Inactive [GEN] DefaultCommands v4.0.0 - The "default" plugin [1.4.5-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by vildaberper, Mar 2, 2011.

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    Update GroupManager and FakePermissions, Ive only tested this with the latest Permissions.

    I just tried what you suggested and it still isn't working
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    Hmm, ask the dev of GroupManager. FakePermissions should fake the latest version of Permissions.
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    Hi loving the plugin however in your next release please could you possibly add some support for new block ids used by item craft because at the moment the client crashes to desktop or kicks you from the server whenever i try and give myself a new block however crafting them and placing them is fine

    Maybe a generated config file where you can just insert all the new block id's
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    Thx got the portals to work now.
    thx very much
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    Sorry, not possible. "/

    Great! :)
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    are you planning on having
    any time soon?
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    hello vilda :)
    My question is ive got alot of Home locations from defaultcommands 2.5.5
    It there a way to simply convert it to the new style of the latest version??
    or do i need to typ it all in the new Homes.txt myselve??

    PS: This is the only thing thats left to fully update the server.... soyea:)

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    Yep, with reasons. :)
    /ban <player> [reason]
    /tempban <player> <hours> [reason]
    /unban <player>
    /kick <player> [reason]

    Sorry, you have to set the homes again. "/
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    I using Permission plugin and only Admins can build on my map. If I remove DefaultComands the users can build again. What can be wrong?
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    Add the permissions ''. :)
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    This plugin is awesome. I was even able to configure it to work with Essentials AND CommandBook almost flawlessly. I'm using it to make my server have three worlds... regular survival world, a nether, and a creative world. In the creative world, I used the options to make all mobs friendly (pet creeper? :p) Also am giving trusted players access to spawning items in the creative world. The fact that just one plugin is making this all possible is just awesome.
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    Thanks! :D
    Tell me if you want some more features.
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    Hmm, maybe have a command to force other players to execute commands? From looking a bit ad Bukkit's API. I don't think this would be a difficult addition, but it'd make for a useful feature. Especially if I could say "/forcecmd * /rules" or something to make everyone online execute /rules.

    Also, a way for ops to dynamically change their Permissions rank to test out other permission levels which would be useful for debugging config mistakes. I say ops, because an op should be able to set their rank back to admin also.
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    Hmm, cool idea!
    Ill add /impersonate <player> <args>.
    So /impersonate vildaberper /kill would make me do /kill,
    and /impersonate vildaberper derp would make me say derp. :D
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    How do i change the config files. all that is in the default commands folder is the log. Also, is it possible for me to turn off the joining and disconnecting messages so i can use my login message plugin?
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    Hmm, this is a problem occuring to some users. Ill look into it. :)

    Make a file called String.yml in DefaultCommands/, do /dc save, and edit connect and disconnect to ''. (' not ")
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    thanks, that got me the config files, but where do i find the connect and disconnect?
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    Just look for it, its probably named "connect_message" or something like that. Im too tired to remember right now. xD
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    I was looking for a similar feature when I stumbled across PermissionsPlus ( Gives you full control to add, modify, remove permissions, users, and groups. Also comes with the ability to promote and demote users that are of lower access to yourself. Requires very little setup and works a treat, give that a go =)
  20. may i offer one suggestion?

    maybe split the plugin into sections so some users don't have to load it all ?


    DCommands (default command set /give /time .. etc)
    DCommands.Cuboid (would contain all the stuff to edit the world)
    DCommands.Transport (warps & portals)
    DCommands.Fun (setting peiple on fire etc)

    just a suggestion as i noticed it a very large plugin with alot of commands :)
    tell me to shut up etc i dont care :) just offering
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    I don't know if this is happening for anyone else, but it's really annoying.
    This happens on both available builds (current & dev) of DC and a clean install of Bukkit #733 on MC 1.05_2.

