# Get the block that is "x" away from the player (in his direction)

Discussion in 'Plugin Development' started by orange451, Aug 1, 2012.

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### orange451

Code:
``` public static double lengthdir_x(double len, double dir) {
}

public static double lengthdir_y(double len, double dir) {
}

public Block getBlockXAway(Player p, double distance) {
double pitch = -ploc.getPitch();
double direction = -ploc.getYaw()-90;
System.out.println(pitch);
System.out.println(direction);
int xx = (int) (ploc.getBlockX() + ( lengthdir_x(distance, direction) * lengthdir_x(1, pitch)));
int yy = (int) (ploc.getBlockY() + (-lengthdir_y(distance, pitch)));
int zz = (int) (ploc.getBlockZ() + ( lengthdir_y(distance, direction) * lengthdir_x(1, pitch)));
Location nloc = new Location(ploc.getWorld(), xx, yy, zz);
Block b = nloc.getBlock();
return b;
}```
What I wrote above works perfectly. It finds the player, his direction, and gets the block that is "x" away from the player and still is in his line of sight. However, I want to know whether or not this is the fastest way to go about this. Is it?

#1
2. Offline

### pzxc

You're not using any loops, so the difference between your method and any other method will be pretty negligible.

#2