[Gameplay Idea] PortalRace - Looking for feedback!

Discussion in 'Bukkit Help' started by piney, Feb 6, 2011.

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    piney

    ################
    ## PortalRace ##
    ################

    # Concept by piney (piney.ca[at]gmail.com)

    # --- Introduction

    | This is meant to be a twist on the survival gametype.
    | It aims to bring a competitive, fast-paced and objective-based
    | feeling to minecraft, by combining the compelling elements of
    | survival, namely cave exploration, with basic strategies and
    | teamplay. It also attempts to incorporate PVP as a strategic
    | weapon in order to slow the| other team.

    | I tried to incorporate as much ideas as possible, and to keep the
    | style of the following as clear as possible (i.e.: spent a lot of time
    | on the formatting of this page...). I spent a lot of time on this
    | and would love honest ideas and feedback.


    # --- Goal

    | Be the first to build a portal (obsidian)

    # --- Gameplay

    | Teams spawn in different corners of the map, without tools or resources.
    | They must gather all necessary materials to build an obsidian portal,
    | one that would normally teleport to "The Nethers". Different
    | achievements can be defined by the admin before the rounds in order to
    | receive special perks, for example a bonus iron pickaxe to the team that
    | kills the most mobs each night.

    # --- Variables and formulas

    | # Number of players
    | | p # example: 7 players

    | # Number of teams
    | | n # example: 3 teams

    | # Number of players / teams
    | | {Quotient[p, n], Mod[p, n]}
    | | | # ex.: {Quotient[7, 3], Mod[7, 3]} = {2, 1}
    | | | Meaning 7 players for 3 teams would be 2 players / team.
    | | | The remaining person could either:
    | | | | a) form its own team;
    | | | | b) join a team;
    | | | | c) play as a "spectator";
    | | | | d) play as a "zombie" (and attack other teams) ; or
    | | | | e) act as an admin

    | # Size of map *** NEEDS TO BE TESTED FOR ACTUAL VALUES***
    | | - Small: ((500n)^3) blocks
    | | - Medium: ((800n)^3) blocks
    | | - Large: ((1000n)^3) blocks

    # --- Mods (optional)

    | # Borders
    | | rBorder
    | | http://forums.bukkit.org/threads/mech-rborder-v0-2-simple-circular-border-159.2040/
    | |
    | | BorderGuard
    | | http://forums.bukkit.org/threads/mech-borderguard-v2-00-limit-your-map.656/

    | # Achievements
    | | MonsterHunt
    | | http://forums.bukkit.org/threads/fun-monsterhunt-v0-2-2-make-players-hunt-monsters.2808/

    | # Spawn
    | | SpawnControl
    | | http://forums.bukkit.org/threads/ge...yer-group-spawns-now-with-oncommand-239.1462/

    | # Mechanics
    | | ServerPort
    | | http://forums.bukkit.org/threads/tp-server-port-v219-teleport-between-servers-custom-230.777/
    | | | # Could be used to extend gameplay on multiple levels, access a reward, etc.

    | # Combat
    | | War - TDM & CTF
    | | http://forums.bukkit.org/threads/mech-fun-war-v0-7-minecraft-tdm-ctf-207.250/
    | | | # Can possibly be adapted to fit this gametype

    | | DeathBan
    | | http://forums.bukkit.org/threads/mech-deathban-v0-2-temporary-bans-on-death.1092/

    | | [A way to clear player inventory on death, so as to prevent someone from only sneaking and killing a player once he has gathered the materials.]

    | # Health Modifier
    | | SlowHealth
    | | http://forums.bukkit.org/threads/mech-slowhealth-v2-3-auto-heal-hurt-239.1256/
    | | | # (Negative) regen could be used to lower maximum health (simulate weapon damage nerf)
     
  2. Offline

    iSushi

    Didn't read the thread, but I think this is missplaced.

    Try the plugin request category instead. :)
    If you're trying to develope this yourself, try the plugin development section.

    Bwaaaaaa... Hope that helped~~
     
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