    Basically, on loading the plugin I get this error:
    [SEVERE] PLAYER_INTERACT_ENTITY loading DefaultCommands v3.3.0 (Is it up to date?)
    java.lang.NoSuchFieldError: PLAYER_INTERACT_ENTITY
        at com.vildaberper.DefaultCommands.DefaultCommands.onEnable(
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(
        at net.minecraft.server.MinecraftServer.e(
        at net.minecraft.server.MinecraftServer.a(
        at net.minecraft.server.MinecraftServer.init(
    And commands only work with dc at the start (eg. /dcfly) instead of the configurable shortcuts (eg. /fly).
    Running on a Windows 7 x86 machine... more info if you need it.
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    Thanks :)
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    Yeah, I thought so too. But when I asked about it, the users didnt want it. :)

    Update CB to the latest recommended build. :)
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    Argh, but after each attempt to download I get "invalid or corrupt jarfile." :/
    But I know it has something to do with my network, so we'll see later. :p

    Edit: That fixed it, thanks. :)

    I was right, it was Multiverse. However, I don't understand how to make portals.
    Tell me what I'm doing wrong:
    - Fill in 2-block portal area (doorway)
    - Mark portal area using stick (mark bottom block, mark top block)
    - Command: /setportal [name of portal] [destination] or in other words /setportal city2nether world:nether (worlds already exist)
    - Delete blocks for portal opening.
    - Walk through 'portal.'

    Now I get this error on start (about 40 times):
    2011-05-16 22:02:52 [SEVERE] Could not pass event CREATURE_SPAWN to DefaultCommands[/S]
    [S]    at com.vildaberper.DefaultCommands.Listener.DCEntityListener.onCreatureSpawn([/S]
    [S]    at$54.execute([/S]
    [S]    at org.bukkit.plugin.RegisteredListener.callEvent([/S]
    [S]    at org.bukkit.plugin.SimplePluginManager.callEvent([/S]
    [S]    at org.bukkit.craftbukkit.event.CraftEventFactory.callCreatureSpawnEvent([/S]
    [S]    at net.minecraft.server.World.a([/S]
    [S]    at net.minecraft.server.Chunk.addEntities([/S]
    [S]    at net.minecraft.server.ChunkProviderServer.getChunkAt([/S]
    [S]    at org.bukkit.craftbukkit.CraftServer.createWorld([/S]
    [S]    at org.bukkit.craftbukkit.CraftServer.createWorld([/S]
    [S]    at com.onarandombox.Rigby.MultiVerse.MultiVerse.loadWorlds([/S]
    [S]    at com.onarandombox.Rigby.MultiVerse.MultiVerse.onEnable([/S]
    [S]    at[/S]
    [S]    at[/S]
    [S]    at org.bukkit.plugin.SimplePluginManager.enablePlugin([/S]
    [S]    at org.bukkit.craftbukkit.CraftServer.loadPlugin([/S]
    [S]    at org.bukkit.craftbukkit.CraftServer.loadPlugins([/S]
    [S]    at net.minecraft.server.MinecraftServer.e([/S]
    [S]    at net.minecraft.server.MinecraftServer.a([/S]
    [S]    at net.minecraft.server.MinecraftServer.init([/S]
    [S]    at[/S]
    [S]    at

    These are the plugins I have installed:
    AutoReplace, AutoSave, BukkitVote, ColorMe, DefaultCommands, dynmap, EasyRules, EasyTP, ExactSpawn, GiveTo, HeroicDeath, HTTPConsole, Jail, Lampstone, Landmarks, MCCRestart, MultiInv, MultiVerse, NoMoreRain, Permissions, PermissionsPlus, Plugman.
    (Planning on removing a couple that I don't need)

    I'm guessing it's an incompatibility with MultiVerse, which I won't need (hopefully) once I've set up DefaultCommands completely.[/CODE][/S]

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 10, 2016
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    You could add MultiVerse again and in-game, type "dc get". Use the dev build. :)
    Make sure all worlds are loaded. MultiVerse was handling that before, but DefaultCommands must know of them too. :)
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    DefaultCommands recognises the worlds just fine (I can use /join [world]) however I want doors that basically teleport you to other worlds. However, I can't seem to get the portals working.

    Edit: Also, this is a very awesome plugin. It does what half of my plugins did. Now I've been able to remove some plugins and reduce server load. :)
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    Do you have a world called "nether" ?
    And did you type exactly "/setportal somename world:nether" ?
    And do you have the permissions "dc.join.self.nether" ?
    Everything should work. :)
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    As I said before, I can join the worlds using /join [name] but the portals don't work.
    Edit: Also, is there a way to completely disable all mobs on specific worlds?
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    Answer the questions. xD
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    I did exactly as I wrote before. I'm currently running Permissions and I'm set as Admin so I have "*" permissions.
    My answer to all three questions is 'yes.'

    Edit: Wait. A portal just work. Need to figure out why...

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