[INACTIVE][ADMIN/TP] Wormhole X-Treme Worlds v0.4 - Multi-World Management & Protection [740/766]

Discussion in 'Inactive/Unsupported Plugins' started by alron, Apr 16, 2011.

  1. Offline

    alron

    Wormhole X-Treme Worlds - Lightweight multi-world management & protection.

    Current Version: v0.4 (RB733/740/766) ( ZIP | JAR) CHANGELOG | README
    Requires: Sun/Oracle Java 1.6.0_20+. (OpenJDK/JRE is missing the XML Libraries we depend upon)

    Remember to rename jar file to 'WormholeXTremeWorlds.jar' if downloading just the jar.

    Donate: I don't want your money. If you still feel you need to donate money, give it to the Red Cross. Really. There are people out there who need it much more than I.

    General Information:
    This is an early release for Wormhole X-Treme Worlds. Consider it extremely beta. I have tested it as much as I could. It seems stable and works as intended, though I am sure there are still bugs kicking around.

    This plugin is designed to manage multiple worlds and provide basic world and player protection functionality. In the long run there will be tight, but optional, integration between it and Wormhole X-Treme itself, as this plugin was created to scratch the multiple world management itch that Wormhole X-Treme users have brought up time and time again.

    Please be aware, improper command use on existing worlds does have the remote possibility to destroy or badly damage that world. Mostly if you set a normal world to nether.

    In it's current form this plugin can create new worlds (with or without custom seed), set the custom world spawn point, autoload worlds at server start, teleport authorized players to specified world spawn, and teleport players to current world spawn, provide world protection (fire, lava, lightning, water) and provide player protection (fire, lava, drowning, pvp, falling, and all). It uses no database and stores all its important data in XML files. The spawn point you get for normal worlds is exactly what CraftBukkit hands the plugin at world creation or load. The spawn point for generated nether worlds is found dynamically.

    Currently this plugin is able to make use of the Permissions plugin and the Help plugin (no link at current due to plugin author being inactive). When permissions is not enabled, all commands require a user to be an op.

    Features:
    • Basic Multiple World Management.
    • World Specific Spawn and Setspawn capabilities.
    • Permissions support.
      • Note: Without permissions we fall back to doing isOp() checks. For every command.
    • Seed saving to world config file. If a world is loaded with WXW once, we'll have the seed saved. Also uses this seed to generate worlds if they have a WXW config but no world data on disk.
    • Basic creature spawn controls. Ability to disable hostile or neutral mobs on a world by world basis.
    • Honoring of spawn change events external to WXW.
    • The ability to use text seeds in both the 'wxw create' command as well as in the world xml config files.
      • Note: String data will be converted to long using the character integer values appended.
    • Advanced safe teleportation for spawn and go commands.
      • Note: The spawn and go commands both check if the destination blocks are safe (at, above, and below). If they aren't they either run the safe spawn finder (for nether) or the highest yAxis block finder (normal) and place the player appropriately
    • Ghasts are now considered hostile monsters, and are dealt with as such.
      • Note: Ghasts don't seem to disappear, they ghost (sometimes). But they don't move or attack the player, and are unable to be interacted with, so... kind of works?
    • Nether World safe spawn creation.
      • Note: We scan up to 19773 (9 * 13^3) blocks to find a safe spawn point. If we don't find one... sorry. It is solid rock (or lava or whatever) for you.
    • World specific player damage, fire, drowning, falling, lava, lightning and pvp protection controls.
    • World specific world fire spread, lava spread, water spread, lightning fire and lava fire protection controls.
    • Wold specific time locking controls. Three options, day, night, and none. Along with this functionality comes the ability to globally hard disable it in the config.xml.
      • Note: We don't default to any type of time locking on any world due to potential redstone circuit issues caused by time changes.
    New features/fixes in repo for v0.5:
    • On death re-spawn event catching. If you have the 'serverOptionSpawnCommand' set to true in config.xml, we now catch player respawns and send them to the exact spawn location.
      • Note: This and the '/spawn' command have been moved into their own plugin.
    • Fix to allow users to specify a negative long value for the seed. Previously it'd consider a '-seed -32493532454' as two different commands. Now it will do a number format check and decided properly if it is an arg or a command. :)
    • Weather locking on a world by world basis. None, Clear, Rain, Storm. None being the default and disabling no weather functions. Clear disables rain. Rain is well, rainy, but has no lightning. Storm is rainy with lightning.
      • Note: Currently the weather selection for the main world directly effects all worlds. This is a Craftbukkit bug, and there is nothing I can do about it.
    • Now on initial run (or run with no or empty worlds folder) we add the default loaded world as a wormhole world with default options (in a environment aware way).
    • Added more player protection options. Explosion, void, suffocation, and contact.
    • Added world protection options to disallow players starting fires and disable fire all together.
      • Note: We do not remove existing fire. Too costly to scan for.
    • World xml file option name changes (yes, we still read in the old names; the config file is regenerated at server shutdown with the new names).
    Planned Features:
    • World creation in a thread, as to not block the WXW process during generation.
    • Automated world backups. (In a thread, if possible, so it can block all it wants.). I'm doing a bit of everything else, why not add backups, right? Planned to be on a world by world basis, of course.
      • Hrm, lets back burner that feature for a while. Other things more pressing.
    • In game core plugin configuration commands. So players don't have to edit the XML file if they don't want to.
    • Full cleanup of output for commands, to be more like 'wxw info' or 'wxw modify'. Color coding, screen width formatting, and other general textual goodies.
    README (open)

