testing. Thanks for reporting it!
    --- merged: Jan 31, 2011 6:17 PM ---
    Updated for Craftbukkit #186
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    This mod isn't working for me. Whenever I type a command (e.g. '/ignite l') it just prints the list of commands.
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    What version of craftbukkit are you using? This plugin broke due to an update somewhere around the #190s.
    I'll be updating it again soon to work with the newest build.
    --- merged: Feb 3, 2011 2:19 PM ---
    Updated to work with Craftbukkit #232
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    I'd love to have a burn player if he's hit by the sunlight option, is there one like that?
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    Yes, it is. Just add Player to the entity.blacklist and all players will burn when they touch sunlight. You can add names to the players.whitelist to prevent it happening to them. Alternatively, you can turn off use-whitelist and add names to the players.blacklist so they will burn when they're in the sun.
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    It seems like they stop burning after they've jumped into the water. I need a system which works like the zombie's, always burn in sun!

    although, is it possible to change "zombieplayers" in-game without restarting the server?
    I'm making a tag server we're there's one zombie who's hunting the other players and when he kills one, that player becomes the zombie and the other guy goes back to normal.
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    Have you tried reading the topic? All the information you need is there. You don't need to restart to make any changes besides switching between white/blacklist.
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    Sorry :)
    By the way, everytime I try to "Extinguish entity player" I get:
    2011-02-03 19:56:47 [WARNING] Failed to handle packet: java.lang.ClassCastExcept
    ion: org.bukkit.craftbukkit.entity.CraftPlayer cannot be cast to net.minecraft.s
    java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftPlayer cannot b
    e cast to net.minecraft.server.Entity
    at com.eighty8.bukkit.ignite.IgniteEvent.extinguish(IgniteEvent.java:61)

    at com.eighty8.bukkit.ignite.IgniteCommand.runCommand(IgniteCommand.java
    at com.eighty8.bukkit.ignite.Ignite.onCommand(Ignite.java:85)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:17)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:76
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:1
    at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:584)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:563)
    at net.minecraft.server.Packet3Chat.a(SourceFile:24)
    at net.minecraft.server.NetworkManager.a(SourceFile:232)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:71)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:104)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:283)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:209)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
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    Hmm. Thought I updated all of those. You're using the latest version right? I'll check the source and see if I missed one.
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    Still doing the same thing, and the blacklist isn't flaming.
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    Yeah the update broke a bit more than I thought. I'll be looking over the plugin tonight after I finished with the update for Reserved.
    --- merged: Feb 5, 2011 7:13 AM ---
    Updated! Fixed the current issues. I have been meaning to split ignite and extinguish into separate plugins, but I'll save that for the next update.
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    You're doing it wrong. Read the original post.
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    Broken with build 265/266 - see attachment.

    Attached Files:

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    Exception in thread "AWT-EventQueue-0" java.lang.NoSuchMethodError: org.bukkit.Server.getWorlds()[Lorg/bukkit/World;
            at com.eighty8.bukkit.ignite.IgniteEvent$1.actionPerformed(IgniteEvent.java:21)
            at javax.swing.Timer.fireActionPerformed(Timer.java:271)
            at javax.swing.Timer$DoPostEvent.run(Timer.java:201)
            at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
            at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
            at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
            at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
            at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
            at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
            at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
            at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
    Same to me. Running craftbukkit 281. Needs to get updated because of mutiverse etc. ;P
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    Any idea when this will get fixed to work with the new version of craftbukkit? Really want my creepers to burn!
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    Considering 8e8 has been replying to his other plugin threads you'd hope soon :(

    Normally I don't hate creepers, but with the inherent SMP lag they're just unmanageable without this plugin.
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    Thanks for making such an amazing Plugin, i'm using it since version 1.0 and hope you get it updated for the newest Bukkit Build [​IMG]
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    Not going to be ready for the weekend? I'm saddened. Wanted to upgrade to the new bukkit. May switch to something else that keeps creepers from damaging the terrain or someting, :(.
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    looks like he just doesn't have it setup to do Multiworlds yet
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    I really like this plugin. Any chance of getting it updated to recent versions? :)
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    Possible to add support for multi world servers?

    Would like to be able to make a vampire world so players burn in daytime, but on the normal world they don't.

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    want multiworld too
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    I created an account just to say thank you for this mod, and the few of us on my server are really hoping you update it someday, but we understand if you don't. [​IMG]
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    by the way, Permissions 2,1 supports multiworld now
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    Any servers using this mod to make the daytime dangerous for players? I think that would be an awesome idea for a server. Everybody build underground, but have to come out at night to gather resources from the surface with the dangerous mobs all around.
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    Iget this error after the server is done loading:
    2011-02-27 19:45:38 [SEVERE] Exception in thread "AWT-EventQueue-0"
    2011-02-27 19:45:38 [SEVERE] java.lang.NoSuchMethodError: org.bukkit.Server.getWorlds()[Lorg/bukkit/World;
    2011-02-27 19:45:38 [SEVERE]     at com.eighty8.bukkit.ignite.IgniteEvent$1.actionPerformed(IgniteEvent.java:21)
    2011-02-27 19:45:38 [SEVERE]     at javax.swing.Timer.fireActionPerformed(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at javax.swing.Timer$DoPostEvent.run(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventQueue.access$000(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventQueue$1.run(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventQueue$1.run(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.security.AccessController.doPrivileged(Native Method)
    2011-02-27 19:45:38 [SEVERE]     at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventQueue.dispatchEvent(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    2011-02-27 19:45:38 [SEVERE]     at java.awt.EventDispatchThread.run(Unknown Source)

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