In-game Cutscenes

Discussion in 'Archived: Plugin Requests' started by Ikarirain, Jun 16, 2013.

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    I've been extensively searching for a mod or plugin that can create cutscenes ingame, but those I've found are either massive conversion mods, video recording mods, or simply inactive. So far, nothing provides the in-game cutscene events that I'd like to get.

    What I'm looking for is a plugin that will freeze a player in place (maybe turn them invisible or make them immune to damage as well) and switch their view to a camera angle that follows a set path (moving around locations, switching to different angles, etc) for a period of time. I'd also like for a soundfile to be played (although I realize this might land me more in the modding area and further from plugins) where a voiceover could be played to support the camera angle.

    My aim is to use something like this as an introduction to the server for new players, to give them a view of the starting city, a voiceover to explain the history of the world, and to give them a good first impression. There IS a plugin that was created about two years back (see this old thread) that seems to do close to what I'm needing. I was hoping maybe someone could look into that plugin and see what can be done about updating/improving it. But if not, a fresh plugin from scratch would do just as well.
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    What you want would require mods, which = extreme loss of players. So may want to re-think it a bit. Parts of it like just teleporting a player to a location and freezing would work, but nothing "smooth" and good looking.
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    RingOfStorms is it possible to change a players view angle?
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    timtower Moderator Moderator

    This is possible
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    Do you know how to use it? What about a PlayerChangeViewAngle event, or would that have to be in a repeating task?
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    timtower Moderator Moderator

    There is no event for that, there is an Location class that also stores the direction that the player is looking, you could change this
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    timtower How much lag do you think a bukkit runnable would cause?
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    timtower Moderator Moderator

    GreySwordz Depends on the timer that you are using, and how much you change in that time

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