    To Install:
    1. Extract WormholeXTremeWorlds.jar into your plugins/ folder.
    2. Start server.
    3. Add all existing worlds to WXW via the '/wxw create' command.
    To Upgrade:
    1. Extract updated WormholwXtremeWorlds.jar into your plugins/ folder.
    2. Start Server.

    COMMANDS (open)

    Command List with Permissions Nodes:
    • '/wxw go [world]' - Go to spawn of specified world. - wxw.admin.go
    • '/wxw list' - List all loaded and configured worlds. - wxw.admin.list
    • '/wxw remove [world]' - Remove world from configuration. - wxw.admin.remove
    • '/wxw load [world]' - Load unloaded world. - wxw.admin.load
    • '/wxw modify [args]' - Modify settings of specified world. - wxw.admin.modify
      • Required args: -name <world>
      • Optional args: -owner <player>, -daylock, -nightlock, -notimelock, -(no)autoload, -(no)lavaspread, -(no)neutrals, -(no)firespread, -(no)lavafire, -(no)hostiles, -(no)waterspread, -(no)lightningfire, -(no)lightningdamage, -(no)damage, -(no)drown, -(no)pvp, -(no)lavadamage, -(no)falldamage, -(no)firedamage
    • '/wxw info [world]' - Get info about specified world. - wxw.admin.info
    • '/wxw setspawn' - Set spawn of current world to current location. - wxw.admin.setspawn
    • '/wxw create [args]' - Create new world with specified args. - wxw.admin.create
      • Required args: -name <world>
      • Optional args: -owner <player>, -seed <num>, -nether, -noautoload, -nohostiles, -noneutrals, -nopvp, -daylock, -nightlock, -nolavaspread, -nodrown, -nofirespread, -nolavafire, -nowaterspread, -nolightningfire, -nolightningdamage, -nodamage, -nolavadamage, -nofalldamage, -nofiredamage
    • '/wxw spawn' - Go to spawn of current world. - wxw.spawn
    • '/spawn' - Go to spawn of current world. - wxw.spawn
      • Note: This command is hard disabled in config by default.

