Say I want to get a block at some specific coordinates in the overworld. I have no player, no event, nothing like that where I can use the getWorld method. How can I do this? At first I was starting to do something like Location loc = new Location (World.Environment.NORMAL, 0, 100, 0); and then Block b = loc.getBlock(); but the World.Environment.NORMAL is a World.Environment instead of a world. If you are wondering why I would need this, its for some code inside a runnable in the onEnable event.