    CONFIG (open)
    Config.xml options with defaults:
    • serverOptionPermissions - Enable or disable Permissions plugin support. Default: true
    • serverOptionOpsBypassPermissions - Ops bypass Permissions plugin access checks. Default: true
    • serverOptionHelp - Enable or disable Help plugin support. Default: true
    • serverOptionSpawnCommand - Enable or disable '/spwawn' command. Does not disable '/wxw spawn'. Default: false
    • serverOptionTimelock - Option: Enable or disable timelock functionality. Default: true

    CHANGELOG (open)

    Important changes in bold.

    v0.4 2011.04.24 09:20 PST:
    • Initial sticky chunk support. We allow plugins to register chunks that do not unload. When the chunk is no longer sticky, we schedule it for unloading. We properly catch and cancel the required chunk unload events.
      • Note: This is really only useful for v0.850 of wormhole x-treme I am working on currently.
    • Added support for player protections on a world by world basis. Drowning, burning, lava swiming, lightning strikes, falling damage, and all player damage. Controlled via the wxw modify and wxw create commands.
    • Added support for world protections on a world by world basis. Fire spread, lava spread, water spread, lightning fire, and lava fire. Controlled via the wxw modify and wxw create commands.
    • Updated wxw info ... to be more useful. Colorized it. Now when called without a world, shows info on current world.
    • Updated help output for wxw modify and wxw create to be slightly more useful.
    • Fixed typo in config loader for Neutral monster disable.
    v0.3 2011.04.21 02:17 PST:
    • Added timelock. Uses scheduler. Now users can lock their worlds to day or night. Worlds default to normal time schedules.
    • Added config.xml option to disable timelock and its scheduler. Defaults to scheduler enabled.
    v0.2.1 2011.04.20 04:38 PST:
    • World specific PvP controls. True or false.
    • Updated safe spawn code for normal worlds to only use highest y if spawn is covered. This allows indoor spawn locations. Also now retain player pitch and yaw on spawn or go.
    • Updated the find safe spawn location code to be modular. Can be used for more than just finding initial spawn locations now, with small enough xyz numbers ;)
    • Used new modular safespawn in a 3^3*9 setup for finding a safe location to drop player if nether spawn location is built over. Overkill, but ...
    v0.2 - 2011.04.19 01:39 PST :
    • Nether safe spawn generation has been completed. We scan up to (13^3)9 blocks for a safe place. Only used when world is first generated.
    • Added '/spawn' command with default hard disable via config file.
    • Normal world safe spawn teleport. We'll drop the player on top of the highest block at the spawn location. If users build to the skybox at spawn, it is not our problem. Nether still has no such thing. If a player builds over where spawn is on nether worlds, players will /spawn themselves into solid rock.
    • Text seeds, you can use them. Not sure if they work the same as with vanilla... but. :)
    • Ghasts are now considered to be hostile mobs, and dealt with as they should be.
    • Squids are now considered to be neutral mobs, and dealt with as they should be.
    v0.1.2 - 2011.04.17 08:41 PST :
    • Reverted optimization in prettyLog. Apparently causes NPE problems on some setups.
    v0.1.1 - 2011.04.17 07:15 PST :
    • We now store the world seed in our world config files. The seed value is based on what the world actually uses. This allows users to add worlds and have a valid seed stored in their config for later use. When the seed is a valid seed number (non 0) we call the world load with the specific seed. This way if someone wants to reset a world, all they have to do is delete the world folder on disk before starting the server.
    • We now pay attention to external spawn change events and update our internal spawn location references as appropriate.
    • We now properly honor the creature spawn restriction options. We clear banned types of creatures at world load as well as any time a world is connected. We also cancel creature spawn events as needed.
    • Minor performance change to our internal prettyLog method. Check to make sure system log even is appropriate for the log type we are generating.
    • Changed connect command to load. Kept connect as alias for compatibility.
    • Fixed a few NPE when trying to teleport to a world that is not loaded.
    • Info command now shows world seed.
    v0.1 - 2011.04.16 06:48 PST :
    • Initial plugin release.

    World Management Examples (open)

    In this example, the world name is 'world' and the player name is 'player'.

    To add an existing normal world set to auto load at start with time locked to day:
    • /wxw create -name world -owner player -daylock
    To add an existing nether world set to not autoload at start with time locked to night:
    • /wxw create -name world -owner player -nether -noautoload -nightlock
    To create a new normal world with custom seed.
    • /wxw create -name world -owner player -seed 5677344492879191995
    To remove a world configuration from disk. Note: actual world will not be deleted from disk.
    • /wxw remove world
    To modify an existing worlds owner and set it to autoload, disable PvP, and disable Hostile monsters.
    • /wxw modify -name world -owner player -autoload -nopvp -nohostiles
    To connect/load a world set to not autoload at server start.
    • /wxw load world
    To teleport to spawn of managed world.
    • /wxw go world
    To teleport to spawn of current managed world.
    • /wxw spawn
    To set the spawn of current managed world to current location.
    • /wxw setspawn


    Github Repo: Wormhole X-Treme Worlds
    Release RSS Feed: Wormhole-X-Treme-Worlds.rss
    Dev: alron
     
    cj89898, Mijoja, Xaostica and 3 others like this.
  2. Offline

    alron

    72.9 KB (74,665 bytes) for the jar file.
     
  3. Offline

    VoiceofTreason

    Odd, I guess the correct jar just isn't working for me, sad panda
     
  4. Offline

    alron

    8c1f54ab4e08dc4e7ead0ce564327b6b *WormholeXTremeWorlds-0.4-package.zip
    2a51b989f58d6435dae3a223cfbe922b *WormholeXTremeWorlds-0.4.jar

    Those are the md5sum's for verified working versions of the files.
     
  5. Offline

    Zickan

    Hi, i really like youre plugin but i have a problem:

    When i created a world yesterday i went to it to have a look. I tried to get back to my "original" world but i can't figure out how to do it. I tried the command "/wxw go World 1" but got the response: "::error:: Command requires world name: go"
    So i'm kind of stuck in the "test world" now... Am i doing anything wrong??
    Sry for my english!
     
  6. Offline

    alron

    Add your main world to WXW. :)
    '/wxw create -name YOURWORLDNAMEASITAPPEARSONDISK' (make sure you get the caps right with the world name, not sure it makes a difference on windows, but on linux/osx it does)
     
  7. Offline

    Zickan

    Thanks for the fast reply! :D Will go and test it out now :D:D

    You're plugin doesn't allow world names with numbers i guess cause i my world name is "World 1" and i can't make a world called that cause it gets the name "World" only:confused:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  8. Offline

    alron

    With a space in it? Try '/wxw create -name "World 1"' (Notice how "World 1" is quoted? )
     
  9. Offline

    gsgrego

    Getting this at server startup however it appears the plugin is still working.
    2011-05-11 21:44:24 [SEVERE] javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1]
    Message: Premature end of file.
    2011-05-11 21:44:24 [SEVERE] at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(XMLStreamReaderImpl.java:584)
    2011-05-11 21:44:24 [SEVERE] at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent(XMLEventReaderImpl.java:83)
    2011-05-11 21:44:24 [SEVERE] at com.wormhole_xtreme.worlds.config.XMLConfig.readConfigFile(XMLConfig.java:240)
    2011-05-11 21:44:24 [SEVERE] at com.wormhole_xtreme.worlds.config.XMLConfig.readXmlConfig(XMLConfig.java:506)
    2011-05-11 21:44:24 [SEVERE] at com.wormhole_xtreme.worlds.config.XMLConfig.loadXmlConfig(XMLConfig.java:158)
    2011-05-11 21:44:24 [SEVERE] at com.wormhole_xtreme.worlds.WormholeXTremeWorlds.onLoad(WormholeXTremeWorlds.java:202)
    2011-05-11 21:44:24 [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:88)
    2011-05-11 21:44:24 [SEVERE] at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
    2011-05-11 21:44:24 [SEVERE] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
    2011-05-11 21:44:24 [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
    2011-05-11 21:44:24 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
    2011-05-11 21:44:24 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
     
  10. Offline

    alron

    That error means either you are using an old Sun/Oracle Java version (1.5) OR you are using OpenJDK which is missing the XML libraries that we depend upon, and has other potential compatibility bugs.
     
  11. Offline

    gsgrego

    @alron Hmm well im running the server on hostedgameservers.com

    @alron ok just noting it doesnt seem to be saving to config or worlds in its folders. Any ideas for getting around this or?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  12. Offline

    alron

    Have the Sun/Oracle JRE/JDK version 1.6.0_xx installed. We depend upon XML libraries shipped as PART of the JDK/JRE.
     
  13. Offline

    gsgrego

    hmm well time to cross fingers on this i guess..
     
  14. Offline

    alron

    In future versions I'll look into using an XML library I can include in the jar file. I didn't expect OpenJDK to be missing the XML library I use. :|
     
  15. Offline

    gsgrego

    Heh it happens im not surprised a huge game server host doesnt keep totally up to date on things. At least you didnt decide to be one of the losers who made a sql database that requires a port to be open and so on.
     
  16. Offline

    alron

    lol.
     
  17. i would realllly love creeper explosions to be in here :( my server needs it :O
     
  18. Offline

    alron

    That is part of the v0.5 that I am working on. I got delayed working on the Wormhole X-Treme v0.851 release. Now that it is released, I am back to adding features for Wormhole Worlds. :)
     
  19. @alron: silly question time (i know u like them)

    is it possible to put worlds in subfolders...

    like from the bukkit folder /worlds/<worldname>

    my bukkit folder is getting a little messy!
     
  20. Offline

    alron

    Possible for sure, not something I'd like to do. Everything tends to assume that worlds live in / (by everything, I mean all plugins). I'd rather not make things potentially "difficult" for the users. :)
     
  21. ahh nuff said!

    was just wondering if its possible
     
  22. Offline

    alron

    Yah, I toyed with it, but having to refer to worlds as "plugins/WormholeXTremeWorlds/gameworlds/gameworldname" was a little much. ;)
     
  23. Offline

    gsgrego

    My server host uses a link in the main folder to get around this but that also doesnt really solve the issue of too much in the folder.
     
  24. Awesome! can't wait till it happens ^^
    thanks for this cool plugin ;)
     
  25. Offline

    tassox33

    I actually stopped using world guard to minimize on the mods im using. I use this in place of it now, and the only thing i don't have is creeper protection. Its too bad that ... as i understand... you can't block creeper block dmg without blocking the explosion.
    Looking forward to the new update I am.
     
  26. Offline

    gsgrego

    @alron Ok got a response from my server host "Highest version in centos repositories is java-1.4.2-gcj-compat-1.4.2.0-40jpp.115.x86_64.rp." so if you get include that xml library it would be much loved.
     
  27. Offline

    alron

    This link may be of some use. It explains how to get Sun Java on CentOS.
     
  28. Offline

    gsgrego

    Well now to wait and see what their response is.

    @alron after sending my host another message they still havent responded lol.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  29. Offline

    Rod

    Hello
    when i try to Go to another world or create a new one it doesn't do anything but tell me some info like how to travel and stuff i'v done it all correctly and it still wont work for me but i have used this befor and its a grate plugin but this build dosent seem to work for me i am useing Permissions i took permissons off and it still dident work and help would be nice
    Thx:D
     
  30. Offline

    GyD

    I had to remove Wormhole X-Treme Worlds because it overwrite /spawn command, even if serverOptionSpawnCommand = false :(
     
  31. Offline

    alron

    Ahhh, I see the problem. Sorry about that, when I tested I had another plugin with /spawn, and I didn't see any problems. I just removed that plugin and now I see the issue.

    I'll see about splitting the spawn command into its own jar file.
     

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